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Workshop 3.

1
DesignModeler Basics
16.0 Release

Introduction to ANSYS DesignModeler

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Introduction
Background
• This workshop assumes little or no prior
experience of DesignModeler. Basic principles
will be demonstrated through the creation of a
simple pipe intersection.

Objectives
• Creating a Workbench project
• Starting DesignModeler
• Creating a sketch
• Creating 3d geometry
• Updating and modifying geometry
• GUI navigation
• Saving the project

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Project Startup
• Create the Project
• Start Workbench.
 Start  All Programs  ANSYS
16.0  Workbench 16.0

 Expand Component Systems and drag


and drop a Geometry component
system into the Project Schematic.

 Double click on the Geometry cell


(A2) to start Design Modeler.

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Preparation
Planning
• Before starting it’s a good idea to think about
how the geometry can be defined in terms of
sketches and modelling operations.
– Sketches are 2D entities. 3D Geometry is created by
applying modelling operations using the sketches as
input.

• This basic geometry can be defined by two simple


sketches centred about the global origin.
• The larger of the two can then be extruded
vertically whilst the smaller extruded
horizontally.

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Set Dimensions
Set Units
• In this session we will be using inches.
• Go to Units tab and select Inch.
 Units  Inch

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1st Sketch Creation
• Create a Sketch
• In the Tree Outline, select the XY Plane.

• Click the Look At button in the toolbar.


• Select the Sketching Mode Tab.

– This will display the Sketching Toolboxes


• Each toolbox expands by clicking on it and
display the available tools. Tips and Tricks : You can directly click on “Look At”
• Select the Draw Toolbox. button for 1st sketch creation of any plane and jump
to Sketching mode
For 2nd sketch creation on the same plane you have
6 © 2015 ANSYS, Inc. January 26, 2015 ANSYS Confidential to click on “new sketch” icon
Sketch Creation
Create a Sketch (Continued)
• Select the Circle Tool.
 When any sketching tool is selected the
information bar provides instructions.
• Move the cursor over the origin until a letter
‘P’ appears then click once (‘P’ is a point
constraint).
• Move the cursor away from the origin to 1 2
define the radius and click once again.
• Don’t worry about the exact size, dimensions
are added in a separate step.
• You can use the Undo button if you make a
mistake.

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Sketch Creation
Adding Dimensions
• Select the Dimensions Toolbox
• Make sure the ‘General’ tool is selected.
• Following the sequence shown below.
1. Click once on the circle edge.
2. Move the cursor away and click once again
to set the position of the dimension.

1 2

Add on Info : The General dimension tool


automatically selects the most appropriate
dimension type based on the selected sketch
entity – in this case, diameter
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Sketch Creation
Adding Dimensions
• When working with a sketch, dimensions
are displayed in the details view.
• Enter 4 in the Sketch Details View in the
field next to the newly created dimension
(D1) and press enter. There is no need to
type the units
 The sketch will update.

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Sketch Creation
Create the Second Sketch
• Click the ISO ball on the axis triad to
snap to the isometric view.
• We can see that the larger circle must
be created on the ZX Plane.
• Change the Active Plane to the ZX
Plane using the drop down box.
 The view will automatically
orientate.

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Sketch Creation
Create the Second Sketch
• Create a circle centred on the ZX Plane origin and add a
dimension using the same procedure as before. As a
reminder;
– Select the Draw Toolbox.
– Select the Circle tool.
– Click on the origin, then click to define the radius.
– Select the Dimension Toolbox.
– Select the General tool.
– Click on the circle then click to position the dimension.
• Set the Dimension to 6 and select the ‘Modeling’ Mode
tab.

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Modeling Operations
View Both Sketches
• Expand both the XY and ZX Planes in the Tree
Outline as shown.
• The two sketches you have just created are
listed below their respective planes.
 By default only the last active sketch is
displayed. Right click on each sketch in the
Outline Tree and select “Always Show Sketch” to
ensure both are displayed.

• Select the isometric view by clicking the iso


ball.
• Check you have two sketches orientated as
shown.

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Modeling Operations
Add a Modeling Feature
• Click on Sketch 1 in the Tree Outline and select
the Extrude feature from the Create menu.
1
 The Extrude command will be inserted into the
Tree Outline.
 Commonly used features also have shortcut
buttons in the toolbar.

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Modeling Operations
Add a Modeling Feature (Continued)
• In the Details View set the extrusion depth to
14.75
• other fields set at default values.

• Click Generate.

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Modeling Operations
Add a Modeling Feature (Continued)
• Now we’ll create remaining section by extruding the second sketch.
• Click on Sketch 2 in the tree and select the Extrude feature again from the create menu or toolbar.
 Because the sketch lies in the middle of
the required geometry we’ll need to
extrude it symmetrically by an equal
distance.

• In the Details View set Direction to


‘Both Symmetric’ by clicking in the
field and using the drop down box.
• Set the extrusion depth to 14.
• Click Generate.

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Review
Notes
• The geometry is now complete
• The following slides will demonstrate how DesignModeler
processes changes in sketch dimensions and general GUI
operations.

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Save the Project
• This completes the workshop.
• From the main menu select File  Close DesignModeler
– Workbench will save any application data.

• From the Workbench Project Page use the file menu and save the
project as “DMWS3.1.wbpj” to your working folder.

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Additional Tasks

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Modifying the Geometry
Edit a Sketch Dimension
• Select Sketch 1 in the Tree Outline.
• In the Details View change the dimension to
2, press enter.
• Note that the sketch updates in the
Graphics Window but the Geometry
remains the same.
• When a change is made like this any
dependent features downstream in the
Tree Outline will require regeneration –
denoted by the generate symbol.
• Click Generate.
• Reset the dimension to 4 and Generate to
restore the geometry.

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Using the GUI
Controlling the View
• Use the Axis Triad to quickly align views. +Z view
• Select +Z.

• Selecting the opposite side of the any axis


will align the view to the reverse normal –
select –Y as shown.
Click the View Back button.
-Y view
– This will restore the previous view.
• Restore isometric by click the ISO ball.

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Using the GUI (2)
Rotating & Zooming
• Set the cursor to Rotate.

• Click once on the geometry surface


approximately where indicated.
 The red ball indicates the new rotation
origin location.
• The model will now rotate around this point.
• Use the box zoom button to zoom in as
shown.

• Right click in the Graphics Window, select


Zoom to Fit to restore the default zoom level.
Use the iso ball to set the view to isometric.
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Using the GUI (3)
Hiding Faces
• Set the Selection Filter to Faces.
• Select the face as shown.
• Right click, Hide Face(s).
• To restore, right click, Show all Faces.
• Spend some time practising using the
view manipulation tools
demonstrated over the last few slides.
• With larger, complex models
proficiency with the viewing controls
will make tasks much easier.

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