Professional Documents
Culture Documents
4. How did the four narrators learn their respective skills/ concept? Analyze.
Take Action
1. Apply the concept of direct experiences to the college courses you have taken. Why do you
have Field Study Courses and Practice teaching? If yes, what are they?
Field Study Courses and Practice Teaching provide students with first-hand experiences that
promote critical thinking, long-term retention, transfer potential, favorable attitudes toward
science, respect for nature, and enhanced scientific curiosity. When students are active
participants in the design of the field study as well as the activity itself, their cognitive growth
and motivation are boosted. We need Field Study Courses and Practice Teaching because
these courses provide us with direct, meaningful experience, allow us to apply and assess our
learning, and provide more or better learning than what we learned/discussed from our
teachers/professors.
2. Present contrived experiences and their various forms by means of a graphic organizer.
3. Compare a model and a mock up by the use of Venn diagram
Self-check
Go over the K to 12 Curriculum Guide. Find out which competencies can be best taught through (1)
direct experiences; (2) Identify objectives and topics which can be taught with contrived experiences-
models, mock ups, specimens, and objects, simulations and games.
Content Content Standards Performance Performance
Standards Standards
Parts and
Functions demonstrates employs differentiates
Levels of understanding appropriate organ systems,
organization of the different techniques organs, tissues,
Microscopy levels of using cells from each
Animal and plant organization standard other
cells demonstrates tools or identifies parts
Microorganisms: understanding equipment of the
Fungi, Protists, that aside to gather microscope and
and Bacteria from plants data about their functions
and animals, very small differentiates
there are objects plant and
other much animal cells
smaller recognizes according to
organisms that many presence or
that can only organisms, absence of
be seen including certain
through the humans, organelles
microscope; have organ
many of which systems describes the
consist of only that work structures of
one cell together to microorganisms
carry out using a
essential microscope
processes identifies
of the body beneficial and
harmful
engages in microorganisms
activities explains why
that the cell is
promote considered the
proper basic structural
nutrition and and functional
healthful unit of all
habits to organisms
maintain
proper
functioning
of the organ
systems
Interactions
Components of demonstrates initiates and/or identifies which
an ecosystem: understanding participates in of the things
biotic and abiotic that activities that found in the
organisms protect and environment
Ecological interact with preserve are biotic or
relationships each other ecosystems in the abiotic
- Producers and and with their locality describes the
consumers environment different
- Symbiotic to survive ecological
relationships: relationships
parasitism, found in an
mutualism ecosystem
describes how
energy is
transformed
through the
feeding
relationships
predicts the
effect of
changes in one
population on
other
populations in
the ecosystem
predicts the
effect of
changes in
abiotic factors
on the
ecosystem
Self-reflect
1. Any principle you learned from the Principles of Teaching that connects to learning by direct
experiences?
Our lack of comprehension is frequently caused by a lack of attention. Our inability to pay
attention is frequently the result of a failure to employ our senses. Associate this with
personal sensory experience.
2. Our students are avid users of computer games. Find out how you can use these computer
games in your lessons.
Gamified learning is the use of computer games for classroom instruction. Some
believe that the future of classroom instruction will be digital, with students scarcely
noticing they are learning. Some argue that computer games and classroom learning
are incompatible since computer games are viewed as a distraction, which is accurate.
There are several computer games that are both entertaining and informative. When
utilized appropriately in the classroom, these instructional video games may actually
help students learn. Games teach us everything from strategy to reasoning and
collaboration, as well as making us competitive. Some video games are connected to
Science, Technology, Engineering, and Mathematics, and they may help us stay
involved and learn more about STEM. We live in an age of advanced technology, and
we should use it in our daily lives, such as for educational purposes. Students are
exhausted from performing academics and want a break. Computer games should not
take over the classroom, but a pleasant alternative is a terrific idea every now and
again. Computer games can also help you develop your patience and decision-making
skills. Some computer games are quite tough and can provide students with a variety
of experiences; for example, harder games need patience, whilst easy games are
played for relaxation and enjoyment.