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Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Monastic Tradition Movement Martial Arts Damage Ki Save Ki Points Level

Def Missiles (0/1 Ki) Flurry of Blows (1 Ki) Way of the Four Elements
Num Attacks Unarmored Def
Stunning Strike (1 Ki) Patient Defense (1 Ki) Breath of Winter (6 ki) Ride the Wind (4 Ki)
Ki-Empowered Strike Step of the Wind (1 Ki) Clench OT N. Wind (3 Ki) River Hungry Flame (5 Ki)
Evasion Elemental Attunement Rush OT Gale Spirits (2 Ki)
Monk

Way of the Open Hand Way of the Shadow


Stillness of the Mind Eternal Mt Defense (5 Ki) Shape OT Flowing River(1 Ki)
Open Hand Technique
Minor Illusion
Purity of Body Fangs Fire Snake (1/1 Ki) Sweeping Cinder Stk ( 2ki)
Wholeness of Body
Darkness (2 Ki)
Tongue of Sun+Moon Fist Four Thunders (2 Ki) Water Whip (2+ Ki)
Darkvision (2 Ki)
Diamond Soul (0/1 Ki) Fist Unbroken Air (2+ Ki) Wave Rolling Earth (6 Ki)
HP Regained Pass without Trace (2 Ki)
Timeless Body Flames OT Phoenix (4 Ki)
Slow Fall Silence (2 Ki)
Empty Body (4/8 Ki) Tranquility Gong OT Summit (3 Ki)
Shadow Step
Perfect Self Quivering Palm (3 Ki) Mist Stance (4 Ki)
Cloak of Shadows

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Currrent HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw

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