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Artificer Level 6 Clan Crafter

CLASS & LEVEL BACKGROUND PLAYER NAME


Donar Brokkrson
Human Chaotic Good 14.000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
21 +2 30
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity

14 ● Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
+2 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
Acrobatics (Dex) Total SUCCESSES
+2
Animal Handling (Wis) 1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

18 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

History (Int) Dual Wielder: You master fighting with two weapons, gaining
the following benefits:
+4 ●
Insight (Wis) • You gain a +1 bonus to AC while you are wielding a
separate melee weapon in each hand.
Intimidation (Cha) • You can use two-weapon fighting even when the one
handed melee weapons you are wielding aren’t light.
WISDOM ●
Investigation (Int) • You can draw or stow two one-handed weapons when you
would normally be able to draw or stow only one.
Medicine (Wis)
12 Nature (Int)
Fey Touched: Your exposure to the Feywild's magic has
changed you, granting you the following benefits:
• Increase your Intelligence, Wisdom, or Charisma score by 1,

+1

Perception (Wis) to a maximum of 20.
• You learn the Misty Step spell and one 1st-level spell of your
Performance (Cha) choice. The 1st-level spell must be from the Divination or
Enchantment school of magic. You can cast each of these

CHARISMA Persuasion (Cha) spells without expending a spell slot. Once you cast either of
these spells in this way, you can’t cast that spell in this way
Religion (Int) again until you finish a long rest. You can also cast these

10 Sleight of Hand (Dex)


spells using spell slots you have of the appropriate level. The
spells’ spellcasting ability is the ability increased by this feat.

Stealth (Dex) Magical Tinkering: At 1st level, you've learned how to invest a
0 spark of magic into mundane objects. To use this ability, you
Survival (Wis) must have thieves' tools or artisan's tools in hand. You then
touch a Tiny nonmagical object as an action and give it one of
the following magical properties of your choice:
SKILLS ATTACKS & SPELLCASTING • The object sheds bright light in a 5-foot radius and dim light
for an additional 5 feet.
• Whenever tapped by a creature, the object emits a recorded
message that can be heard up to 10 feet away. You utter the
11 PASSIVE WISDOM (PERCEPTION)
CP Light Hammer message when you bestow this property on the object, and
the recording can be no more than 6 seconds long.
Spear • The object continuously emits your choice of an odor or a
nonverbal sound (wind, waves, chirping, or the like). The
chosen phenomenon is perceivable up to 10 feet away.
Languages: Common, Undercommon SP Light Crossbow • A static visual effect appears on one of the object's surfaces.
This effect can be a picture, up to 25 words of text, lines and
and Dwarvish. 20 Bolts shapes, or a mixture of these elements, as you like.
• The chosen property lasts indefinitely. As an action, you can
Weapons: Simple weapons and firearms.
EP
Shield touch the object and end the property early.
You can bestow magic on multiple objects, touching one
Plate object each time you use this feature, though a single object
Armors: Light armor, medium armor, GP 15 Smith's tools can only bear one property at a time. The maximum number
of objects you can affect with this feature at one time is equal
heavy armor, shields. to your Intelligence modifier (minimum of one object). If you
Thieves’ tools try to exceed your maximum, the oldest property immediately
PP ends, and then the new property applies.
Tools: Smith's tools, thieves’ tools, Dungeoneer’s pack
tinker’s tools, leatherworker’s tools,
brewer’s supplies.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 years old 1,76 m 75 kg
AGE HEIGHT WEIGHT
Donar Brokkrson
Blue White Blonde
CHARACTER NAME EYES SKIN HAIR

NAME

Clan Stoneshield

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Respect of the Stout Folk: As well respected as clan crafters are among outsiders, no one esteems them
quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or
gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who
can offer you (and possibly your compatriots) the finest accommodations and assistance.

The Right Tool for the Job: You've learned how to produce exactly the tool you need: with thieves' tools or
artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet
of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest.
Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.

Tool Expertise: Your proficiency bonus is now doubled for any ability check you make that uses your
proficiency with a tool.

Power Armor: Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for
your artificer magic. As an action, you can turn a suit of heavy armor you are wearing into power armor,
provided you have smith’s tools in hand. You gain the following benefits while wearing the power armor:
If the armor normally has a Strength requirement, the power armor lacks this requirement for you.
You can use the power armor as a spellcasting focus for your artificer spells.
The power armor attaches to you and can’t be removed against your will. It also expands to cover your entire
body, and it replaces any missing limbs, functioning identically to a body part it is replacing.
The armor continues to be power armor until you doff it, you don another suit of armor, or you die.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer
Intelligence 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Firebolt
Thorn Whip

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

● Compelled Duel

4
SPELLS KNOWN

2 2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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