Professional Documents
Culture Documents
At the beginning of the game map there is the Highlands Stable location. Go there and chat with a
woman and a man. The groom promises to give you one horseshoe if you buy a horse from him. All
horses cost the same - 180 coins. Once you've saved up the amount you need, come back here and
buy a horse. The next horse will cost 270, the third - 360. When you buy a pony, be sure to talk to
the merchant at the stable. He will give a horseshoe. The quest will end. Horseshoe increases the
speed of movement around the world.
Stromkapp
Go even higher on the map to find the settlement of Stromkapp. There are several places here:
• Tavern . There is an informant inside him. You can buy information about the main quests of
Tiltren County from this character. Each piece of information is worth 50 Influence points. At
the same time, you can simply explore the entire location and find the characters who will
issue these tasks. Here you can also rest for 15 coins to restore 3 points of Valor (needed to
activate additional skills in battle). You can also hire new warriors. By the way, in order to
increase the Influence required for new fighters, you can communicate with traveling
merchants and give them food or drinks.
• Tiltrenskaya pharmacy . Examine the potions workbench. After that, a new profession will
open - an alchemist. Choose her for any fighter. You can also try to steal something from the
pharmacist. After clicking on the "Steal" button while communicating with him, set the
profession of a thief on any mercenary, and then select which item you want to steal. But
keep in mind that unsuccessful theft raises the level of suspicion. Pay attention to the scale
in the upper left corner of the screen. There is a label that indicates at what level of suspicion
the guard will be looking for you.
• Market "Three birds with one stone" . You can give Adrea bread to get 10 Influence points.
you can chat with Mikar, Gabachnaya and Antlin. Renard can clean your armor for 10 coins.
But if you do this, he will escape and you will lose another 20 coins. After that you can leave
the location and go to the right, where Renard left. You will get your Crowns back, and you
can also let go or attack.
• City Hall . Madame Mayor of Gontranda sits here. Talk to her to start the quest "The Fate of
Tiltren".
• Forge . You can repair the armor, make a new one. After talking with the blacksmith, you will
receive the Hammer for Hire quest.
Tiltren's fate
To start the quest, chat with Mayor Gontranda inside the town hall in Stromkapp. To complete it, you
need to complete the main missions of this county. They are described below. When you complete
the five main tasks and pump the purple strip to 100%, the mayor or the leader of the refugees will
contact you. It all depends on who you helped the most. We'll either have to fight on the side of the
mayor, or help the refugees conquer Stormkapp.
Siha's fangs
Climb up from Stormkapp and from Tiltren Lumber Mill move to the left, up the snow-covered
mountain, where the Mountain Rangers camp is located. Talk to the Rangers. From one of them you
will receive the quest "The Fangs of Sikha" related to the Tiltren hunt. Return to the stable near
which you stood at the beginning of the game. Interact with a corpse nearby, and then follow the
bloody trail until you find wolves with Sikha. They are located in the forest just to the right and above
the Rich Farm. Return to the bounty hunters after winning.
A new beginning
Chat with Tecela Pavia at the location "Old Wilbert's Sheepfold", just below and to the right of the
mine on Mount Pedre. She will say that they just bought this place and they need wood. If there are
10 units (can be found in the forest), then exchange them for a recipe. You will also complete this
quest.
Old lighthouse
You need to free this location from the bandits. Look for her below Old Wilbert's sheepfold, on the
lake shore.
Lund Farm
At this location, you can steal food or pick a complex lock on a chest under the roof. No
assignments.
Miner's failures
Look for the "Altis Mountain Salt Mine" location. You can get inside for money or Influence. Or
threaten, having received several points of suspicion. This is how the mission begins. Choose the
miner profession for one of your mercenaries, and then get iron ore from two deposits on the walls.
Then talk to the man again.
Wounded thief
At Stormkapp Mill, you will find the corpses and the wounded thief Huckert. Talk to him. You can
finish off by gaining influence and crowns. Or you can give medicine, and then take it to your squad.
The task will end immediately. The thief will have a third level. There is also a barrel with a manual,
after reading which you will receive a point of knowledge.
Plague husband
Head east until you find the Forest Farm location. Here you will meet your wife and husband. The
wife asks to take care of the infected Thoria. You can kill him or hire him for 5 pork (finish off the
boars). Accept his squad, then return to Stormcapp and purchase the Plague Cure from the
Herbalist. Open the menu with Thorium, find the icon with his wound in the upper right part and right
click to heal! Later, you will stumble upon people from another kingdom. You can give Thorium for
30 Influences and an amulet, or refuse (you have to fight).
Advice . To prevent companions from leaving your squad, make sure that there are four fighters in
the camp who are sitting around the fire. Each of them generates happiness. And buy the
corresponding skills in the "Reference".
Man in chains
Above the woodcutters' camp, you can find an abandoned tower. Chat with Clay, who is sitting
inside this tower. Help him to pick the lock, and the task will be completed.
Vertruz mill
The first place you will find when you visit the area. Here you can take the quest "Gladiator's
Legacy". Talk to the miller, who will say that you must prove yourself in the arena of Smot.
Markheim
Head up the road from the mill. There is nothing special about the forge. Talk to the Apothecary to
receive the Lost Apothecary quest. Recruit a pharmacist for yourself. He will be an ordinary civilian,
like Clay the blacksmith of Tiltren. You can relax in the tavern. There is also a companion emissary
who will have a task for you. It is necessary to destroy the fortified camp of bandits in Tiltren. All
tasks that are taken in Markheim:
• The history of the Companions I of . Speak with the Companion Emissary at the inn.
• The missing pharmacist . Talk to a pharmacist.
• Assignment of crowns . Open the chest in the town hall and take the mayor's card from
there. Examine it by right-clicking on the map in your inventory.
• Strange smell . Talk to the mayor.
Crowns appropriation
Steal the mayor card from the chest in the town hall, and then go to the top of the map without
crossing the bridge. There you will find a sandy beach with a den of rats. If you open the map
through your inventory, you will see a "question mark" next to this lair. Find the brown touchpoint and
pick up 200 crowns. A message will appear stating that you have found the treasure. Return to
Markheim, go to the town hall and talk to the treasurer. Explain that the mayor is embezzling money.
The task will end.
Strange smell
The assignment is taken from the Mayor of Markheim. The woman will tell you about the strange
stench from the market. Go to the market, break open the wooden hatch with master keys and go
downstairs. Defeat the moles. There are many of them, but they are very weak. Then use a torch to
burn the debris on the drains. If there is no torch, set up camp and craft one at the workbench. Pretty
simple. Return to the mayor for the reward - 30 Influence Points.
Locked hatch
Walk to the left of the Alazar monastery and climb the hill, moving towards the bottom of the screen.
An old manor house is located here. Examine her. There is a wooden hatch here, but it cannot be
broken. Requires a golden key.
Union
Above the Alazar monastery, you can find an iron mine. Go inside. Talk to the owner and workers.
Choose what to do next. For 50 Influences, you can convince the workers to continue working. Or
you can threaten the owner, but in this case, raise suspicion. To the left and below the iron mine,
you can find a man trying to feed the boars. Kill the animals or bring the man grapes (x5). The
reward will be the same - you will receive a backpack upgrade that makes picking locks easier.
Flooded mine
Located above the Alazar monastery, you need to kill several level 2 enemies.
The Winemaker Attacked / The Tuber Saga (Storyline)
Above the jugglers' camp is the Loop Vineyard. From the camp, go up along the river along the right
bank. Chat with the mistress, who will ask you to eliminate the killers in her vineyards. Go to the right
and find robbers among the fields. Defeat them in battle and return to Loop. Go down the area, past
Gerolt's manufactory. There is an observation tower below. Walk past her to the left, towards the
purple marker, and chat with people in the ranger camp. You will learn important information. Going
outside, fight the robbers who were chasing you. Pathfinders will help in battle.
Life's work
Below the vineyard of Johan Malen is the manufactory of Master Gerolt. Chat with him. He is looking
for a valuable tapestry. Remember the Children of the Beast camp at the start of this area? If the
tapestry was not taken away from them, do so and return to Gerolt. As a reward, he will give a
valuable scarf - a backpack accessory that gives a small chance that the stolen item will become
yours (will not be marked as stolen).
Weed-parasite (plot)
After completing the "Attacked Winemaker" and "The Tuber Saga" quest, when a couple of days
have passed, Loop will tell the governor from Marheim Castle about your investigation. He will want
to meet the mercenaries. Go to the castle and accept a new mission. Now you need to visit three
vineyards, collect tubers (search through the ALT key) and destroy them. Each vineyard marked on
the map contains one tuber. Now they need to be destroyed. Open the directory on G, go to the
alchemy tab and learn the recipe for a weed potion. Craft three Weed Potions, then visit the three
marked vineyards. It turns out that these potions need to be poured onto large tubers that have
nothing to do with the tubers you might be picking up. Look for even larger driftwood in the middle of
the vineyards, interact with them through LMB and pour out the potions. Each vineyard will have to
defeat a group of enemies. When you destroy one tuber in three vineyards, the task will end.
Wedding feast
When you find Winfells, go inside the house and interact with the two tables. On one you need to put
wine (buy in the inn in Markheim) or remains, on the other - herbs. The task will be considered
completed.
Glitter in the water
If you rescued a fisherman hostage from the Observation Tower, go to the fisherman's house to the
right of Markheim Castle. Talk to the fisherman to start the quest. Go fishing and instead of fish you
will catch a chest. Open it with a pretentious key that you received from the same fisherman. You will
find fragments of an object. If the camp has a lecture hall, then make one of the mercenaries a
scientist, and place him near the lecture hall (assign it to him). In the lecture hall itself, select the
wreckage. You will only complete the exploration after 5 stops.
History of Baron I
When you pump the path "Crime and Chaos" to the third level, return to the border between Tiltren
and Gosenberg and talk to the quest giver. You need to go to Tiltren Prison and recruit Septella by
paying 75 coins. Leave the prison and Septella will speak to you. Go to Stormkapp, catch the guard
squads and fight with them. You can rest between battles to gain strength. After the destruction of
three detachments, Septella will say that you need to take a break, a lieutenant will appear soon.
Travel to Stormkapp and sleep in the tavern. Then go outside and rest at the camp. After that, a
message will appear stating that there is a lieutenant to the west of Stormkapp. Go there and you
will see a detachment of guards standing in place in the field. Interact with him and win the battle. It
is not enough to destroy the lieutenant.
History of Scientists I
A quest giver will appear on the Edoran Borderlands. This will happen after you pump the path to the
third level. Talk to the woman to receive a puzzle piece. When you can, go to Eleor Abbey and look
around. There is a grate in the left corner. Hack it with lockpicks. The hash is not marked via the ALT
key. Go downstairs and open the chest using the puzzle piece. You must solve the puzzle in the
form of standard tags. Having done this, get out and walk to the left of the abbey, to the very shore,
where the reed plantation is located. Walk to the left of her to the shore and look for a brown spot
there, as shown on the map from the chest. follow the trail that appears and fight the Inquisition.
Report to the woman of the Edoran Borderlands.
Iron mine
Walk forward and down from the border to find a forest. Follow the snowy forest to the right and run
into an iron mine. Go inside and attack the wall twice with the miner to save two people. Talk to the
woman to get 20 Influence points. if you go down and to the right, then at the end of the location you
will find the main champion of this territory. It will drop a good bow. On the way to it, you will be met
by the local guards. Kill them or convince them with Influence. Please note that the reward will vary.
To the left and below the iron mine there is a den of rats. Strip it if desired. Move even lower and you
will find the Great Uterine Grotto. Inside it will be a young cannibal. Don't kill him or decide his fate! It
is related to the task, which we will describe below. Otherwise, the quest will hang as unfulfilled.
Praino village
Continue diagonally to the left and down to find Praino village. Already beyond the snowy hills. Talk
to two characters to take on two quests:
• Unhealthy cannibalism . Chat with the woman to start the assignment. Go to the Greater
Grotto, which we wrote about above, then spare or kill the young cannibal. Return to the
woman in Praino Village for your reward. Or spare the cannibal who was forced to eat the
dead in order to survive. Then go outside and fight the inhabitants of Praino village. You will
receive a good assassin blade.
• Funeral offering . Can only be completed if you kill the cannibal.
Below and to the left of this village is the bandits' den. At the edge of the cliff. Strip it if desired.
Black caravans (plot)
At the bottom of the location is Lord Lahert's castle. Chat inside it with two characters. One of them
will have this quest.
Deserters (plot)
At the bottom of the location is Lord Lahert's castle. Chat inside it with two characters. One of them
will have this quest. Head left and find the first deserters. Bribe them for 50 CZK. Walk up and left
across the rickety bridge to the camp. Two armies are fighting in front of him. Help the deserters
from Lahert's army, talk to them and pay 50 more crowns. Return to the castle for your reward.
Dangerous neighbors
Travel to the left side of the region to discover a reed plantation. You can transfer wood or food, or
spend Influence and convince that the plague must be killed. After receiving the crude key, unlock
the hatch on the right and kill the plague. Then talk to the woman for the Edoran Wine.
Buried memories
Find the Pavia Sheepfold. Take a look around. You need a fancy key to go down to the cellar. You
can search the bags.
City of Cortia
Walk to the left of the borderland and go down just below the Abbey of Saint Elleor, before reaching
it. You can heal, sleep, repair your armor. There are no assignments. The merchant has amber,
which is needed on the instructions of the Broker.
Serah's Sheepfold
You can kill the wolves, then search the sheepfold. Open the chest, take wheat from the stack. You
can kill two sheep. In the very north there is another breeding ground for rats.
Wrecking (plot)
Above the castle of Vernalia, along the road, you can find a spring. Go inside and talk to the knight.
Agree to complete a story mission. Take the pork corpse from the bag and throw it into the spring on
the right. If you don't want to do this, before talking to them, visit the castle of Vernalia and agree to
help.
Ruins of Artes
To the left of the camp of the inquisitors on the quest "Secret Supply" you can find the ruins of Artes.
Go inside, for which you need a torch. Explore the ruins and complete the mission.
First aid
Visit Eleor Abbey and talk to the woman near the wounded. Give her 10 Snow Ibis to get the
stretcher blueprint. The task will end.