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Escuela Profesional de

Ciencia de la Computación

ICC Fase 1

Computer graphics
Introduction

MSc. Vicente Machaca Arceda

Universidad Nacional de San Agustín de Arequipa

April 13, 2021

MSc. Vicente Machaca Arceda (UNSA) 1704146 1 / 24


Overview

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Overview

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Overview

Overview

What are the applications of graphics?


vmachacaa@unsa.edu.pe

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Computer graphics overview Movies/special effects

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Movies/special effects

Movies/special effects
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Figure: Movie visual effect example.

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Computer graphics overview Video games

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Video games

Video games
vmachacaa@unsa.edu.pe

Figure: Video game example.

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Computer graphics overview Simulations

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Simulations

Simulations
vmachacaa@unsa.edu.pe

Figure: Water simulation. Source: [1]

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Computer graphics overview Simulations

Simulations
vmachacaa@unsa.edu.pe

Figure: Water simulation. Source: [1]

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Computer graphics overview Simulations

Simulations

Example 1: Video.

Example 2: Video.
vmachacaa@unsa.edu.pe

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Computer graphics overview Computer-Aided Design (CAD)

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Computer-Aided Design (CAD)

CAD
vmachacaa@unsa.edu.pe

Figure: CAD example

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Computer graphics overview Computer-Aided Design (CAD)

CAD
vmachacaa@unsa.edu.pe

Figure: CAD example

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Computer graphics overview Virtual reality

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Virtual reality

Virtual reality
vmachacaa@unsa.edu.pe

Figure: Virtual reality example

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Computer graphics overview Visualization

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Computer graphics overview Visualization

Visualization
vmachacaa@unsa.edu.pe

Figure: Visualization example.

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Computer graphics overview Visualization

Visualization

P4 tool example: Enlace [2].


vmachacaa@unsa.edu.pe

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Research Graphics Areas

Table of Contents

1 Computer graphics overview


Overview
Movies/special effects
Video games
Simulations
Computer-Aided Design (CAD)
Virtual reality
Visualization

2 Research
vmachacaa@unsa.edu.pe

Graphics Areas

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Research Graphics Areas

Graphics Areas

User interaction.
Virtual reality.
Modeling.
Visualization.
Rendering.
Image processing.
Animation.
3D scanning.
Computational photography.
vmachacaa@unsa.edu.pe

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Research Graphics Areas

References I

R. Ando and C. Batty, “A practical octree liquid simulator


with adaptive surface resolution,” ACM Transactions on
Graphics (TOG), vol. 39, no. 4, pp. 32–1, 2020.
J. K. Li and K.-L. Ma, “P4: Portable parallel processing
pipelines for interactive information visualization,” IEEE
transactions on visualization and computer graphics,
vol. 26, no. 3, pp. 1548–1561, 2018.
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Research Graphics Areas

Questions?
vmachacaa@unsa.edu.pe

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