Onsen

You might also like

You are on page 1of 3

Revised Monk 1 Disgraced (Ruined) Madzero

Onsen CLASS & LEVEL BACKGROUND PLAYER NAME

Hitmon-Chan (Bugbear) Chaotic Neutral 0


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH
16 +9 30 ft
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 12


● 2 Strength

12
DEXTERITY 6
● Dexterity

4 2

1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

18 2 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

2
BONDS

6 Acrobatics (Dex) Total 1


● SUCCESSES
14 2 Animal Handling (Wis)
1d10 FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

1 ●
-1

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Unarmored Defense
Piercing jab +6 1d8+4 P Beginning at 1st level, while you are wearing no armor
12 2 Insight (Wis) and not wielding a Shield, your AC equals 10 + your
Dexterity or Strength modifier(Your Choice) + your
-1 Intimidation (Cha) Jab +6 1d4+4 B Wisdom modifier.

WISDOM 1 Investigation (Int) Martial Arts


At 1st level, your practice of martial arts gives you

2
2 Medicine (Wis) mastery of Combat styles that use unarmed strikes and
1 Nature (Int) monk Weapons, which are any weapon you are
proficient with that lack the Two-Handed or heavy
● 4 Perception (Wis) property.
15
-1 Performance (Cha) You gain the following benefits while you are unarmed
or wielding only monk Weapons and you aren’t wearing
-1 Persuasion (Cha) armor or wielding a shield:
CHARISMA
1 Religion (Int)
-1
You can use Dexterity instead of Strength for the Attack
● 6 Sleight of Hand (Dex) and Damage Rolls of your unarmed strikes and monk
Weapons.
● 6 Stealth (Dex) You can roll a d4 in place of the normal damage of your
8 Unarmed Strike or monk weapon. This die changes as
● 4 Survival (Wis) you gain monk levels, as shown in the Martial Arts
column of the Monk table.
SKILLS ATTACKS & SPELLCASTING When you use the Attack action with an Unarmed Strike
or a monk weapon on Your Turn, you can make one
Unarmed Strike as a Bonus Action. For example, if you
take the Attack action and Attack with a Quarterstaff,
14 PASSIVE WISDOM (PERCEPTION) A cracked hourglass, a you can also make an Unarmed Strike as a Bonus Action,
CP assuming you haven’t already taken a Bonus Action this
set of rusty manacles, a turn. You can use these extra attacks to instead make a
half-empty bottle, a grapple or shove attempt.
Proficiencies SP The number of attacks granted by your bonus action
Armor: None
hunting trap,Playing increases to two at level 11, and three at level 20

Weapons: Simple Weapons, Improvised cards, a set of traveler's


EP
Weapons, Shortswords clothes Certain monasteries, fight clubs, or schools use
specialized forms of the ‘monk’ Weapons. For
Tools: Playing card's set, Woodcarver's
example, you might use a club that is two lengths of
tools 13
GP
An Yklwa (Piercing Jab), wood connected by a short chain (called a nunchaku) or
a Sickle with a shorter, straighter blade (called a kama).
Saving Throws: Strength, Dexterity An explorer's pack, and Whatever name you use for a monk weapon, you can use
the game Statistics provided for the weapon.
PP
10 darts
Languages : Com-Mon, Landspeak, Drakus

OTHER PROFICIENCIES & LANGUAGES ATTUNEMENT EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern
colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky
You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large
enough for a Small creature.
Surprise Attack
If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current
combat.

Alert: Always on the lookout for danger, you gain the following benefits:

You gain a +5 bonus to initiative.


You can't be surprised while you are conscious.
Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like