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Druid 6 TheScendant

CLASS & LEVEL PLAYER NAME


Orik
Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 13 45 --
+1 • +5 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
13
-1 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against
+0 plants that are magically
created or manipulated
DEFENSES HIT DICE DEATH SAVES

to impede movement
11 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +3

+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

15 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Herbalism Kit
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Abyssal, Common, Druidic, Infernal
30 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 P +6 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +5 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Wild Shape • 2 / Short Rest


CHARISMA As an action, you can magically assume the shape
+3 Survival WIS
of a beast that you have seen before twice per short

-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 3 hours before


9 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Magic Stone +6 1d6+3 Bludgeoning D: 1m, V/S


13 PASSIVE WISDOM (INSIGHT)

Primal Savagery +6 2d10 Acid S


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 6 TheScendant
CLASS & LEVEL PLAYER NAME
Orik
Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


* Circle Spells • PHB 68
* Hit Points • PHB 65 You gain access to circle spells for your associated
land. A circle spell counts as a druid spell, you always
* Proficiencies • PHB 65 have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
* Druidic • PHB 66
You know Druidic, the secret language of druids. * Wild Shape Improvement • PHB 66
While using your Wild Shape feature, you can
* Spellcasting • PHB 66 transform into beasts of CR 1/2 or lower that don't
You can cast prepared druid spells using WIS as your have a flying speed.
spellcasting modifier (Spell DC 14, Spell Attack +6)
and prepared druid spells as rituals if they have the * Ability Score Improvement • PHB 67
ritual tag. You can use a druidic focus as a spellcasting
focus. * Land’s Stride • PHB 69
Moving through nonmagical difficult terrain costs you
* Wild Shape • PHB 66 no extra movement. You can also pass through
As an action, you can magically assume the shape of nonmagical plants without being slowed and without
a beast that you have seen before twice per short rest. taking damage if they have thorns, spines, or a similar
hazard. You have advantage on saving throws against
You can stay in beast shape for 3 hours before plants that are magically created or manipulated to
reverting back to your normal form (or as a bonus impede movement, such those created by the entangle
action earlier or if you fall unconscious, drop to 0 hit spell.
points, or die).

| 2 / Short Rest • 1 Action === HUMAN RACIAL TRAITS ===

* Druid Circle • PHB 67 * Ability Score Increase • BR 31

| Circle of the Land (Coast) * Languages • BR 31


You can speak, read, and write Common and one
* Bonus Cantrip • PHB 68 extra language.
You learn one additional druid cantrip of your choice.

* Natural Recovery • PHB 68 === FEATS ===


Once per long rest during a short rest, you choose
expended spell slots to recover. The spell slots can * Magic Initiate (Druid) • PHB
have a combined level of up to 3, and none of the slots You learn two cantrips of your choice from the druid
can be 6th level or higher. spell list. You learn one 1st-level spell from that same
list and can cast it at its lowest level once per long rest.
| 1 / Long Rest

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Leather 1 10 lb. Herbalism Kit 1 3 lb.

SP 0 Dagger 1 1 lb. Druidic Focus 1 --

Scimitar 1 3 lb.
EP 0 Potion of Hill Giant Strength 1 --

Potion of Healing (Greater) 2 1 lb.


GP 5 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


WEIGHT CARRIED

89.1 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

390 lb. Torch 10 10 lb.

EQUIPMENT

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Male 47 Medium 5'11" 160
GENDER AGE SIZE HEIGHT WEIGHT
Orik Neutral Selune Brown Green Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve been isolated for so long that I rarely


speak, preferring gestures and the occasional
grunt.

PERSONALITY TRAITS

Live and Let Live. Meddling in the affairs of


others only causes trouble. (Neutral)

IDEALS

I entered seclusion to hide from the


ones who might still be hunting me. I
must someday confront them.
BONDS

I let my need to win arguments overshadow


friendships and harmony.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

When I was a child my village was attacked and I


was badly wounded and abandoned. Forced to
survive by myself I came to excel at healing and
medicine in order to fix the injuries that came from
my blunders. I rarely talk to others as I do not trust
them nor need them to survive.
Because of my lack of experience with others I
have low charisma and turn discussions into
arguments that I feel I need to win.
Those that attacked my village are still hunting my
kind, I must one day get revenge for their havoc.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Gust Druid STR 14 1A 30 ft. V,S Instantaneous EE 157 V/S

O Magic Stone Druid +6 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Poison Spray Magic Initiate (Druid) CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Primal Savagery Magic Initiate (Druid) +6 1A Self S Instantaneous XGtE 163 S

O Druidcraft Bonus Cantrip -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic [R]<C> Druid -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Druid DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Cure Wounds Magic Initiate (Druid) -- 1A Touch V,S Instantaneous PHB 230 1/LR, V/S

=== 2nd LEVEL === 3 Slots OOO

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Hold Person <C> Druid WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

P Misty Step Druid (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Mirror Image Druid (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Flaming Sphere <C> Druid DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Summon Bestial Spirit (UA) <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour UA D: 1h, V/S/M

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Flame Blade <C> Druid +6 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Gust of Wind <C> Druid STR 14 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

SPELLS

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Moonbeam <C> Druid CON 14 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Earthbind <C> Druid STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Druid -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Feign Death [R] Druid -- 1A Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

P Water Breathing [R] Druid (Always Prepared) -- 1A 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

P Water Walk [R] Druid (Always Prepared) -- 1A 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Protection from Energy <C> Druid -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Call Lightning <C> Druid DEX 14 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

O Conjure Animals <C> Druid -- 1A 60 ft. V,S Concentration, up to 1 hour PHB 127 Creatures: (See Description)*, D: 1h, V/S

O Sleet Storm <C> Druid DEX 14 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Tidal Wave Druid DEX 14 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Daylight Druid -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Wind Wall <C> Druid STR 14 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

O Wall of Water <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Meld into Stone [R] Druid -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Plant Growth Druid -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Speak with Plants Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Erupting Earth Druid DEX 14 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Flame Arrows <C> Druid -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Summon Fey Spirit (UA) <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour UA D: 1h, V/S/M

SPELLS

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