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Chapter 2

Review Related Literature and Study

This chapter includes the review of related literature and

studies which researchers have perused to shed light on the topic

under study.

Related literature

According to (Sinclair, 2002), the mass production of PC

chips, circuit boards and accessories of all types has led

to the growth of a thriving assembly industry in PC

machines. The result is that it has for many years been

possible for anyone with facilities for assembling circuit

boards into cases to put together PCs with capabilities

equal to all but a few modern designs. The sheer number of

small-scale suppliers, and the standardization of design,

indicates how easy this work can be, using plug-in boards

from the lowest cost sources. Construction, in this sense,

can mean assembly, and not necessarily much assembly in some

examples. The small-scale assemblers, most of whom can offer

machines with high specifications, cannot necessarily offer

much more than hardware. In particular, they cannot offer a

manual that makes much sense to the first-time user, and

even an experienced PC user can be baffled by a new machine

if little or no information is available.


(Chambers, 2009), The first reason — and, for some

people, the most important reason — for building a computer

is to save as much money as possible over the cost of a

retail PC (especially if you’re buying a PC from a local

retail store, or if you’re building a super-fast gaming

system). When you build your own computer, you’re not paying

for all the overhead tacked on to the original price of a

computer, including a storefront, advertising, and a

salesperson’s paycheck. Many retails PC packages don’t

include a monitor, so often the price that you see isn’t for

a complete system. And yes, you can save a hundred dollars

or more over the price of a complete PC offered by a big

mail-order company. It’s simply a matter of searching for

the right companies that sell computer components at rock-

bottom prices. Remember, using a Web site such as

www.pricewatch.com can bring you — in just a few seconds —

the best prices available anywhere. Even if you have to buy

every single component from your computer case to your

mousepad, you’re still likely to save a considerable amount

of cash by assembling your own computer.


According to (R. Thompson, 2011) and (B. Thompson,

2011), Building PCs isn’t just for techies anymore. It used

to be, certainly. Only gamers and other geeks actually built

their PCs from the ground up. Everyone else just called Dell

or Gateway and ordered a system. That started to change

around the turn of the century. The first sign was when

general merchandisers like Best Buy started stocking upgrade

components. If you wanted to expand the memory in your PC or

install a larger hard drive or add a CD writer, you could

now get the components you needed at the local big-box

store. A year or two later, things changed again. Big-box

retailers started carrying PC components like cases and

motherboards—parts seldom needed by upgraders, but necessary

to build a new PC from scratch. Nowadays, although Best Buy

and other local retailers may not carry as broad a range of

PC components as some online specialty retailers, you can

get everything you need for a new PC with one visit to a

big-box store.

PC Building Simulator is an application in the form of

a semi game that aimed at people who want to be able to

assemble a PC alone or just want to try the configuration

new hardware without risking major damage to computer

hardware components. Through this application, the developer

hopes that anyone can try it build PC carelessly without


having to be afraid damage the original hardware or even

remove the contents purse. (Muhammad Maulana, 2017)

Related Studies

Fahrurozi (2020), highlighted that using Pc building

simulator improve the learning of the students on

disassembling and assembling a certain part of a computer,

PC Building Simulator in teaching and learning process very

in line with the trend of modern teaching now, namely

increasing passive teaching, towards interactive

learning. Application PC Building Simulator simulation app

in progress learning in the classroom, students are given

the opportunity to help each other, discuss each other,

argue, collaborate, and be creative in the process

learning. Expected by using a PC This Building Simulator can

improve learning outcomes students.

According to the study of H.A. Musril, J. Jasmienti and

M. Hurrahman(2020) When learning is carried out it is not

supported by the number of computer hardware components that

match the number of students, so it is difficult for

students to understand and practice the subject matter. The


limited number of demonstration components is due to budget

constraints for procurement. Many of the demonstration

components in the school are damaged, due to mistakes made

by students during practice. Therefore, it is necessary to

develop learning media for computer assembly using virtual

reality technology.

In a study by Sahidapella (2017) Effect of Application

of PC Building Simulator Application in Assembling Computers

in Subjects Computer Basics on Student Learning Outcomes at

SMK Muhammadiyah Marioriwawo Regency Soppeng, PC building

Simulator software as a learning medium for Basic Competence

of Computer Disassembly Procedure on cognitive, affective

and psychomotor aspects can improve learning outcomes with

the average gain value of students applying PC Building

Simulator media is higher than students in the application

of conventional learning media. There are differences in

student learning outcomes in the cognitive, affective and

psychomotor domains after implementing PC Building Simulator

media against conventional learning media.

PC building Simulator software as a learning medium

Basic Competencies of Computer Disassembly Procedure on

cognitive aspects, affective and psychomotor can improve

learning outcomes with an average The average gain of


students using PC Building Simulator media is higher

compared to students in the application of learning media

conventional. While for the affective and psychomotor

domains of student learning outcomes using PC Building

Simulator media the improvement is bigger compared to the

average value of students using the media conventional. For

the affective domain, both belong to the good category,

while for the psychomotor domain in students who use PC

Building Simulator media gets skilled category and for

participants students who use conventional media get a

sufficient category skilled.

A related study from T.H. Tharanganie, W.N.

Wickremasinghe and G.P. Lakraj, An Assessment of Computer

Awareness and Literacy among Entry-Level University of

Colombo Undergraduates: A Case Study, the demand for the

computer literate is increasing at a rapid pace, possessing

of computer skills is an important asset for a university

student. Having a good computer knowledge improves the

quality of their study programs. At least 60% of the

entering students had access to computers. Approximately 60%

of the students had used email, online information services,

or the World Wide Web. Students used word processing most

frequently and database management systems software least

often. The perspective of computer literacy in Implications


for teaching a college-level course., involves conceptual

knowledge related to basic terminology (including social,

ethical, legal, and global issues) and skills necessary to

perform tasks in word processing, database, spreadsheets,

presentation, graphics, and basic operating system

functions.

Working with digital games as a teaching methodology

requires definition and understanding of the public, that

is, the profile of students, the class in question, the

subject or content to be explored, the resources and

technologies available, about the rules and combinations for

interactive student/game actions, the elements of

competitiveness and gamification that will be explored

(levels, ranking, stages, medals, awards…), the experiences

that the "users" will go through, the objectives that the

teacher intends to achieve with exploration of the game

itself. The key is to understand that digital game-based

learning is a interactive process, of exchange, of action

between man/machine and man/machine/man. The center of the

knowledge construction process is the student, who is in

evidence in the "command" of the actions, obviously, under

the guidance of the professor, but the authorial focus of

learning is in the student, precisely because he assumes the

main role in the player. R.O. Costa and P.G. Silva, (2019)
Those above stated studies conclude that Pc Building

Simulator play an increasingly important role to build a

computer. It has been widely used in many fields such as in

computer, mobile phones and etc. The proposed

system/application will surely help individuals especially

students, teachers, and in gaming industry in building their

own computer through selecting the best parts that can

satisfy their need and make a budget meal computer.

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