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1 Bard Entertainer / Singer

CLASS & LEVEL BACKGROUND PLAYER NAME


Bruce Alatar
Half Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I love a good insult, even one directed at
13 +2 30 me.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I'll settle for nothing less than perfection.

0 PERSONALITY TRAITS

Hit Point Maximum 10


0
Strength
DEXTERITY
Beauty - When I perform, I make

14



+4

+2
Dexterity
Constitution
22 the world better than it was.
CURRENT HIT POINTS IDEALS
0
Intelligence
+2 +1
Wisdom
I want to be famous,
● +5
Charisma
CONSTITUTION
whatever it takes.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
Acrobatics (Dex) Total 1


+4 SUCCESSES I'll do anything to win fame
+2
+1
Animal Handling (Wis) 1d8 FAILURES and renown.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)

10 ●


+5

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Lvl 1, Bardic Inspiration, Bonus Action, You can cast this on another creature and it has to
use it within 10 minutes. That player can add an additional 1d6 to an attack, save or skill
Rapier +4 1d8+2 check roll. Once this is used the player loses it. The bard

Insight (Wis)
can use this feature the amount of times to the Bard's Cha
0 ●
+3
modifier. Long Rest to recover.
(5th 1d8), (10 1d10), (15 1d12)

+5
Intimidation (Cha) Dagger +4 1d4+2 Lvl 1 Class Skill Proficiencies: Deception, Insight, Medicine, -Entertainer background also
gives Acrobatics and Performance. Race (Half Elf) gives you proficiency in another 2 skills,
Intimidation and Sleight of Hand.

WISDOM 0
Investigation (Int)
● +3
Medicine (Wis)
12
0
Nature (Int) Rapier, 2lb, Piercing, Finesse
+1 +1
Perception (Wis)

+5
Performance (Cha) Dagger, 1 lb, Finesse, Light,
CHARISMA

+3
Persuasion (Cha) 20/60
0
Religion (Int)
17 ●
+4
Sleight of Hand (Dex) Leather Armor, 11+Dex Mod,
+2
Stealth (Dex) 10 lbs.
+3
+1
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


Disguise Kit
CP
Backpack
Common, Elven, Halfling SP
Bedroll
Light Armor 2 x Costumes
Simple Weapons EP 5 x Candles
Hand Crossbows, Longsword, 5 x Rations
Rapiers, Shortswords Waterskin
Instrument Proficiencies, Lute,
GP 15
bagpipe, flute, cowbell
Disguise Kit
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 1,81 75
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Half Elf Racial Features


Ability Score Increases - Charisma +2, and two others +1
Speed - Medium, 30 Feet
Darkvision - 60 feet vision. You can see in dim like it is light out and in dark you can see
as if it was dim out.
Fey Ancestry - You have advantage on saving throws against being charmed. Magic
CANNOT put you to sleep also.
Skill Versatility - You gain proficiency in two skills of your choice.

ADDITIONAL FEATURES & TRAITS

Love letter from an old acquaintance.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Vicious Mockery

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Cure Wounds

● Healing Word
4
● Sleep

● Detect Magic
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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