Professional Documents
Culture Documents
Topics:
ICT and Conventional Learning materials to Enhance Teaching and Learning
a. Digital Learning Resources
b. Conventional Learning Resources
Distance Learning (Synchronous & Asynchronous)
Technology tools in Collaborative and classroom Environment
Relevance and Appropriateness in the Use of Technology in Teaching and Learning
Reporters:
1. Lorraine Joy S. Baja
2. Clariza A. Acasio
3. Noven Adaza
4. Enjie B. Aballe
5. Frechie Jen Adlao
Digital Learning Resources -refers to digital resources such as applications (apps), software,
programs, or websites that engage students in learning activities and support students' learning
goals.
Digital productivity tools- use to plan, document, organize, and analyze content.
Ex:
Excel spreadsheet
Google classroom
WPS
MS Teams
Planner pro
Google slides
Ex:
Shareit
Messenger
Google meet
Google drive
Telegram
Zoom meeting
Advantages
1. create a varied learning experience.
2. are flexible: the student can pause, fast-forward or rewind them reflecting their own
preferences.
3. asynchronous: the learner can access them at any time, not just in the classroom.
Disadvantages
1. more challenging to update than, say, a reading list.
2. can take longer to review than, say, a text which can be quickly skimmed.
3. Video clips can degrade over time (unless they are saved in specific formats that require
particular software)
Conventional learning resources – this refer to the teaching using chalk and board for teachers;
pen and paper for students. This also known as the traditional way of teaching.
Text books
• The prescribed texts books of studies for particular classes in a school have been the other
very useful tool in the hands of the teacher for centuries whereby a teacher uses the text book
to read and explain to the students everything contained in the text book lessons. The teacher
asks the students to mark or underline important ideas appearing in the lessons and the
difficult words or the concepts which the students may fail to grasp easily.
Charts, pictures and posters
• For easy understanding of the lessons, the teachers use teaching aids like the charts, pictures
and posters which they display in the walls of the classrooms.
• These not only decorate the walls of the classrooms but also are important tool for teaching
in the classrooms.
• Colourful charts in the classrooms attract the students to get attracted to the classrooms.
Scientific apparatus, materials and models used in classrooms and science labs
• No science lesson can said to be complete unless the children are shown the practical
examples by conducting the science experiments in the lab or class.
• Models of parts of the human body and many other models depicting the replica of the things
taught in the class are very important teaching aids.
• Visit to science museums, planetariums; zoological parks and places of scientific importance
will serve as very good teaching aids to the students.
• Leaves, twigs, flowers, seeds etc of plants when shown to the children either from the school
garden or a nearby park will add to the botanical knowledge of the students and are living
teaching aids from the beginning.
Apply Concept
Applying the idea that the students learned in school to a real situation is the best outcome
their learning could achieve. In studying a different culture, the students can acquire an open
mind and apply this skill outside of school that will provide them with a better outlook on life.
Increase Motivation
There is no learning when motivation is lacking. The usual setup of the teacher talking in front
and the students passively listening can make their interest in the lesson plummet. Motivating
and keeping them interested by employing learning materials and combining it with interesting
tasks, such as weaving a basket using materials from Africa, can make the school experience
memorable thus will provide a lifelong learning.
Easiest to Learn
By making the content of the lesson more relevant and engaging, the students will find learning
relaxed and simple. Flashy presentations, humour and games can attract their interest and this
will allow the teacher to tap into the cognitive need of the learner to make sense of the world.
Making them aware of the practices of other people and their culture through the use of
interactive CDs and magazines that contain significant content can be a good start of engaging
them to learn more about other people’s way of life.
Fun Learning
Students often look forward to teachers who can produce engaging content. Study time is play
time while learning. By providing a realistic experience to them in a classroom setting, learners
get an inspiring and joyful experience they can only acquire from school. The usual setup of fun
learning is when most of the students are actively participating in an activity. They are
collaborating and giving ideas to form a better outcome, like performing as a group to better
demonstrate a cultural dance.
Video − Instructional video tools include still images such as slides, pre−produced
moving images (e.g., film, videotape), and real−time moving images combined with
audioconferencing (one−way or two−way 1 video with two−way audio).
Data − Computers send and receive information electronically. For this reason, the term
“data” is used to describe this broad category of instructional tools. Computer
applications for distance education are varied and include:
For example: • A strong print component can provide much of the basic instructional content in
the form of a course text, as well as readings and day−to−day schedule. • Interactive audio or
video conferencing can provide real time face−to−face (or voice−to−voice) interaction. This is
also an excellent and cost−effective way to incorporate guest speakers and content experts. •
Computer conferencing or electronic mail communication to one or more class members. It can
also be used to increase interaction among students. can be used to send messages,
assignment feedback, and other targeted.
Faculty − The success of any distance education effort rests squarely on the shoulders of
the faculty. In a traditional classroom setting, the instructor’s responsibility includes
assembling course content and developing an understanding of student needs. Special
challenges confront those teaching at a distance.
Facilitators The instructor often is a bridge between the students and the instructor. To
be effective, a facilitator must understand the students being served and the instructor’s
expectations. Most importantly, the facilitator must be willing to follow the directive
established by the teacher.
Administrators Effective distance education administrators are more than idea
people. They are consensus builders, decision makers, and referees. They work
closely with technical and support service personnel, ensuring that technological
resources are effectively deployed to further the institution’s academic mission.
What is collaboration?
Collaboration (from Latin com- "with" + laborare "to labor", "to work") is the process of
two or more people, entities or organizations working together to complete a task or
achieve a goal.
2. Kahoot:
Kahoot is a game-based classroom response system that gives educators an engaging
way to test the knowledge of their students. Kahoot can be used to boost collaboration
through encouraging students to be the leaders and “quiz-makers”: to research, create,
and present their own quizzes to the class.
3. FlipGrid:
FlipGrid is a video discussion community for your classroom that uses student voices to
promote collaboration, discussion, and engagement.
2/6
With FlipGrid, you can type a question and create a link for a “grid”. Students respond to
the question in video format (kids get to be the “talking heads”) and are added to the
“grid” of all the responses.
4. MindMeister:
MindMeister is a collaborative web-based tool that enables groups to brainstorm on
one “mind map” document during the early phases of group work. Students can
continue to use the document for collaborating during the course of a project.
5. Google Hangouts:
Google Hangouts is a great way to bring remote groups of students together to
communicate and collaborate. With Google Hangouts, inviting a guest speaker into the
classroom has never been easier. Google Hangouts enables anyone from around the
world to “visit” a school.
6. Padlet
-It has two versions (for school and for business), and provides a controlled learning
environment that helps the teacher to enhance the writing process. Here are some of
the functions you can perform with Padlet:
•Teachers can create special brainstorm sessions.
•Book review sessions are another great lesson idea.
•Students can use Padlet as a portfolio for showcasing their best school projects on
their profile.
•It has a feedback tool to provide an assessment of students’ work.
•Links to various multimedia resources are provided.
7. TodaysMeet
- This is a toolbox for teachers that takes classroom management to another level.
•Discussion forums
•Empowerment of students by letting them have some teaching responsibilities
•Possibility to include unlimited number of students to the class
•Meetings
•Presentations
•Online seminars
3/6
•Movies and silent activities
•Review of work by classmates
8. Socrative
Socrative is an innovative platform for teachers and students that is essentially an
application for effective classroom management. The features of Socrative are below.
•Activities that engage students
•Quizzes featuring the most interesting topics from the lesson
•Reporting to enhance the students’ understanding of the class on an individual level
•Chat and discussion rooms to promote online collaboration
•“Space Race” feature that encourages friendly competition among students with
intergalactic quiz bowl
•Feedback to improve the experience of the students throughout the course
9. Collaborize Classroom
This is a topic library where teachers can find, create, share, and download inquiry-
based discussions on any educational topic. The teachers are free to:
•Select hundreds of pre-written lessons
•Create their own lessons
•Start discussion with students
•Receive and give feedback
10.Scribblar
It is an online collaboration platform that is perfect for students because it provides
many incentives for teamwork as well as great technology to engage in creative work.
The main features of Scribblar are:
•Online chat
•Upload of images and documents
•Activities for individual students
•Discussions
•Separate projects
11.Edmodo
4/6
With an intuitive, user-friendly interface designed by teachers for teachers. Edmodo
operates as a communication portal for students, teachers, and parents. Edmodo
creates a space where everyone can communicate confidently without the pressure of a
group setting or the inconvenience of scheduling face-to-face conversations.
12. Classcraft
Loosely based on popular role-playing games like World of Warcraft and Final Fantasy,
Classcraft “reframes student progress” by allowing students to create a personal avatar.
Then, throughout the course of everyday class activities, students earn character
upgrades through positive behaviors, regular attendance, academic achievement, and
more.
13. Yammer
With its familiar, interactive design, Yammer allows customized groups to share ideas,
information, and feedback, making it an ideal communication tool for teachers,
students, and parents.
14. Popplet
Part mind mapping tool, part PowerPoint, Popplet gives students a clear, concise way to
compile multiple ideas on a single topic and share them with each other.
15. CueThink
With the tagline “Make Math Social,” this engaging app uses classroom interaction to
enhance problem-solving skills. When presented with math problems, students use
CueThink to select a strategy and display their work. The app also gives classmates the
ability to share positive critique and feedback.
16. Minecraft Education Edition
Minecraft Education Edition engages children in group exercises that, according to the
game’s developers, “promote creativity, collaboration, and problem solving in an
immersive environment where the only limit is your imagination.”
17. GooseChase EDU
This exciting educational tool puts the “active” in “interactive.” While GooseChase
features an extensive game library that teachers can use to teach everything from
physical education to basic grammar, the app also features scavenger hunt-style lessons
that can also add an extra element of fun to field trips.
18. Makers Empire
By focusing on 3D design, Makers Empire gives students the opportunity to develop
critical thinking and problem-solving skills in an online collaborative environment. The
designers of Makers Empire began with a desire to encourage STEM (Science,
Technology, Engineering, and Mathematics) learning at the early stages of education.
5/6
19. Twiducate
Their tagline is “Social networking for schools,” which is why it’s a perfect tool for
student collaboration. Teacher accounts are free, and students use a code to access a
private classroom “Twitter feed.”
20.Whooo’s Reading
This simple web app allows students to log reading and answer standards-aligned
questions. They can see what other students are saying and reading in their class
“newsfeed,” where they can also like and comment on their peers’ posts.
25.Titanpad - is a free web 2.0 tool that enables users to work collaboratively in a single
document. Similar to Google Documents, this online tool allows many people to work
simultaneously on the document. A replacement for Google Docs for classrooms that
don’t use Google Apps
26. Wiggio - is an online group collaboration software that makes it easy for everyone to
communicate and share files in one central place.
Virtual meetings, conference calls and calendar sharing.
To-do lists, task assignments, and real-time polling
Multi-channel communication and document management
1. "Meet educational aims"- it gives direction to educational activity, this are predetermined
goal which inspires those in educational sectors to attain it through appropriate activities.
3. Facilities the learning and could improve their performance- because of the wide scope of
knowledge which technology offers us, we will be able to use our decision-making and practice
ourselves to understand a concept more deeply and more simply.
5. Engage students and creates motivated learners- instructional materials which are
significantly used in teaching and learning environment are considered as technology or
technology as techniques with the use of our instructional materials and learning methods,
teachers will be able to encourage students to explore and enhance their strengths and
strengthen their weaknesses.
6. Facilitates communication- between the students and teachers, giving of instruction became
easier because of technology, such as the use of social media like facebook or in messenger.
Students will be able to connect in teachers even though they are not in one place.
7. Enhances individual learning and growth- educational institutions encourage their faculty
and students to have a virtual online classroom using any social media platforms such as google
classroom, canvas, zoom, and many more, but then appropriateness of learning materials or
assessment task that are given virtually must be taken into account for the reason that not all
students can learn you knowledge on their own, there should be a gradual enhancement for
the sake of the students.
8. Bring the world into the classroom- teachers relate some concepts into the real world
setting and nothing students think of their own in what to do in some circumstance the concept
presented to them, for example in the contemporary world subject with the real life situation
given in a specific concept.
9. Teaches real-world skills- which were relevant and beneficial to students part when they
decided to work it will help them to keep their job.
10. Transforms teaching- the technology does not only transforms educational system, but
most especially it transforms teaching.
11. Infuses classrooms with digital learning tools (e.g computers and portable devices)-
simulation application and educational apps can be installed in our smartphones, we also have
audio videotapes and clips for learning which students can use and learning, these resources
proves that technology and education can co-exist effectively.
12. Expand experiences and learning materials- because of technology students can learn
anytime and anywhere they want they can utilize their free time in learning even on social
media,.there are educational pages but then this remains a challenge to learners to use
technology in a good way and in moderation.
13. Supports learning 24/7- basically we have google which we can access 24/7, however even
though it's supports learning anytime and anywhere it still depend on the user if he or she will
use it to learn.
14. Build 21st century skills- according to Stafford 2020, the 21st century skills are critical
thinking, creativity, collaboration, information literacy, technology literacy, social skills,
flexibility, communication, media literacy, leadership, initiative and productivity.
15. Increases student engagement and motivation- According to Lee Ann Warren Loeb a
doctor in philosophy, in their teaching and digital age study, learning is relevant to students
when they become in engage which make them active learner, as technology increases access
to learning tools and information students can have a deeper connections and understanding
with a certain concept, this makes teaching more effective.
16. Accelerates learning- not only limited in the four corners of the classroom, but also in the
outside of the classroom.
17. Improves instruction and personalized learning- which the learner takes responsibility for
their learning by setting appropriate goals that align with their interests and talents. They
monitor progress and stay motivated and challenged to meet those goals.
18. Improve students results-flipped classroom- students are given learning materials about
the content to study at home and then practice it at school.
19. Student can learn at their own pace- Eventhough students at specific age has similarities in
terms of age and grade level, they still differ under intellectual capacity which is why providing
variety of sources.
20. Improves the entire educational system- with the use of technolog, it can help in the
improvement of learning and also in the whole educational system positively.
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