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Humano Agente de facción

Paladin
Gaspar RACE

Neutral
BACKGROUND

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 1 juramento de redención


SACRED OATH
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION 12 AC INITIATIVE SPEED
FIGHTING STYLE
2
16 +2 30 LEVEL
INSPIRATION PASSIVE
INSIGHT 14 +2 DIVINE SMITE
When you hit a creature with a melee weapon attack, you can expend one spell
2
slot to deal extra radiant damage to the target. The extra damage is 2d8 for a
Hit Point Temporary 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of
Maximum Hit Points 5d8. The damage increases by 1d8 if the target is an undead or a fiend.
STRENGTH SAVING THROWS
13
+4
+4 ATHLETICS LEVEL

You are immune to disease.


DIVINE HEALTH
3
18 LEVEL

HIT DICE DEATH SAVES SACRED OATH FEATURE


3
DEXTERITY SAVING THROWS
Used Total
SUCCESSES Weapon Master

+2
+2
+2
ACROBATICS
SLEIGHT OF HAND d10
1 FAILURES

+2 STEALTH

15 NAME ATK BONUS DAMAGE/TYPE


LEVEL

CONSTITUTION SAVING THROWS


Rapier +6 1d8(penetrante) EXTRA ATTACK
You can attack twice, instead of once, whenever you take the Attack action on
5
+3
Escudo +2ac your turn.

LEVEL

maza +6 1d6(contundente) AURA OF PROTECTION


6
17 paquete explorador
You and friendly creatures within 10 feet of you gain a bonus to the saving
throws equal to your Charisma modifier. You must be conscious to grant
this bonus.

INTELLIGENCE SAVING THROWS At 18th level, the range of this aura increases to 30 feet.

+0
+-0 ARCANA LEVEL
+0
+0
HISTORY
INVESTIGATION
SPELL
ATTACK BONUS
SPELL
SAVE DC
SPELL SLOTS
SACRED OATH FEATURE
7
1st 2nd 3rd 4th 5th
11 +0 NATURE

+6 14
+0 RELIGION

WISDOM ◆ +4 SAVING THROWS

+2
+2 ANIMAL HANDLING LAY ON HANDS DIVINE SENSE
● +4 INSIGHT
Used Total Used Total LEVEL
+2 MEDICINE AURA OF COURAGE
10
14 +2
+2
PERCEPTION
SURVIVAL
You and friendly creatures within 10 feet of you can’t be frightened while you
are conscious.

At 18th level, the range of this aura increases to 30 feet.


CHARISMA ◆ +6 SAVING THROWS Level R SPELLS PREPARED

+4
+6 LEVEL

11

DECEPTION
IMPROVED DIVINE SMITE
● +6 INTIMIDATION
+4 PERFORMANCE Whenever you hit a creature with a melee weapon, the creature takes an
extra 1d8 radiant damage.
18 ● +6 PERSUASION
LEVEL
CLEANSING TOUCH
As an action you can end one spell on yourself or a willing creature that you
14
RACIAL TRAITS touch. You can do this a number of times equal to your Charisma modifier.
You regain expended uses of this feature when you finish a long rest.
Duelista defensivo
LEVEL
SACRED PATH FEATURE
15
LEVEL
DIVINE SENSE
1
Action. Until the end of your next turn, you know the location
of any celestial, fiend, or undead within 60 feet of you that is not behind total
PROFICIENCIES LANGUAGES cover. You also detect the presence of any consecrated or desecrated place or
object. You can use this feature a number of times equal to 1 + your Charisma

commond,celestial,
LEVEL

20
LIGHT SIMPLE
modifier. When you finish a long rest, you regain all expended uses.
SACRED OATH FEATURE
ARMOUR WEAPONS

infernal, elven LEVEL

1
MARTIAL
MEDIUM
LAY ON HANDS
ARMOUR WEAPONS TOOLS & OTHER PROFICIENCIES
● You have a pool of magical healing equal to 5 x your Paladin
HEAVY level. As an action, you can touch a creature to restore a number of hit pointsto that
SHIELDS creature, up to the maximum amount remaining in your pool. You can expend 5
ARMOUR
points from your pool to cure one disease or neutralize one poison affecting the
● ● target.

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