Professional Documents
Culture Documents
Why?
How?
2nd hour:
Dare to go lo-fi
Research
think like you do, they don’t do the
things that you do, they don’t have
your expectations or assumptions.
Mike Kuniavsky
to what extent?
iceberg of insights
For example
● What knowledge about users would help you to do your design task?
● Can you come up with some research questions that will help you find out
about users’ needs, motivations, behaviors, pain-points?
METHODS
In pairs, take 2-3 min to start formulating questions for possible user research
EXPLORATIVE - EVALUATIVE
Qual Quant
Attitudinal
Ingrid Pettersson, PhD.
Behavioral
A/B testing
Usability Testing
Field Research
Qual Quant
Diary Study
Survey
Interviews
Attitudinal
Ingrid Pettersson, PhD.
Triangulate!
Behavioral
A/B testing
Usability Testing
Field Research
Qual Quant
Diary Study
Survey
Interviews
Attitudinal
Ingrid Pettersson, PhD.
The best results come
from testing no more
than 5 users and
running as many small
tests as you can afford
EVALUATIVE -
Usability Studies
Discovering usability issues by observation and
asking participant to think out loud when interacting
with the product.
Jakob Nielsen
System design must include not
only the design of innovative
technologies, but their artful EXPLORATIVE -
integration with the rest of the
social and material world.
Field Research
Understand behaviours, user needs and motivations as
they unfold in the users’ own world. Go on home-visits,
observe and interview.
Lucy Suchman
Lucy Suchman - Ethnographer and Legend of the Green Button
Lucy Suchman
& the green button
Spotify Project Title 00.00.2015 Proprietary & Confidential
Diary studies
Context mapping Visser, Froukje Sleeswijk, et al. "Contextmapping: experiences from practice." CoDesign 1.2 (2005): 119-149.
Ingrid Pettersson, PhD.
Wizard-of-Oz
Human emulating the machine
Plan the activity Collect data Go from data to insights Make use of the findings
● Understand
limitations ● Share summary of
● Interview and ● Look for patterns/themes in data evidence and insights at
● Select research observe people
method show & tell
● Co-create ● Identify insight owners of
● Plan the study ● Collect data
● Schedule insight actions to
from other/ incorporate into design
participants secondary
● Research method sources
review
● Identify tools
● Assign roles
● In-depth, UX data needed at early design phases (Visser et al. 2005, Özçelik
Buskermolen et al., 2012)
However…
Design Techniques Pettersson, Ingrid, and Wendy Ju. "Design Techniques for Exploring Automotive Interaction in the Drive towards Automation." Proceedings of
the 2017 Conference on Designing Interactive Systems. ACM, 2017.
Co-Designing: Context mapping Visser, Froukje Sleeswijk, et al. "Contextmapping: experiences from practice." CoDesign 1.2 (2005): 119-149.
Understanding Users: Contextual inquiry Holtzblatt, Karen, and Hugh Beyer. ”Contextual design: Design for life”. Morgan Kaufmann, 2016.
Rehearsing the future Halse, J., Brandt, E., Clark, B., & Binder, T. (2010). Rehearsing the future. The Danish Design School Press.