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PC Character name

Alignment: Law,
Class AL Neutrality, Chaos

Title Level Experience level

Ability Scores Melee att./damage,


Saving Throws
STR Open doors D Death, poison

INT Languages, Literacy W Magic wands

Paralysis,
WIS Saves vs magic P petrification
Missile attacks,
DEX AC, Initiative B Breath attacks

Spells, magic rods,


CON Hit points S magic staves
Reactions, WIS modifier to
CHA #Retainers, Loyalty ± saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP
CON modifier to CHA modifier to
± hit points ± reaction rolls

Armour Class Unarmoured AC:


Un
AC
±
9 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
STR modifier to DEX modifier to
Mel Mis
melee att./damage missile attacks
OD -in-6 Open stuck door
(based on STR)

Attack Value Matrix SD -in-6 Find secret door


(1-in-6 or by class)

9 8 7 6 5 4 3 2 1 0 FT -in-6 Find room trap


(1-in-6 or by class)

Attack roll: Look up attack roll in matrix to determine hit Armour Class

Movement Base mv. rate = 120,


unless encumbered

Abilities, Skills, Weapons Ov Overland: 1/5 base


mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)

Languages By class; extra


langs. if INT 13+

Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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