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Course: Section:

Name: Date Performed:


Instructor: Date Submitted:

LABORATORY ACTIVITY NO.3


SYSTEMS ANALYSIS
(User Requirements – Design Solutions)

1. Objective(s):
The activity aims to use brainstorming as a technique to ideate solutions of the identified problems from
the users.
2. Intended Learning Outcomes (ILOs):
The students shall be able to:
1. Use brainstorming as a technique to ideate the solutions of the identified problems from the users.
2. Design the solutions of the identified problems from the users.
3. Verify feasibility of the solutions
3. Discussion:

Brainstorming is a method for generating ideas to solve a design problem. It usually involves a group,
under the direction of a facilitator. The strength of brainstorming is the potential participants have in drawing
associations between their ideas in a free-thinking environment, thereby broadening the solution space.

Brainstorming is an extremely popular ideation technique for design teams because of the freedom they
have to expand in all directions, using out-of-the-box and lateral thinking in search of the most effective
solutions – rough answers they’ll refine later. 

Before a design team gather (preferably in a room with a large board/wall for pictures/Post-Its) for a
brainstorming session, the target problem must be clearly defined. A good mix of participants will expand
the experience pool, thus broadening the idea space.

Brainstorming may seem to lack constraints, but success depends on the observance of eight house rules
and someone acting as facilitator.

1. Set a time limit – depending on the problem’s complexity, 15–60 minutes is normal.
2. Begin with a target problem/brief – members should approach this sharply defined question, plan or
goal and stay on topic.
3. Refrain from judgment/criticism – no-one should be negative (including via body language) about any
idea.
4. Encourage weird and wacky ideas – further to the ban on killer phrases like “too expensive”, keep the
floodgates open so everyone feels free to blurt out ideas, as long as they’re on topic.
5. Aim for quantity – remember, “quantity breeds quality”; the sifting-and-sorting process comes later.
6. Build on others’ ideas – it’s a process of association where members expand on others’ notions and
reach new insights, allowing these ideas to trigger their own. Say “and”—rather than discourage with
“but”—to get ideas closer to the problem.
7. Stay visual – diagrams and Post-Its help bring ideas to life and help others see things in different ways.
8. Allow one conversation at a time – keeping on track this way and showing respect for everyone’s ideas
is essential for arriving at concrete results.

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Capturing ideas in brainstorming sessions means someone plays “scribe”, marking every idea on the
board. Alternatively, write down your own ideas as they come, and share these with the group. Often,
design problems demand mixed tactics: brainstorming and its sibling approaches – braindumping (for
individuals), and brainwriting and brainwalking (for group-and-individual mixes).

“You can design and create, and build the most wonderful place in the world. But it takes people to make
the dream a reality.” —Walt Disney

4. Activity
Instructions:
1. You will now look at the ways in which you can solve that problem. In other words, you will now ideate to
find solutions for the problem that you have identified.
2. Use the Brainstorming technique to ideate for solutions
3. You have already identified a problem worth solving in the previous activity. List down the problem worth
solving that you identified and validated.
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4. Come up with five ideas to address the problem that you identified and validated as worth solving.

Description of the Idea

Idea 1

Idea 2

Idea 3

Idea 4

Idea 5

5. Now discuss these ideas with the other teams and further build on these ideas.
6. By now, not only have you identified a problem worth solving, but also have come up with some ideas
that can address the identified problem. Next, you need to check whether the ideas that you have come
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up with are indeed feasible and not saturated already in the industry.

Description of the Idea Information Requirement Component Requirement

Idea 1

Idea 2

Idea 3

Idea 4

Idea 5

Use separate paper for the full details of the information and component requirement.

5. Conclusion:

What conclusion can you make based on the results of the activity?
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6. Assessment (Rubric for Laboratory Performance):

3
Intended Learning Unsatisfactory Satisfactory Exemplary
Score Ev
Outcomes 1 2 3
alu Use brainstorming Unable to use Able to use Able to use a ate
d as a technique to brainstorming brainstorming but brainstorming by:
ideate the solutions effectively with difficulty effectively Date:
of the identified Unable to ideate Able to ideate Able to ideate
problems from the solutions of the solutions of the solutions of the
users. indentified indentified indentified problems
problems problems but with with complete details
missing details
Design the Unable to Able to design the Able to design the
solutions of the design the solutions of the solutions of the
identified problems solutions of the identified identified problems
from the users identified problems from the from the users with
problems from users but with complete details
the users missing details

Verify feasibility of Unable to verify Able to verify the Able to verify the __
__ the solutions the feasibility of feasibility of the feasibility of the __
__ the solutions solutions but lack solutions with __
__ of supporting complete supporting __
__ articles/studies articles/studies __
Other comments/observation: Total Score Pri
nte RATING = (total score) x 100% d
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Name and Signature of Faculty Member

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