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EON

ENTREPRENEUR
SCHOOL
WHERE
ENTREPRENEURSHIP,
INNOVATION, AND
VIRTUAL REALITY
THRIVE.
t

WHAT TAKES PLACE INSIDE


AN EON ENTREPRENEUR
SCHOOL?
Spanning from 10 to 12 months depending
on the school’s location, EON Entrepreneur
Schools immerse students directly into a
professional context through real world
projects. This course is offered for free*.
ED
TS UC
C A
This approach promotes entrepreneurial JE

TI
RO
thinking and knowledge. The problem solv-

ON
LP
ing mentality of Problem Based Learning

PR
BA

OG R
will help students be more innovative in

GL O
their thinking and lead to students starting

AM
their own businesses upon finishing at the
EON Entrepreneur School.


The EON Entrepreneur School teaches the


skills needed to be successful in creating
Virtual Reality and Augmented Reality

content for industry and education. These


ST
AR T N
skills will also enable students to work in UP INCUBATIO
architecture and product visualization,
game creation, multimedia design, and
broadcast media.

*Free at most locations; Other locations reimburse students for their tuition

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BOOMING INDUSTRY SEEKS
CREATIVE BRAINS FOR
SERIOUS OPPORTUNITIES
Finding individuals with the right mix of skills While training exists for many of the component
for Virtual Reality and Augmented Reality can be parts of VR and AR, there are very few programs
challenging, particularly the combination of tech- that cover the multi-disciplinary nature of the VR
nical and creative thinking. and AR industry and even fewer that incorporate
The ability to perform many of the cross-disciplin- project based learning. Through a comprehensive
ary functions for VR, AR, and interactive digital curriculum that targets the key areas of Virtual
media is dependent on being creative while also Reality and Augmented Reality, we educate the
having a firm understanding of the underlying content creators that will shape the future of
technology. education, training, and entertainment.

Student viewing 3D content


Photos by Mark Waugh

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EON ENTREPRENEUR SCHOOL
PROGRAM
This program is divided in two parts: Theory and Projects.

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Student viewing 3D content
Photos by Mark Waugh

Months Months Industry Projects


THEORY PROJECTS
Students will learn about AR Students will develop their entrepreneurial skills
and VR content creation, pro- through supervised project based learning on real
fessional workflows, and proj- customer projects. At the end of the course, students
ect management across the will have a robust portfolio of work showing off their
entire AR and VR ecosystem. projects along with work for Fortune 500 clients.

3D Modeling
and Animation

VR Scripting Stereoscopic AR/VR Mobile VR/AR Project Tracking Systems Natural


Techniques Systems Applications Management  and Digitalisation  Interfaces 

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EON INNOVATION EON Sports VR
PROGRAM
EON Innovation Program aims to capture the huge VR and “All I had was passion, an idea, and people willing to pay money for that
AR market potential in untapped market segments idea, but no clue how to take it from idea to an operating business.”
Brendan Reilly, CEO, EON Sports.

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“This program has helped me hone and
sharpen my entrepreneurial skills, and at the
Months Months same time has given me a deep understand-
ing of the technology that can make these
RESEARCH GO TO MARKET ideas become real. Along the way I received
advice and guidance along with real world
training that prepared me to get EON Sports
Budding entrepreneurs hone In this phase, the products that have been
where it is today, and where we will take it in
their product pitch and solidify successfully pitched will be built on EON
the years ahead. This is something that no
their business plan in order to Reality’s AR and VR platform.
MBA could have prepared me for.”
pitch and secure a client by the This includes the actual pilot development
end of the first three months. as well as branding, go-to-market strategy
development, A/B testing, financial and legal
structuring, and everything else needed for
a start up.

1 Understanding Technological progress


Gathering Market Insight from Mentors
Developing Technology Partnerships
Defining Go-To-Market Strategy
Crafting Business Plan Brendan Reilly approached us
Identifying Lead User with a crazy idea: to develop a
solution focused on training
and practicing for American Football. We were skeptical
2 A/B Testing
Legal and Compliance
but Brendan was so enthusiastic and energetic and we
decided to give him a chance.
Finance and Accounts
Corporate Secretarial We asked him to prepare a pitch on this product and find
Human Resource a customer willing to co-invest. He then went and secured
Office Space the University of Kansas as his first customer. Brendan
Branding was the leading force to develop and define the product.

EON Reality used Entrepreneur School resources to help


3 Business Plan Solidified
Lead Users identified
create the finished product and then took it to market using
EON Reality’s global sales force. Today this is one of the
Product Finished most profitable companies in our group.

Brendan is a happy entrepreneur who owns a substantial

4 Launch a Company portion of a profitable business developing products with


the customer needs in mind.

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PROGRAM
DISTINCTIONS
Advanced course in VR and 3D develop-
ment; Postgraduate Degree available*

• Providing students with the knowledge and skills to develop digital


assets for VR, AR, and interactive digital media. Gain The Best Travel
• Assisting students in developing a personal project methodology that Experience Minds the World
will empower them to work efficiently in professional environments.

• Enabling students to explore and challenge existing approaches to


3D content creation through independent and collaborative study.

• Empowering students to develop organizational, communication, and


entrepreneurial skills needed for work in a team environment, with a
particular emphasis on understanding production pipelines in a corp-
rate setting.

* Available in University of Mauritius Educator Steve Bowden introducing Virtual Lab


Photos by Mark Waugh
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OUR TEAM OF EXPERIENCED

TEACHERS
PROFESSIONALS
PALMER WILLIAMS PETER BONANG JAYMIE TIMPERLEY STEVIE GIOVANNI MARK SWANTON
3d Modeling Programming Programming Programming Programming

MENTORS
RAJ KAUL MAX DEPONDT GARY SIKHOSANA MATTHEW TAYLOR MARCIN KASICA
Programming Creative Workshop Programming Project Management Project Management
Softwares

DAN LEJERSKAR MATS JOHANSSON NILS ANDERSONN


CHAIRMAN, EON Reality CEO, EON Reality CTO, EON Reality SHILPA SARVAIYA VINH-SANG TRI STEPHEN HART STEVE BOWDEN TERENCE PETTIT
Introduction to Programming Programming Programming Introduction to
Programming in EON Immersive Systems
Professional

GUEST SPEAKERS PETER ABERG


Programming
DAVID PERET
Programming
TIAGO MENDES
Project Management
NAM HAI DANG
Project Management
LLOYD CHURCHES
Advanced Programming
Systems

AMALIA SERBAN YANN FROGER KEN SWAIN CATHY COX YEUN CHUL CHOI
Project Management Go to Market Strategy Business Plan and Market Digital Asset Creation Programming
ERIC GRUENDEMANN PEIRRE DE LESPINOIS AARON SIMS GEORGE DEKERMENJIAN MICHAEL YAPP Positioning Supervision
Executive Producer Film Producer and Director Founder and Creative Founder and CEO Founder and CEO
Vision 3 Experiential Vision 3 Experiential Director Spatial Thinking The Co-Foundry
The Aaron Sims Company

SOPHIA LI
Programming

AUBREY JIMENEZ
Project Management

MATTHIEU DAUTRICOURT GARRETT ROBLES


Programming Digital Sculpting

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EON Reality
GLOBAL PRESENCE

Gothenburg
Sweden
Manchester
UK

Moscow
Russia
Irvine Duncanville Seoul
Laval South Korea
California Texas
France Doha
Jeddah
Qatar
Saudi Arabia

Abu Dhabi Muscat Singapore


UAE Oman Singapore

Rio de Janeiro Ebene


Mauritius
Brazil

Melbourne
Tshwane Australia
South Africa

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WHO WE’RE
LOOKING FOR
We are looking for energetic
and enthusiastic individuals
who have both a passion to succeed and a “can
do” attitude. Individuals should have either
academic or industry background in computer
science, web development, game design, archi-
tecture, engineering, mathematics, physics, or
similar fields.

We are, however, open to consider those candi-


dates for whom gaming and/or design are seri-
ous hobbies following a review of their creative
portfolios.

Each school may have additional requirements.


Please contact your local EON Entrepreneur
School for more details.

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CONTACT

Sales: sales@eonreality.com
Support: support@eonreality.com

EON Reality USA


Global Headquarters EON Reality Kingdom of Saudi Arabia
LEARN APPLY 39 Parker Suite 100
IDC and Entrepreneur School

MORE TODAY Irvine, CA 92618


United States
Location
Prince Sultan Road
P.O.Box 5445
Phone: 949.460.2000 Jeddah 21422
Fax: 949.460.2004 Kingdom of Saudi Arabia

EON Reality UK Phone:+966 54 332 2288


Regional Headquarters and
Entrepreneur School EON Reality France
Edutainment and Training Hub
One Central Park
Northampton Road 21 rue Saint Melaine
Manchester M40 5BP 53000 Laval
United Kingdom FRANCE

Phone:+44 (0)161 669 6294 EON Reality Korea, Ltd


Regional Office
EON Reality Singapore
http://www.eonreality.com/ http://www.eonreality.com/ Regional Headquarters and R&D Asia 8F 807ho, Pangyo Innovalley A
eon-entrepreneur-school/ eon-entrepreneur-school/ 253 Pangyo-ro, Bundang-gu
apply-today/ 11 Biopolis Way Seongnam-si
#04-01/02 Helios South Korea
Singapore 138667
Phone:+82-(0)31-8018-0551
Phone:+65 6778 2150 Phone:+82-(0)10-8886-7300
Fax:+65 6778 2691
EON Reality (Mauritius) Limited
EON Reality Nordic 3rd Floor
Research and Development The Core Building
Europe ICT Avenue
Ebene
Datavägen 10C Mauritius
SE-436 32 Askim
SwedenContact Information KELLY DESIRE
Direct: 230-403-3203
Phone:+46 (0) 31 748 43 34 Mobile: 230-5257 4370

EON Reality Rus


IDC and Entrepreneur School

28 B building B
Balaklavsky Prospekt
Moscow, 117452
Russian Federation

Phone:+7 985 4132877

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Investing in
students today
to build the
workforce of
tomorrow.

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