Professional Documents
Culture Documents
consumer behavior
and
customer
relationship
management
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UNIT – III:
Attitude Measurement and Change
Self Concept and Life Style Marketing,
Influence of Social and Cultural factors on
Consumer Behavior
Family
Reference groups
Cross Cultural Variations in Consumer
Behavior.
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Attitude :
Attitudes are fundamental determinants of our perceptions of, and
actions toward all aspects of our social environment.
Attitudes involve a complex organization of evaluative beliefs, feelings
and tendencies toward certain actions.
• A predisposition or tendency to respond positively or negatively
towards a certain idea, object, person, or situation.
• Attitude can be defined as our response to people, places, things, or
events in life. It can be referred to as a person's viewpoint, mindset,
beliefs, etc.
• In psychology, an attitude is an expression of favor or disfavor toward a
person, place, thing, or event (the attitude object).
Components of Attitude
• There are three major components of attitude.
1. Cognitive: This represents our thoughts, beliefs and ideas
about something. such as 'all teenagers are lazy,' or 'all babies
are cute.'
2. Affective: This component deals with feelings or emotions
that are brought to the surface about something, such as
‘someone might have the attitude that they hate teenagers
because they are lazy’ or that ‘they love all babies because
they are cute.’
3. Conative: This can also be called the behavioral component
and centers on individuals acting a certain way towards
something, such as 'we better keep those lazy teenagers out
of the library,' or 'I cannot wait to kiss that baby.
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Attitude Measurement
• Attitude measurement is a very useful way of self report inventories in
the classroom.
• Attitudes are important in two cases:
1.They may be instructional outcomes in their own
right. ( e. g, Scientific attitude)
2.Measurement of students’ attitude toward certain
classroom activities, the textbook, laboratory
experiences, or teachers own instructions.
• Some information concerning attitude can be
discovered by observation.
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Construction of Likert Scale
1. Write a series of statements expressing positive and negative
opinions toward some attitude object.
2. Select the best statements (at least 10), with a balance of positive and
negative opinions and edit as needed.
3. List the statements, mixing up the positive and negative, and put the
letters of the 5-point scale (SD, D, U, A, SA) to the left of each
statement for easy marking.
4. Add the directions telling students how to mark their answers and
include a key at the top of the page if letters are used for each
statement. (SD, D, U, A, SA)
5. Some prefer to drop undecided category so that respondents will be
forced to show agreement or disagreement. Others have expanded the
scale by adding the categories slightly agree and slightly disagree.
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Statements SD D U A SA
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Conclusion
• In interpreting the results of attitude scales, it is
important to keep in mind that these are verbal
expressions of feelings and opinions that individuals
are willing to report.
• Even under the ideal condition, it is wise to
supplement attitudes determined by self-report
methods with evidence from other sources. Such as, if
favorable attitudes toward students with disabilities
are reported, this might be checked by observing how
students interact with students disabilities in the classroom.
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LIFESTYLE & SELF-CONCEPT – A BRIEF Characteristics of
lifestyle
♦ It is a group phenomenon i.e. It influences others in a social group.
♦ It influences all areas of one’s activities and determines the buying
behavior of a person.
♦ It implies a central life interest – A person`s main interest or
profession is influenced by his core interests e.g. Food, Fashion, Music,
etc.
♦ It is affected by the social changes in the society – A person`s
standard of living and quality of lifestyle increases with the increase in
the standards and quality of the society he/she lives in. Lifestyle of a
consumer depends upon various factors and any change in one of these
factors leads to a change in the behavior of the consumer.
These factors are as follows:-
♦ Age
♦ Income
♦ Occupation
♦ Culture
♦ Education
♦ Social Group
The products we consume are a part of our lifestyle. Therefore, our
lifestyle can be determined on the basis of our consumption pattern.
Lifestyle segmentation is based on the activities, interests, and opinions
of a group. Marketers use the AIO Model to find out about the lifestyle of
the consumers.
Self-concept
The self-concept can be described simply as how one perceives himself
and his behavior in the market place.
It is the attitude one holds towards himself.
It is not a realistic concept as an unconscious component is always
present.
It is a social phenomenon.
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Self-image It refers to a person’s perception of his/her self.
The six types of self-image are:-
♦ Actual self – How a person actually perceives himself.
♦ Ideal social self – How you would like others to see you.
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find people with similar values, lifestyle and behavior. Now a marketer
or a researcher needs to pay attention here because generally the buying
behavior of people in a particular social class to some extent is similar,
though the level of influence may be low or high, he can tailor his
marketing activities according to different social classes. Social
perception is a very important attribute that influences the buying
behavior of an individual.
Example − A person from a low-income group may focus on price while
making the purchase while a person from a higher income group may
consider the quality and uniqueness of the product.
Sometimes an individual also is influenced by a social group to which he
does not belong, but wishes to get connected with others. For example,
in a college a student is in no need to buy a smart phone but purchases it
to be part of that group and be accepted by them.
• Marketers need to understand these situations well and plan their
strategies accordingly for such social benefits. Individuals play
various roles in the consumer buying process −
• Initiator − Initiator is usually the person who comes up with an
idea and suggests the purchase.
• Influencer − He is the individual who actually pushes for the
purchase. He highlights the benefits of the product. This individual
can be from the family or friend or outside the group too.
• Decision Maker − He is generally the person who takes the final
decision or the final call after analyzing all the pros and cons of the
product. He may not necessarily be the final buyer as may also take
the decision on behalf of the consumer.
For example, a father might decide on buying a laptop for his son or a
brother might decide on the best career option for his sister.
• Buyer − Buyer is generally the end user or the final consumer who
uses the product.
Family
• As we, all know family plays a very important role in making a
purchase. The family is responsible for shaping up the personality
of an individual. Our attitude, perception and values are inculcated
through our family.
• An individual tends to have similar buying habits and similar taste
and preference and consumption patterns as he gets to see within
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the family. Perception and family values have strong influence on
the buying behavior of an individual which they tend to keep
constant.
• Social Status
• A social status of an individual usually comprises of an individual’s
attitude, class and prestige. It depends on the way he carries
himself socially or the position at which he is in his work or family
or even in his group of friends. The social status of an individual
influences his consumption pattern.
• Example − A CEO may want to have a celebration and give a party
to his colleagues, friends and family, so for his social status he may
want to book a five star hotel, something like Taj or Oberoi instead
of any other normal hotel.
• A purchase decision takes place because of the above-mentioned
factors. A consumer is influenced by his culture, environment,
family, social status and groups. Companies need to understand
these factors and develop strategies and market themselves
accordingly to meet the needs of the consumers and increase sales.
A Group may be defined as two or more people who interact to
accomplish either individual or mutual goals.
Classification of Groups by membership status
Membership Group: A group to which a person either
belongs or would qualify for membership in.
Symbolic Group: A group in which an individual is not likely to
receive membership, despite acting like a member by adopting the
group’s values, attitudes and behavior.
A Reference Group is any person or group that serves as point of
comparison (or reference) for an individual in forming either general or
specific values, attitudes, or a specific guide for behavior.
From a marketing perspective, reference groups are groups that
serve as frames of reference for individuals in their purchase or
consumption decisions.
These groups place no restriction on group size or membership nor does
it require that consumers identify with a tangible group.
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Reference groups that influence general or broadly defined values or
behavior are called Normative Reference Groups (e.g. A child’s
Normative Reference Group is the immediate family) .
Reference Groups that serve as benchmarks for specific or narrowly
defined attitudes or behavior are called Comparative Reference
Groups (A Comparative Reference Groups might be
neighboring family whose lifestyle appears to be admirable
and worthy of imitation).
◦ Membership
Symbolic
◦ Extent of Interaction
Direct versus Indirect
◦ Nature of Attraction
Aspirational versus Dissociative
◦ Degree of Formality
Informational Influence
Formal versus informal
◦ When a member of reference group provides information
used
to make purchase decisions
Normative Influence
◦ When we conform to group norms in order to belong to
that
group
Identification Influence
◦ When we identify with, and internalize, a group’s values
and Behaviours
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Inform or make the individual aware of a specific product or
brand.
Provide the individual with the opportunity to compare his or
her own thinking with the attitudes and behavior of the group.
Influence the individual to adopt attitudes and behavior that
are consistent with the norms of the group.
Legitimize the decision to use the same products as the group
Friendship Groups
} Shopping Groups
} Work Groups
} Virtual Groups or Communities
} Brand Communities
} Consumer-action Groups
} Celebrities
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Two or more people who shop together, whether for food, for clothing, or
simply to pass the time, can be called a shopping group.
} Such groups are often offshoots of family or friendship groups and
therefore, they function as what has been referred to as purchase pal.
} The motivation for shopping with a purchase pal range from a
primarily social motive to helping reduce the risk when making an
important decision.
} A special type of shopping group is the in-home shopping party,
which typically consists of a group that gathers together in the same
home of a friend to attend a “party” devoted to demonstrating and
evaluating a specific line of products.
} The sheer amount of time people spend at their jobs, frequently more than 35
hours per week, provide ample opportunity for work groups to serve as a
major influence on the consumption behavior of the members.
} Formal Work Group: it consists of individuals who work together as part of
a team, and thus have a sustained opportunity to influence each other’s
consumption related attitudes and actions.
} Informal Work Group: it consists of people who have become friends as a
result of working for the same firm, whether or not they work together as a
team, and they can influence the consumption behavior of other members
during coffee or lunch breaks or at after-work meetings.
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} Powell, Piccoli and Ives define virtual teams in their literature
review article "as groups of geographically, organizationally and/or time
dispersed workers brought together by information and
telecommunication technologies to accomplish one or more
organizational tasks.”
} Ale Ebrahim, N., Ahmed, S. & Taha, Z. in their recent (2009)
literature review paper, added two key issues to definition of a virtual
team “as small temporary groups of geographically, organizationally
and/ or time dispersed knowledge workers who coordinate their
work predominantly with electronic information and communication
technologies in order to accomplish one or more organization tasks”.
Members of virtual teams communicate electronically and may
never meet face-to-face.
} Virtual teams are made possible by a proliferation of fiber optic
technology that has significantly increased the scope of off- site
communication.
} Virtual teams allow companies to procure the best talent
without
geographical restrictions.
} According to Hambley, O’Neil, & Kline (2007), "virtual teams
require new ways of working across boundaries through systems,
processes, technology, and people, which requires effective
leadership...despite the widespread increase in virtual teamwork, there
has been relatively little focus on the role of virtual team leaders."
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} Brand communities are characterized in shared consciousness,
rituals and traditions, and a sense of moral responsibility.
} The term "brand community" was first presented by Albert Muniz
Jr. and Thomas C. O'Guinn in a 1995 paper for the Association for
Consumer Research Annual Conference in Minneapolis, Minnesota.
} In a 2001 article titled "Brand community", published in the
Journal of Consumer Research (SSCI), they defined the concept as "a
specialized, non- geographically bound community, based on a
structured set of social relations among admirers of a brand." This 2001
paper has been acknowledged by Thomson Scientific & Healthcare to be
one of the most cited papers in the field of economics and business.
} Many brands provide examples of brand communities. In
computers and electronics: Apple Inc. (Macintosh, iPod, iPhone), Holga
and LOMO cameras, and Palm and Pocket PC Ultra-Mobile PCs.
In vehicles: Ford Bronco, Jeep, automobiles, and
Royal Enfield and Harley-Davidson motorcycles.
In toys: Barbie and Lego.
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} Those that organize to address broader, more persuasive problem areas
and operate over an extended or indefinite period of time (Group
against drunk driving).
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} The popularity of this type of advt. probably is due to the success and
publicity received by a number of executive spokespersons.
} Like celebrity spokespersons, executive spokespersons seem to be
admired by the general population because of their achievements and
the status implicitly conferred on business leaders.
} e.g. Ratan Tata, K. Birla, Mukesh Ambani etc.
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Cultural Influences — Overview
• Definitions
• Cultural values
• Cross-cultural variations
• Non-verbal communications
Definition of Culture:
• Complex concept that includes knowledge, beliefs, art, law,
morals, custom, and any other capabilities acquired by humans as
members of society.
• Culture includes almost everything that influences an individual’s
thought processes and behaviors.
Cross-Cultural Variations:
(Factors Influencing Non-Verbal communications)
• Symbols
• Agreements
• Etiquette
• Environment
• Time
• Space
• Friendship
• Things
Three broad classifications are used:
1.Other-oriented:
• Individual vs collective (initiative, conformity)
• Romantic orientation (love)
• Adult vs child (child’s place)
• Masculine vs feminine (male role)
• Competition vs cooperation (excel or not?)
• Youth vs age (wisdom of elders)
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Environment-Oriented Values:
• Cleanliness (extent of)
• Performance vs status (performance or class)
• Tradition vs change (new behaviors?)
• Risk-taking vs security (risk encouraged?)
• Problem-solving vs fatalism (acceptance encouraged?)
• Nature (admired or overcome?)
• Active vs passive (physical activity)
• Self-Oriented Values
• Material vs non-material approach (acquisition?)
• Hard work vs leisure (admire hard work?)
• Postponed vs immediate gratification (save/enjoy now)
• Sensual gratification vs abstinence (food, drink)
• Humour vs seriousness (is life serious?)
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