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设计本源(讲师: 遙遠)-方法论分享
设计本源(讲师: 遙遠)-方法论分享
What else describes the skin of an object? What else describes an object being alive?
Warmth | Protection | Touch | Sensitivity | Reflection of State | Personalised Pulsing | Flowing | Visceral | Flux | Energy
设计本源
© Seymourpowell 2008. All rights reserved © Seymourpowell 2008. All rights reserved
Mindful-ness | Karma | Human Contact | Aura | Yogic | Inner Spirit - portrayed outwards
认知的寬度與深度 表達能⼒,软件掌握能⼒
视野 表达
⾃我评价
当下你在职场中的
客观竞争⼒和能⼒
沟通 经验
溝通能⼒
項⽬經驗與專業經驗
问题的全局展开能⼒
动⼒
耐⼒、專注⼒、⾃驱⼒
设计流程与工作产出
理解 研究 探索 概念 ⽅案 执⾏
Understanding Research Explore Concept Solution Implementation
视野 表达 视野 表达 视野 表达
沟通 经验 沟通 经验 沟通 经验
动⼒ 动⼒ 动⼒
理解 研究 探索 概念 ⽅案 执⾏
Understanding Research Explore Concept Solution Implementation
沟通 经验 沟通 经验 沟通 经验
动⼒ 动⼒ 动⼒
Liked
Most
Accepted Controversial
被接受 被争议
Average
普通
Liked
Least
Neglected Rejected
被忽略 被拒绝
The Purchase Funnel 上帝视角的用户分层与转化漏斗
Market
Neglected Liked
全量市场
Most
Market Potential
Attraction
潜在市场 Accepted Controversial
被接受 被争议
Verification desire
Reaction Average
验证
普通
Liked
Least
Customers
Action Neglected Rejected
客户 被忽略 被拒绝
Conviction
Engage
忠粉
The Purchase Funnel 上帝视角的用户分层与转化漏斗
Market
Neglected 未感知 缺触达 Neglected
全量市场
Market Potential
Attraction 未决策 缺动机 Attraction
潜在市场
Verification desire
Reaction 缺验证 缺能⼒ 缺触发 Reaction
验证
Customers
Action 转化流畅度 ⽇活缺维系 Action
客户
Conviction
Engage 贡献⾏为 缺⼯具 缺氛围 缺激励 Engage
忠粉
UX能够创造⽤户价值 *
打破旧的利益平衡,建⽴企业的利益链
⽣态格局、竞争壁垒
⽤户价值 =
(新体验-旧体验)-替换成本
替换成本包括内容迁移、安装成本、学习成本、费⽤成本、⽣态剥离成本
交互 视觉 体验
使⽤降本 提⾼效率 情感共鸣 信息传达 ⽣态格局 竞争壁垒
UX Evaluation Model(YY)
UX 的使命——创造*用户价值,打破旧的利益平衡,建立企业的利益链、生态格局、竞争壁垒
知晓 动机 尝试 使⽤ 评价
看⽹络测评⽂章
插上电池
对⽐同类产品 顺丰通知到货
找到启动⽅法
准备收货
试骑成功
朋友推荐⼩⽜ 短信提示购买成功 检查⻋外观完好
收到⽜油保密钥
浏览官⽹
浏览社区帖⼦
社区搜索帖⼦
绑定APP
下单⽀付 完成激活⽜油保申请
读取⻋辆信息
AWARENESS EXPLORE DECISION PAYMENT CONFIRM DELIVERY OOBE CHECK EXPERIENCE SUPPORT MAINTAIN REPAIR RETHINK EVALUATION SHARE
CUBI UX MODE
http://www.cubiux.com/resources.php
Business
Attraction
未决策 缺动机 Goals
吸引度
Content
Operations Offerings
The intersection between business goals and content is Attraction.
Outcomes Mission
Every experience will have initial touchpoints to engage users.
Content
Reaction
已决策 缺能⼒ 缺触发
快速价值判断
Reaction Attraction
Content Types Content Models
Users react to these communications and quickly decide if it's
Content Treatments Content Methods
something useful to them.
Content Architecture User
Business
UX
⽇活 缺维系 Goals Goals
Action
User Goals
⾏动
The reaction can motivate users to take action to fulfill a goal or
User Types Needs
perform a task. This could be prompted from a call to action,
Motivations Behaviors
Action Engage
trigger, task list, dashboard or by other means.
Outcomes
Engage
贡献⾏为 互动 缺激励
Interaction
User actions then translate into business transactions. The types of
Patterns Interaction Systems Interaction
Interaction
Engage Interaction
Devices may includeHumans
purchases, providing ratings on products or
Interaction
services, or other direct interactions with the business.
CUBI UX MODE
http://www.cubiux.com/resources.php
Information Architecture
Neglected
Creative Direction Visual Design
Design Discovery
Content Strategy
Subject Matter Expertise
Business Goals Sitemap
Content
Identity
Operations Offerings
Outcomes Mission User Personas Marketing
Outcomes
User Journey Requirements Gathering
Visualization
Development
Interaction Design
STANFORD
D-SCHOOL
上帝视⻆+创业者⼼态
UNDERSTAND EXPLORE MATERIALIZE
开局穷尽+过程迭代和,为的是尽量少踩坑找到解
EXPECTATIONS REALITY
• Linear • Cyclical
• Predictable • Ambiguous
• Simple • Complex
上帝视⻆
菩萨⼼肠 雷霆⼿段
维度 共情⼒ ⽅法论 创业⼼态 沟通⼒ 项⽬运作 原型 ⾃驱⼒