Professional Documents
Culture Documents
Technology
4 Affordances and
Multimedia Learning
Effects
ABSTRACT
This chapter provides an overview of two generally applica-
ble frameworks relating to the use of technology-enhanced
learning ‘affordances’ and multimedia learning effects.
First, the concept of ‘affordances’ as action potentials
of technologies is identified as a way to think through
technology-enhanced learning design possibilities, so as to
help make technology selection decisions. Second, multime-
dia learning effects including the multimedia effect, the
modality effect, the redundancy effect, the split-attention
effect, and the personalization effect are presented as a
scientific basis for understanding how to create cognitively
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
65
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
66 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Affordances
WHAT ARE AFFORDANCES?
‘Affordance’ is a frequently used term in education circles when
talking about the potentials of technologies, but it is also one that
has been used with several different meanings (Hartson, 2003;
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 67
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
68 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 69
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
70 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 71
Figure 4.1. Screenshot of the FlipSnack Editor Being Used to Create an Online
Book (http://flipsnack.com).
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
72 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 73
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
74 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 75
our auditory working memory, and written text and images are
initially processed in our visual working memory (Mayer,
2014b). The items of information contained in these dual chan-
nels of working memory are then interrelated, not only with each
other but often with existing knowledge structure stored in long-
term memory (also known as ‘schema’) (Mayer, 2014b). If ade-
quate memorization occurs, the newly acquired knowledge will
be accommodated or assimilated with other schema in long-term
memory. This chain of events is illustrated in Figure 4.2.
It should be noted that this description of information pro-
cessing is a simplification for more detailed models refer to
sources solely focused on describing the information processing
pipeline (for instance, Mayer, 2014b; Schnotz, 2014). However,
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
76 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
can assume at any instant. For instance, most people can only store
around seven unrelated items of information in working memory at
any one time (Miller, 1956), and can only simultaneously interrelate
between two and four items of information (Paas & Sweller, 2014).
The cognitive load imposed in any learning situation is
dependent on how information is presented and how the person
processes that information. Without taking into account cogni-
tive aspects of information processing, such as the relationship
between working memory and long-term memory, the effective-
ness of learning designs may be severely impaired (Paas &
Sweller, 2014). For instance, if information processing require-
ments exceed a person’s maximum cognitive load, they reach a
state of ‘cognitive overload’ where they do not have the mental
resources to sufficiently interrelate items of information.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 77
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
78 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Figure 4.3. Example of the Multimedia Learning Effect Combining Words and
Image in Order to Enhance Learning.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 79
MODALITY EFFECT
Closely related to the multimedia principle in understanding how
different presentation media interact is the ‘modality effect.’ The
modality principle states that presenting some instructional con-
tent that can be processed visually and other parts of the material
in auditory mode can lead to more effective learning than using
purely visual or auditory representation alone (Low & Sweller,
2014). This differs from the previous ‘multimedia effect’ in that
verbal information is in auditory mode. So whereas the multime-
dia effect related to presentation of images and written text, the
modality effect typically relates to combining images and audi-
tory information.
As an example, imagine the diagram in Figure 4.4 is comple-
mented by narration of the words rather than text. The learner
only needs to process one source of visual material and one source
of auditory materials, rather than two sources of visual material.
Thus the explanation for the improvement in comprehension by
using one visual and one auditory mode is once again based upon
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
80 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Figure 4.4. Example of the Modality Effect Combining Images and Narration
to Enhance Learning.
REDUNDANCY EFFECT
The redundancy effect suggests that inclusion of redundant
information interferes with rather than facilitates learning
(Kalyuga & Sweller, 2014). Redundancy occurs when infor-
mation is unnecessarily repeated in different forms or where
unnecessary information is included (Kalyuga & Sweller, 2014).
For instance, if a visual presentation includes some auditory
explanation, then repeating the auditory information using text
can hinder learning. The effect is also observed for unnecessarily
elaborated information within one modality, for instance overly
verbose explanations that do not contain extra knowledge value
or images that distract learners rather than contributing new
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 81
Figure 4.5. Example of the Redundancy Effect Providing the Same Information
in Two Different Forms or Irrelevant Information Detracts from Learning.
SPLIT-ATTENTION EFFECT
The ‘split-attention effect’ describes how people learn more
effectively when words and pictures are physically and temporally
integrated (Ayres & Sweller, 2005). Placing related information in
close time or space proximity reduces the cognitive load caused by
learners having to mentally integrate multiple sources of informa-
tion that would otherwise be ‘split.’ For instance, compare the dia-
gram shown in Figure 4.6 and the written words and image in
Figure 4.3 that were used to introduce the multimedia learning
effect.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
82 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Figure 4.6. Example of the Split-Attention Effect Placing Words and Pictures
in Close Proximity Enhances Learning.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 83
Figure 4.7. Example of the Signaling Effect Highlighting Where the Learner
Should Focus Attention Enhances Learning.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
84 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
PERSONALIZATION EFFECT
The personalization effect proposes that people learn more deeply
when the words in a multimedia presentation are in a conversa-
tional style rather than a formal style (Mayer, 2014d). For
instance, personalization may take the form of using words like
‘you’ and ‘I’ rather than merely third person grammatical tenses.
As a simple example, consider the two passages below:
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 85
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
86 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 87
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
88 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
References
Ayres, P., & Sweller, J. (2005). The split-attention principle in multimedia
learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning
(pp. 135 146). New York, NY: Cambridge University Press.
Ayres, P., & Sweller, J. (2014). The split-attention principle in multimedia
learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning
(pp. 206 226). New York, NY: Cambridge University Press.
Baddeley, A. (1986). Working memory. New York, NY: Oxford University
Press.
Baddeley, A. (1992). Working memory. Science, 255(5044), 556 559.
Bower, M. (2008). Affordance analysis Matching learning tasks with learning
technologies. Educational Media International, 45(1), 3 15.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 89
Boyle, T., & Cook, J. (2004). Understanding and using technological affor-
dances: A commentary on Conole and Dyke. Research in Learning Technology,
12(3).
Bransford, J. D. (1979). Human cognition: Learning, understanding, and
remembering. Belmont: Wadsworth.
Butcher, K. (2014). The multimedia principle. In R. E. Mayer (Ed.), The
Cambridge handbook of multimedia learning (pp. 174 205). New York, NY:
Cambridge University Press.
Chandler, P., & Sweller, J. (1991). Cognitive load theory and the format of
instruction. Cognition and Instruction, 8(4), 293 332.
Churchill, D., & Churchill, N. (2008). Educational affordances of PDAs: A
study of a teacher’s exploration of this technology. Computers & Education,
50(4), 1439 1450.
Cochrane, T., & Bateman, R. (2010). Smartphones give you wings: Pedagogical
affordances of mobile Web 2.0. Australasian Journal of Educational
Technology, 26(1), 1 14.
Conole, G., & Dyke, M. (2004). What are the affordances of information and
communication technologies? Association for Learning Technology Journal,
12(2), 113 124.
Conole, G., & Jones, C. (2010). Sharing practice, problems and solutions for
institutional change. In P. Goodyear & S. Retalis (Eds.), Technology-enhanced
learning: Design patterns and pattern languages (pp. 277 296). Rotterdam:
Sense Publishers.
Fletcher, J. D., & Tobias, S. (2005). The multimedia principle. In R. E. Mayer
(Ed.), The Cambridge handbook of multimedia learning (pp. 117 133).
New York, NY: Cambridge University Press.
Gibson, J. (1979). The ecological approach to human perception. Boston, MA:
Houghton Mifflin.
Ginns, P. (2006). Integrating information: A meta-analysis of the spatial contigu-
ity and temporal contiguity effects. Learning and Instruction, 16, 511 525.
Hartson, H. R. (2003). Cognitive, physical, sensory, and functional affordances
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
90 DESIGN OF TECHNOLOGY-ENHANCED LEARNING
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
Technology Affordances and Multimedia Learning Effects 91
Oliver, M. (2005). The problem with affordance. E-Learning, 2(4), 402 413.
Oliver, M. (2013). Learning technology: Theorising the tools we study. British
Journal of Educational Technology, 44(1), 31 43.
Paas, F., & Sweller, J. (2014). Implications of cognitive load theory for multime-
dia learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia
learning (pp. 27 42). New York, NY: Cambridge University Press.
Pavio, A. (1986). Mental representations: A dual coding approach. New York,
NY: Oxford University Press.
Salomon, G. (1994). Interaction of media, cognition, and learning. Mahwah,
NJ: LEA.
Schnotz, W. (2014). Integrated model of text and picture comprehension. In
R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning
(pp. 72 103). New York, NY: Cambridge University Press.
Sylwester, R. (1995). A celebration of neurons. Alexandria: Association for
Supervision and Curriculum Development.
van Gog, T. (2014). The signaling (or cueing) principle in multimedia learning.
In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning
(pp. 263 278). New York, NY: Cambridge University Press.
Wittrock, M. C. (1989). Generative processes of comprehension. Educational
Psychologist, 24(4), 345 376.
Yoon, F. S., Ho, J., & Hedberg, J. G. (2005). Teacher understandings of technol-
ogy affordances and their impact on the design of engaging learning experiences.
Educational Media International, 42(4), 297 316.
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.
This page intentionally left blank
Copyright © 2017. Emerald Publishing Limited. All rights reserved.
Bower, Matt. Design of Technology-Enhanced Learning : Integrating Research and Practice, Emerald Publishing Limited, 2017.
ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/manchester/detail.action?docID=4717043.
Created from manchester on 2021-10-06 05:34:55.