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Skeletal Dragons

New undead creatures for fifth edition.


by James Introcaso
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This PDF was made using The Homebrewery.
Dragon Skeletons

A
nimating the bones of a dragon is no small feat.
A huge infusion of dark magic is required to
make the skeleton of a wyrm rise. Even more Young Dragon
power is required to maintain control over the Skeleton
bones. While such beasts are most often
created by intentional rituals, if a dragon’s grave Large undead, lawful evil
is desecrated, over the course of a century or
more dark magic can seep into the bones. The skeleton rises Armor Class 17 (natural armor)
Hit Points 93 (11d10 + 33)
wreaking havoc because it was not allowed rest. Speed 40 ft., fly 80 ft.
Not Your Average Skeleton. Dragon skeletons are more
mentally capable than their boney counterparts. They can
think critically and improvise. These undead sometimes lead STR DEX CON INT WIS CHA
other minions as a result. 18 (+4) 10 (+0) 16 (+3) 10 (+0) 12 (+1) 10 (+0)
Undead Nature. A dragon skeleton doesn’t require air,
food, drink, or sleep. Saving Throws Dex +3, Wis +4
Skills Perception +4
Damage Vulnerabilities bludgeoning
Dragon Skeleton Damage Resistance necrotic
Damage Immunities poison
Wyrmling Condition Immunities exhaustion, poisoned
Medium undead, lawful evil Senses blindsight 30 ft., darkvision 120 ft., passive
Perception 14
Armor Class 15 (natural armor) Languages Common, Draconic
Hit Points 45 (7d8 + 14) Challenge 5 (1,800 XP)
Speed 30 ft., fly 60 ft.
Actions
STR DEX CON INT WIS CHA Multiattack. The skeleton makes three attacks: one
with its bite and two with its claws.
14 (+2) 10 (+0) 14 (+2) 8 (-1) 10 (+0) 8 (-1)
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft.,
Saving Throws Dex +2, Wis +2 one target. Hit: 15 (2d10 + 4) piercing damage.
Skills Perception +2 Claw. Melee Weapon Attack: +7 to hit, reach 5 ft.,
Damage Vulnerabilities bludgeoning one target. Hit: 11 (2d6 + 4) slashing damage.
Damage Resistance necrotic
Damage Immunities poison Breath Weapons (Recharge 5-6). The dragon uses
Condition Immunities exhaustion, poisoned one of the following breath weapons.
Senses blindsight 10 ft., darkvision 60 ft., passive Shard Breath. The dragon exhales bone shards in a
Perception 12 30-foot cone. Each creature in that area must
Languages Common, Draconic succeed on a DC 14 Dexterity saving throw,
Challenge 2 (450 XP) taking 36 (8d8) piercing damage on a failed
saving throw, or half as much damage on a
Actions successful one.
Noxious Breath. The dragon exhales a putrid
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., cloud of noxious gas in a 30-foot cone. Each
one target. Hit: 7 (1d10 + 2) piercing damage. creature in that area must succeed on a DC 14
Breath Weapons (Recharge 5-6). The dragon uses Constitution saving throw or it is poisoned for 1
one of the following breath weapons. minute. A creature poisoned in this was can
repeat the saving throw on the end of its turn.
Shard Breath. The dragon exhales bone shards in a
15-foot cone. Each creature in that area must
succeed on a DC 12 Dexterity saving throw,
taking 22 (5d8) piercing damage on a failed
saving throw, or half as much damage on a
successful one.
Noxious Breath. The dragon exhales a putrid
cloud of noxious gas in a 15-foot cone. Each
creature in that area must succeed on a DC 12
Constitution saving throw or it is poisoned for 1
minute. A creature poisoned in this was can
repeat the saving throw on the end of its turn.

1 SKELETAL DRAGONS
Adult Dragon Skeleton Ancient Dragon
Huge undead, lawful evil
Skeleton
Armor Class 18 (natural armor) Gargantuan undead, lawful evil
Hit Points 126 (12d12 + 48)
Speed 40 ft., fly 80 ft. Armor Class 20 (natural armor)
Hit Points 214 (13d20 + 78)
Speed 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 18 (+4) 10 (+0) 14 (+2) 10 (+0) STR DEX CON INT WIS CHA
26 (+8) 14 (+2) 22 (+6) 12 (+1) 16 (+3) 12 (+1)
Saving Throws Dex +4, Wis +5
Skills Perception +5
Damage Vulnerabilities bludgeoning Saving Throws Dex +6, Wis +7
Damage Resistance necrotic Skills Perception +7
Damage Immunities poison Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned Damage Resistance necrotic
Senses blindsight 30 ft., darkvision 120 ft., passive Damage Immunities poison
Perception 15 Condition Immunities exhaustion, poisoned
Languages Common, Draconic Senses blindsight 30 ft., darkvision 120 ft., passive
Challenge 8 (3,900 XP) Perception 17
Languages Common, Draconic
Challenge 12 (8,400 XP)
Actions
Multiattack. The skeleton makes three attacks: one Actions
with its bite and two with its claws.
Multiattack. The skeleton makes three attacks: one
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., with its bite and two with its claws.
one target. Hit: 17 (2d10 + 6) piercing damage.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft.,
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
one target. Hit: 13 (2d6 + 6) slashing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10
Breath Weapons (Recharge 5-6). The dragon uses ft., one target. Hit: 15 (2d6 + 8) slashing damage.
one of the following breath weapons.
Breath Weapons (Recharge 5-6). The dragon uses
Shard Breath. The dragon exhales bone shards in a one of the following breath weapons.
60-foot cone. Each creature in that area must
succeed on a DC 15 Dexterity saving throw, Shard Breath. The dragon exhales bone shards in a
taking 45 (10d8) piercing damage on a failed 90-foot cone. Each creature in that area must
saving throw, or half as much damage on a succeed on a DC 18 Dexterity saving throw,
successful one. taking 54 (12d8) piercing damage on a failed
Noxious Breath. The dragon exhales a putrid saving throw, or half as much damage on a
cloud of noxious gas in a 60-foot cone. Each successful one.
creature in that area must succeed on a DC 15 Noxious Breath. The dragon exhales a putrid
Constitution saving throw or it is poisoned for 1 cloud of noxious gas in a 90-foot cone. Each
minute. A creature poisoned in this was can creature in that area must succeed on a DC 18
repeat the saving throw on the end of its turn. Constitution saving throw or it is poisoned for 1
minute. A creature poisoned in this was can
repeat the saving throw on the end of its turn.

SKELETAL DRAGONS 2

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