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Gianni Pergamena FULL
Gianni Pergamena FULL
Gnome (rock) ?
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
10 +3 30
STRENGTH
-2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
7 PERSONALITY TRAITS
+3 +2
+6
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
16 +2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+2
BONDS
+4 0
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
✨ Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell
slots can have a combined level that is equal to or less than half your wizard level (rounded up), and
✨ Wizardly Quill
0 Intimidation (Cha) As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the
following properties:
WISDOM +4 Investigation (Int) ✧ The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the
writing surface.
+2
+2 Medicine (Wis) ✧ The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you
use the quill for the transcription.
+4 Nature (Int) ✧ You can erase anything you write with the quill if you wave the feather over the text as a bonus
action, provided the text is within 5 feet of you.
+4 Perception (Wis) This quill disappears if you create another one or if you die.
14
0 ✨ Awakened Spellbook
Performance (Cha) Using specially prepared inks and ancient incantations passed down by your wizardly order, you have
awakened an arcane sentience within your spellbook. While you are holding the book, it grants you the
0 following benefits:
Persuasion (Cha)
CHARISMA ✧ You can use the book as a spellcasting focus for your wizard spells.
+4 Religion (Int)
0
✧ When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a
type that appears in another spell in your spellbook, which magically alters the spell's formula for this
+3 Sleight of Hand (Dex) casting only. The latter spell must be of the same level as the spell slot you expend.
✧ When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than
+5 Stealth (Dex) adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.
11 +2 Survival (Wis)
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to
write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest,
your spellbook's consciousness is summoned into the new book, which the consciousness transforms
into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells
vanish from its pages.
SKILLS ATTACKS & SPELLCASTING
✧ Copying a Spell into the Book.
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell
level you can prepare and if you can spare the time to decipher and copy it. For each level of the spell,
the process takes 2 hours and costs 50 gp.
PASSIVE WISDOM (PERCEPTION)
✧ Copying from a Spell Scroll.
CP When you copy a spell from a spell scroll, you must succeed on an Intelligence (Arcana) check with a DC
equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check
succeeds or fails, the spell scroll is destroyed.
✨ Ritual spellcasting
✨ Academic References SP The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend a spell
Upon spending an hour, and succeeding on a medium-DC Intelligence (Investigation) check, you can find a contact within a library, slot, which means the ritual version of a spell can't be cast at a higher level.
academy, or place of knowledge. This contact begins as friendly to you and will answer questions you have regarding research.
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