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Introduction to Computing

Week 2 industry. Made communication much easier and


faster through telephones, computer and mobile
devices.
ICT
 short for INFORMATION AND
IT VS. ICT
COMMUNICATIONS TECHNOLOGY.
 is the infrastructure and components that enable  ICT  is technology that supports activities
modern computing. involving information, such as gathering,
 the term is generally accepted to mean all processing, storing and presenting data,
devices, networking components, applications involving collaboration and communication.
and systems that combined allow people and  IT or INFORMATION TECHNOLOGY 
organizations (i.e., businesses, nonprofit pertains to the industry that involves computers,
agencies, governments and criminal software, networking and other IT infrastructure
enterprises) to interact in the digital world. for managing and communicating information.
 WANG (2016): IT is a subset of ICT as the
technology used in the field of IT aids in the use
ZUPPO (2012) of ICT.

 “related to technologies that facilitate the


transfer of information and various types of
ICT IN EVERYDAY LIFE
electronically meditated communication.”

The INTERNATIONAL COMMUNICATION UNION


(ITU) conducts annual study on the use of ICT
BAUMEISTER AND LEARY (1995) around the world. The report is called the ICT
DEVELOPMENT INDEX (IDI).
 The “BELONGINGNESS HYPOTHESIS” states
that people have a basic psychological need to
feel closely connected to others, and that caring,
affectionate bonds from close relationships are a
major part of human behavior.

BREAKDOWN OF ICT

 INFORMATION  refers to the knowledge


obtained from reading, investigation, study or
research.
 COMMUNICATION  is an act of transmitting
messages. It is a process in which information is
exchanged between individuals through verbal
and non-verbal means.
 TECHNOLOGY  the application of scientific
knowledge for practical purposes, especially in
Introduction to Computing
COMPONENTS OF ICT  As books grew in number, libraries were
created. Libraries were considered the first
data centers in history.
 In the late stages of this period, humans
started using the numerical system. They
started to optimize and invent devices and
techniques in counting. The “ABACUS” was
throw most popular device created come
from China.
2. MECHANICAL PERIOD (1450 – 1840)
 The machines driven by mechanical means
such as a steam and gears dominated
information processing and calculation.
 The advent of the mechanical calculator
called PASCALINE.
 Charles Babbage invented the
ANALYTICAL ENGINE, which is
considered the first programmable
mechanical computer. This earned him as
the “Father of Computers.”
3. ELECTRO-MECHANICAL PERIOD (1840 –
1940)
 Cloud Computing  data centers  The use of electricity for information
 Software handling and transfer bloomed.
 Communications Technology   The information is coded in sounds of dots,
hardware spaces, and dashes over wired (and
 Digital Transactions eventually wireless) media. The telephone
 Digital Data  Binary system was later invented.
 Internet Access  Human started to control electricity using
vacuum tubes in devices that eventually led
to the development of today’s electronic
EVOLUTION OF ICT gadgets.
 The telegraph is considered the first
 The evolution of technology has always electrical communications device.
depended on one thing: THE HUMAN  Computing devices also started to
RATIONALE. revolutionize information handling and
 Humans tend to think of ways on how to processing. The machines used in gears,
discharge tasks or workloads, or do daily levers, vacuum tubes, relays, and wires for
activities. processing and calculations.
4. ELECTRONIC PERIOD (1940 – present)
 This highlight on the advent of solid state
4 MAIN PERIODS OF ICT HISTORY devices or electronic devices.
 Late vacuum tubes period, the transistors
1. PRE-MECHANICAL PERIOD (3000 BCE –
period, the integrated circuits, and the
1450)
computer processors period.
 Humans started communicating with one
 The dawn of the Electronic Numerical
another using words and pictograms curved
Period Integrator and Computer (ENIAC),
in rocks. CLAY TABLET.
the first electronic and general purpose
 Storing of information was revolutionized
computer, marked a revolutionary period in
when paper was finally produced from the
computing.
PAPYRUS PLANT.
 They compiled records written on pieces of
paper and bound them together, eventually
giving birth to books.
Introduction to Computing
2. SECOND GENERATION COMPUTERS
Week 3  transistors
3. THIRD GENERATION COMPUTERS 
integrated circuits (PDP8, IBM 360 series)
COMPUTER 4. FOURTH GENERATION COMPUTERS 
microprocessors, VLSI (Very Large Scale
 Is an electronic device that manipulates Integrated) Circuits (current laptop and
data and/or information according to a set desktop computers with 4th gen
of instructions. microprocessors)
5. FIFTH GENERATION COMPUTERS 
microprocessors, ULSI (Ultra Large Scale
HISTORY OF COMPUTERS Integrated) Circuits (robotics, AI,
 Computers have taken a major role in the smartphones)
last three decades with the evolution of
technology. This is due to the fact that
people are more dependent to computers ANATOMY OF COMPUTER
to do their daily activities.  The internal design of computers differs
 Computers have evolved based on the from one model to another. But the basic
type of components used in the design, components of computer remain the same
suitability and reliability. for all models. To function properly, a
computer needs both hardware and
EARLY COMPUTING DEVICES software. Hardware consists of the
mechanical and electronic devices which
 Tally Sticks we can see and touch. Key Board,
 Abacus Monitor, DVD are some examples for
 Napier’s Bones Computer Hardware. The software
 Slide Rule consists of programs, the operating
 Pascaline systems and the data that reside in the
 Programmable Loom memory and storage devices. JAVA,
Microsoft Office, Open Office are some
examples for Computer Software.
CHARLES BABBAGE
 Considered as the “Father of Computers” COMPONENTS OF A COMPUTER
with his work on “Analytical Engine” that
kick start the idea of computer.  This is what makes a computer work.
Computer contains both hardware
ADA LOVELACE components and software applications.
 Considered as the world’s first  INPUT/OUTPUT UNIT 
programmer Input/Output Device
 SYSTEM UNIT  Central
Processing Unit (CPU)
GENERATION OF DIGITAL COMPUTERS  MEMORY UNIT  RAM, ROM
 STORAGE DEVICES
1. FIRST GENERATION COMPUTERS 
vacuum tubes (e.g. Mark 1, ENIAC,
UNIVAC)
COMPUTER CLASSIFICATION
Introduction to Computing
 Computers can be classified based on size
and computing power. Latest computers
now have become smaller yet more
powerful. Question: WHY COMPUTERS ARE
1. ACCORDING TO TECHNOLOGY- POWERFUL?
USED
 Remarkable processing speed
 ANALOG
 Reliable and consistent
 DIGITAL
 Accurate
 HYBRID
 Aids communication
2. ACCORDING TO SIZE AND
COMPUTING POWER (number of SPEED  data, information travel and
users can simultaneously instructions were done at incredibly fast
accommodate) speed. The world’s fastest computer can
 MICROCOMPUTER  single perform trillions of operations in one second.
user
RELIABILITY AND CONSISTENCY 
 MINICOMPUTER  10 to
dependable because they have a low failure
hundred users
rate. Computer produce consistent results.
 MAINFRAME COMPUTER 
“big iron,” hundreds to thousand ACCURACY  computers process large
users amounts of data and generate error-free
 SUPERCOMPUTER  thousand results, provided that the data entered is valid
users and instructions work properly.
3. ACCORDING TO PURPOSE “Garbage in, garbage out.” The
 GENERAL PURPOSE accuracy of computers output depends on the
COMPUTERS accuracy of the input.
 SPECIAL PURPOSE
COMPUTERS COMMUNICATION  computers allow users
to communicate with other users or
computers.
COMPUTER TYPES A user is anyone who communicates
 Categorized to several types due to and interacts with a computer or make use of
introduction of mobile devices and internet the information it generates.
capable devices. Categorized based on
specific uses.
 Desktop Computer
 Workstation
 Laptop
 Tablet
 Hand-held Computer
 Smartphone
 Wearable Devices
 Information Appliances  Smart TV,
Smart Washing Machines, etc.
Introduction to Computing
Week 4  Software as a service (or SaaS) is a way of
delivering applications over the Internet—as a
service. Instead of installing and maintaining
 Introducing Windows 10 software, you simply access it via the Internet,
 Hardware Installation freeing yourself from complex software and
 Software Installation hardware management.
 Computer Maintenance and Upgrading  Officially unveiled on September 30, 2014,
 Basic Computer Troubleshooting Windows 10 is the current major release of
Microsoft’s Windows operating system and is
the successor to Windows 7 and Windows
8.1. Windows 10 includes support for tablets
OPERATING SYSTEM
and Internet of Things (IoT) devices. It
 The software that supports a computer’s basic remains backwards compatible with software
functions, such as scheduling tasks, executing written for most earlier versions of Windows
applications, and controlling peripherals. and DOS, and has added support for Linux
(Oxford Language) applications and for Arm processors as well as
 The program that, after being initially loaded Intel and AMD x86 hardware.
into the computer by a boot program,
manages all of the other application programs
in a computer. The application programs make COMPUTER MAINTENANCE
use of the operating system by making
requests for services through a defined  Keep your computer clean
Application Program Interface (API). In  Maintain your hard drive
addition, users can interact directly with the  Protect your computer from malware
operating system through a user interface,  Manage your files efficiently
such as a COMMAND-LINE INTERFACE  Avoid overheating your device
(CLI) or a GRAPHICAL USER INTERFACE  Keep your cords organized
(GUI).  Don’t overcharge your device
 Keep food and drinks away

WINDOWS 10
HOW TO CLEAN YOUR COMPUTER?
 Window’s is Microsoft’s flagship operating
system. 1. Dust your keyboard using compressed air
 Unified operating system that can run across 2. Wipe down your monitor
multiple platforms. 3. Get rid of your mouse’s dust and particles
 Windows-as-a-service strategy. 4. Clean your system thoroughly
 Windows is a Microsoft’s flagship operating 5. Power down or reboot your device regularly
system, the de facto standard for home and
business computers. Introduced in 1985, the HOW TO CONSERVE YOUR HARD DRIVE?
GUI-based OS has been released in many 1. Defragment the hard drive
versions since then. The user-friendly 2. Backup data
Windows 95 was largely responsible for the 3. Configure your startup
rapid development of personal computing. 4. Run disk cleanup
 Windows 10 is built to provide a unified 5. Install major computer updates
operating system that can run across multiple
platforms, such as PCs, tablets and
smartphones. It’s also designed to provide PC
users with a more traditional Windows
experience compared to Windows 8’s touch-
centric UI. Windows 10 marks the beginning of
Microsoft’s Windows-as-a-service strategy.
Introduction to Computing
slow to a crawl. To prevent this issue,
install extra RAM.
HOW TO REMOVE MALWARE?
 As a preliminary step, you should research
1. Update antivirus software the amount of RAM built into your specific
2. Change your passwords regularly type of computer and how much extra it
3. Check for firmware updates can take. This upgrade works better on
4. Complete signature updates desktops, which have bigger cases with
5. Consider parental controls more physical space for memory.
However, certain laptops do let you add
HOW TO MAINTAIN YOUR FILES? RAM.
1. Move similar files into folders 2. UPGRADE YOUR STORAGE DRIVE
2. Delete unused programs  If your current storage drive is nearly full
3. Clear out the Recycling Bin or if it is just too slow, upgrade it. If you
4. Remove temporary internet files have a traditional hard drive (HDD), this is
5. Transfer files to the cloud a good time to look into a solid state drive
(SSD). SSDs start up faster and are more
reliable and durable than HDDs. They also
COMPUTER UPGRADE produce less heat when they run, a big
plus if your computer fans are having
An UPGRADE is a new version of or addition to a trouble keeping up with your hard drive.
hardware or, more often, software product that is  Connect an external hard drive When
already installed or in use. (TechTarget) your computer runs out of disk space, it
HARDWARE UPGRADE: has no room to temporarily save and swap
data as you work. This means your
 Upgrade your memory machine may begin to slow down or start
 Upgrade your storage device crashing on a regular basis as room starts
 Upgrade your graphics card to run out. Plus, you won’t have any space
 Upgrade your processor left to save anything new. Plugging in an
 Upgrade your peripherals external hard drive can alleviate this
problem in minutes.
SOFTWARE UPGRADE:  To find the right one, you may have to
 Check for driver updates, software updates choose between portability and capacity. If
you really want to reduce those read and
write times, pass over the conventional
1. UPGRADE YOUR MEMORY hard disk drive (HDD), in favor of a solid
 If you’re having difficulty loading pages or state drive (SSD).
switching among applications, consider 3. UPGRADE YOUR GRAPHICS CARD
increasing or replacing your computer  If you’re an avid gamer and you’re having
memory (RAM). RAM is where your data is trouble with lag or freezing graphics,
stored while you’re using it. More memory consider upgrading your graphics card.
means you can store more data. Many Unless a computer is built specifically for
computer manufacturers put in the gaming, manufacturers will frequently put
minimum amount of memory, but there is in a low-end graphics card. If the rest of
usually room to add more memory your computer is functioning well, a
modules. graphics card upgrade can really improve
 RANDOM ACCESS MEMORY, or RAM, is your gaming experience.
your computer’s “thinking” space. It uses 4. UPGRADE YOUR PROCESSOR
this type of memory to hold data for open  Although upgrading your processor (CPU)
applications. When your RAM has too can improve the efficiency of your
much to do—think dozens of browser tabs, computer, it can be quite involved. You
way too many applications, or a huge need to make sure that your motherboard
video file—your computer’s speed can and memory are compatible with the new
Introduction to Computing
processor. Also, check that your current troubleshooting skills by gaining more experience.
cooling system will accommodate the You learn how and when to combine steps, or
upgraded CPU. skip steps, to reach a solution quickly. The
 To determine if a processor upgrade will troubleshooting process is a guideline that is
help your computer, there are a variety of modified to fit your needs.
third-party benchmark tests you can run.
DATA BACKUP  is a copy of the data on a
These tests will indicate if your CPU is
computer hard drive that is saved to another
underpowered.
storage device or to cloud storage.
 If you’re considering upgrading your
processor, you might want to get a new
system instead.
5. UPGRADE YOUR PERIPHERALS IDENTIFY THE PROBLEM
 Another way to give your system a boost  The first step in the troubleshooting process is
is to upgrade some of your peripherals. If to identify the problem. During this step,
you’re using an older monitor, a new one gather as much information as possible from
can improve graphics and readability in all the customer and from the computer.
applications.
 For gamers, a gaming mouse and ESTABLISH A THEORY OF PROBLEM CAUSE
keyboard can make a big difference in  The second step in the troubleshooting
your play. If you’re using a standard process is to establish a theory of probable
mouse and keyboard, even for occasional cause. First, create a list of the most common
gaming, upgrading to gaming-specific reasons for the error. Even if the customer
tools can enhance your play. thinks there is a major problem, start with the
 Invest in a bigger monitor obvious issues before moving to more
 Upgrade your keyboard and mouse complex diagnoses, as outlined here:
 Add extra ports (extension hub) 1. Check whether the device is powered off.
2. Determine whether the power switch for an
outlet is turned off.
COMPUTER TROUBLESHOOTING PROCESS 3. Check whether the surge protector is
STEPS turned off.
1. Identify the problem. 4. Ensure that there are no loose external
2. Establish a theory of probable cause. cable connections.
3. Test the theory to determine the cause. 5. Check whether there is a non-bootable
4. Establish a plan of action to resolve the disk in the designated boot drive.
problem and implement the solution. 6. Look for the incorrect boot order in the
5. Verify full system functionality and, if BIOS setup.
applicable, implement preventive measures. TEST THE THEORY TO DETERMINE THE
6. Document findings, actions, and outcomes. CAUSE
 You can determine an exact cause by testing
TROUBLESHOOTING  is a systematic process your theories of probable causes one at a
used to locate the cause of a fault in a computer time, starting with the quickest and easiest.
system and correct the relevant hardware and Some common steps to determine the cause
software issues. Approaching problem solving of the problem are as follows:
using a logical and methodical approach is 1. Ensure that the device is powered on.
essential to successful resolution. Although 2. Ensure that the power switch for an outlet
experience is very useful to problem solving, is turned on.
following a troubleshooting model will enhance 3. Ensure that the surge protector is turned
effectiveness and speed. Troubleshooting is a on.
skill that you refine over time. Each time you 4. Ensure that external cable connections are
solve a problem, you increase your secure.
Introduction to Computing
5. Ensure that the designated boot drive is the solution to the customer verbally and in
bootable. writing.
6. Verify the boot order in the BIOS setup.
ESTABLISH A PLAN OF ACTION TO
TROUBLESHOOTING COMMON HARDWARE
RESOLVE THE PROBLEM AND IMPLEMENT
PROBLEM
THE SOLUTION
PC COMMON PROBLEMS AND SOLUTIONS
 After you have determined the exact cause of
the problem, establish a plan of action to  Computer problems can be attributed to
resolve the problem and implement the hardware, software, networks, or some
solution. Sometimes quick procedures can combination of the three. You will resolve
correct the problem. If a quick procedure does some types of problems more often than
correct the problem, verify full system others.
functionality and, if applicable, implement  Some common hardware problems are as
preventive measures. If a quick procedure follows:
does not correct the problem, research the  STORAGE DEVICE  Storage device
problem further and then return to Step 2 to problems are often related to lose or
establish a new theory of the probable cause. incorrect cable connections, incorrect drive
and media formats, and incorrect jumper
VERIFY FULL FUNCTIONALITY AND, IF
and BIOS settings.
APPLICABLE, IMPLEMENT PREVENTIVE
MEASURES  MOTHERBOARD AND INTERNAL
COMPONENTS  Motherboard and
 After the repairs to the computer have been internal component problems are often
completed, continue the troubleshooting caused by incorrect or loose cables, failed
process by verifying full system functionality components, incorrect drivers, and
and implementing the preventive measures corrupted updates.
needed, as outlined here:  POWER SUPPLY  Power problems are
1. Reboot the computer. often caused by a faulty power supply,
2. Ensure that multiple applications work loose connections, and inadequate
properly. wattage.
3. Verify network and Internet connections.  CPU AND MEMORY  Processor and
4. Print a document from one application. memory problems are often caused by
5. Ensure that all attached devices work faulty installations, incorrect BIOS settings,
properly. inadequate cooling and ventilation, and
6. Ensure that no error messages are compatibility issues.
received.  DISPLAYS  Display problems are often
 Verifying full system functionality confirms that caused by incorrect settings, loose
you have solved the original problem and connections, and incorrect or corrupted
ensures that you have not created another drivers.
problem while repairing the computer.
Whenever possible, have the customer verify
the solution and system functionality.

DOCUMENT FINDINGS, ACTIONS, AND


OUTCOMES
 After the repairs to the computer have been
completed, finish the troubleshooting process
with the customer. Explain the problem and
Introduction to Computing
Week 5 identified with the different levels of programming
(low-level language, high-level language).
2 BROAD CATEGORIES OF SOFTWARE:
 Computer Software
 Types of Computer Software 1. SYSTEM SOFTWARE
 Different OS Implementations 2. APPLICATION SOFTWARE
 Microsoft Word

PROGRAMMING LANGUAGE
COMPUTER SOFTWARE
 is a collection of computer programs and related
data that provides the instructions for telling a
computer what to do and how to do it.
 Any set of instructions that guides the hardware
and tells it how to accomplish each task.
Humans are able to “communicate” with the
computer through computer software/programs. MOST POPULAR PROGRAMMING LANGUAGES AS
OF 2021:

COMPUTER SOFTWARE  is the non-physical part 1. Java Script


of a computer. It is a term used to describe the 2. Python
programs and documentation that play a part in a 3. Java
computer system’s operation. 4. PHP
5. C++
COMPUTER PROGRAMS  are a set of codes or 6. C# (C Sharp)
instructions which are usually designed and written by 7. Ruby
computer programmers using a specific programming 8. CSS
language. 9. TypeScript
10. C
11. Swift
OVERVIEW OF COMPUTER SOFTWARE 12. Objective – C
13. R
14. Scala
15. Go
16. Bash (Bourn-Again Shell)
17. PowerShell
18. Perl
19. Kotlin
20. Rust
21. HTML
LOW-LEVEL PROGRAMMING LANGUAGE 
Hardware/Processor-specific assembly languages and
machine code (binary).
HIGH-LEVEL PROGRAMMING LANGUAGE  using
the common English language to help make the code
 This graphic of the overview of computer software more understandable and to speed up the process of
explains three basic aspects of computer software writing and debugging programs. E.g. Python, Visual
which are system software, application software Basic, Java, C, C++.
and the language of computer. OBJECT-ORIENTED PROGRAMMING (OOP)  is a
 The computer only understands machine language computer programming model that organizes software
or binary language (series of 0s and 1s). To make design around data, or objects, rather than functions
it easier for humans to create programs, machine and logic. The most common type of programming
codes are made “more human” by making codes language used by programmers.
readable and similar to human language, that is
Introduction to Computing
SYSTEM SOFTWARE 2. COMPILER
 is a computer program (or a set of programs)
EXAMPLE OF SYSTEM SOFTWARE:
that transforms source code written in a
1. Operating System programming language (the source language)
2. Compilers into another computer language (the target
3. Interpreter language), with the latter often having a binary
4. Assemblers form known as object code.
3. INTERPRETER
 is a computer program that directly executes,
SYSTEM SOFTWARE i.e. performs, instructions written in a
programming or scripting language, without
 is computer software designed to operate the previously compiling them into a machine
computer hardware to provide basic functionality language program.
and to provide a platform for running application 4. ASSEMBLER
software. Refers to the operating system and all  is a program that takes basic computer
utility programs that manage computer resources instructions and converts them into a pattern
at a low level. of bits that the computer's processor can use
 The OS allows a person to interact with the to perform its basic operations. Some people
computer – from the hardware components and call these instructions assembler language
peripherals to all the installed software and files and others use the term assembly language.
stores on the computer. The interaction can be 5. UTILITIES
done by using the OS COMMAND LINE or with a  are programs that manage, repair, and
GRAPHICAL USER INTERFACE (GUI). optimize data on a computer. A basic set of
utilities is provided with every OS.

1. OPERATING SYSTEM
 is system software that manages computer APPLICATION SOFTWARE
hardware and software resources and
provides common services for computer  Consist of programs that are designed to perform
programs. The operating system is a specific tasks for end-users.
component of the system software in a  Allows end-users to accomplish one or more
computer system. Application programs specific (non-computer related) tasks.
usually require an operating system for them
to function. Examples include: Microsoft
Windows (XP, Vista, or 7), any flavor of Linux,
and Mac OS X (An apple version of UNIX).
The following is a list of some of the functions of
the operating system:

 Boot-up the computer


 Control the Hard Drives: this includes such
features as formatting as well as saving files
to and retrieving files from disk.
 Control the Input/Output Ports
 Control Input Devices such as keyboard,
mouse and scanner
 Control Output Devices such as the video
display and printer
 Provide the functionality for computers to be
linked in a network
 Provide the foundation for application software
to be launched
 Enable application software to access and use
the hardware
Introduction to Computing
Unit 4: Software

1. Computer Application Software


2. Types of Computer Software
3. Software Licensing
4. Types of Software License
5. Software Piracy

SOFTWARE
 Computer Software, or just Software, is a
collection of computer programs and related
data that provides the instructions for telling
a computer what to do and how to do it.
 Any set of instructions that guides the
hardware and tells it how to accomplish
each task.

SYSTEM SOFTWARE
 System software is computer software
designed to operate the computer hardware
to provide basic functionality and to provide PROGRAMMING SOFTWARE
a platform for running application software.
 Refers to the operating system and all utility  Programming software include tools in the
programs that manage computer resources form of programs or applications that
at a low level. software developers use to create, debug,
 The BIOS (Basic Input/Output System) gets maintain, or otherwise support other
the computer system started after you turn it programs and applications.
on and manages the data flow between the  The term usually refers to relatively simple
operating system and attached devices such programs such as compilers, debuggers,
as the hard disk, video adapter, keyboard, interpreters, linkers, and text editors.
mouse, and printer.
 The boot program loads the operating
system into the computer's main memory or
random access memory (RAM).
 System software also includes system
utilities, such as the disk defragmenter and
System Restore.
Introduction to Computing
EXAMPLES OF PROGRAMMING LANGUAGE: a document and making any changes
anywhere in the document.
 C
 This document can also be saved for
 C++ modification at a later time or to be opened
 C# on any other computer using the same word
 BASIC processor.
 JAVA
 Visual Basic FEATURES:
 Phyton  Insert text
 HTML  Delete text
 PHP  Cut and paste
 Copy
 Page size and margins
 Search and replace
 Print
EXAMPLES:
 Microsoft Word
 WordPro
 AppleWorks

SPREADSHEET
 Spreadsheet is a data file made up of rows
and columns that are used to sort data and
APPLICATION SOFTWARE
allow a user to manipulate and arrange data
 A program or group of programs designed easily, commonly numerical data.
for end users  What makes a spreadsheet software
 Allows end users to accomplish one or more program most unique is its ability to
specific (non-computer related) tasks. calculate values using mathematical
formulas and the data in the cells.
EXAMPLES OF COMPUTER APPLICATION
SOFTWARE: FEATURES:
 Word processor  Formulas
 Spreadsheet  Functions
 Presentation Software  Charts
 Database Management System  Cut/Copy/Paste with single cells or
 Desktop Publisher ranges of cells
 Graphic Editor  Cells formatting
 Web Browser  Cells merging
EXAMPLES:
WORD PROCESSOR  Microsoft Excel
 Word processor is a software program  Lotus 1-2-3
capable of creating, storing, and printing  Apple Numbers
documents.  OpenOffice Calc
 Unlike the standard typewriter, users using
word processors have the ability of creating
Introduction to Computing
PRESENTATION SOFTWARE DESKTOP PUBLISHING SOFTWARE
 A presentation program is a software  Used to produce high-quality printed
program that helps create a slideshow that documents suchas magazine, greeting card,
addresses a topic. posters, etc.
 Presentation programs are often used in  Allows you to use different typefaces,
businesses and schools for discussing a specify various margins and justifications,
topic or for teaching. and embed illustrations and graphs directly
into the text.
MAJOR FUNCTIONS:
EXAMPLES:
 an editor that allows text to be inserted
and formatted;  Adobe Indesign
 a method for inserting and manipulating  QuarkXpress
graphic images; and  MS Publisher
 a slide-show system to display the
content.
WEB BROWSER
FEATURES:
 Web browser, a software application used to
 Insert Slide
locate and display Web pages.
 Deletion of Inserted slides
 Allows cut and paste slides in any EXAMPLES:
order.
 Internet Explore (IE)
 Allows duplication content or slide
 Mozilla Firefox
 Allows you to display the presentation
 Opera
designed in a slide show system.
 Allows animations and/or sounds
manipulations on objects in the slide.
GRAPHICS SOFTWARE
EXAMPLE:
 Graphics software or image editing software
 Microsoft PowerPoint is a program or collection of programs that
 Adobe Persuasion enable a person to manipulate visual images
 Hypercard on a computer.
 OpenOffice Impress CATEGORIES OF COMPUTER GRAPHICS:
 Scala Multimedia
 RASTER GRAPHICS EDITOR / BITMAP
GRAPHICS EDITOR
DATABASE MANAGEMENT SYSTEM  Is a computer program that allows
(DBMS) SOFTWARE users to paint and edit pictures
interactively on the computer screen
 A program that controls the organization, and save them in one of many
storage, management, and retrieval of data popular “bitmap” or “raster” formats.
in a database.
 Users can create tables, queries, forms and FEATURES:
reports. o Select a region for editing
EXAMPLE: o Draw lines with brushes of
 Microsoft Access different color, size, shape and
 Oracle Database pressure
 MySQL o Add typed letters in different font
 FoxPro styles
Introduction to Computing
o Apply various filters for effects  Bookkeeping
o Convert between various image EXAMPLES:
formats
 Microsoft Money
EXAMPLES:  MYOB
 USB
o Adobe Photoshop
 SAGE
o PaintShop Pro
o iPhoto
o GIMP
OTHER EXAMPLES OF SOFTWARE
1. Computer Aided Design (CAD)
 VECTOR GRAPHICS 2. Video Editor
 Also known as drawing software. 3. Sound Editor
 A computer program that allows users 4. Video Games
to compose and edit vector graphics 5. Educational Software
images interactively on a computer. 6. Email Client
Vector editors are often better for 7. Electronic Media
page layout, typography, logos,
sharp-edged artistic illustrations (e.g.
cartoons, clip art, complex geometric SOFTWARE LICENSING
patterns), technical illustrations,  Is a legal instrument (by way of contract law)
diagramming and flowcharting. governing the usage or redistribution of
EXAMPLES: software.
 Allowing an individual or group to use a
o Adobe Illustrator piece of software.
o Macromedia Freehand  Nearly all applications are licensed.
o Xara Xtreme  Some are based on the number machines
o Inkscape on which the licensed program can run
whereas others are based on the number of
users that can use the program.
ACCOUNTING SOFTWARE
 Accounting software is an application
TYPES OF SOFTWARE LICENSE
software that records & processes
accounting transactions within functional 1. REGISTERWARE
modules such as accounts payable,  Refers to computer software which
accounts receivable, payroll, and trial requires the user to give personal
balance. information through registration in order
 It functions as an accounting information to download or use the program.
system. 2. SHAREWARE/DEMOWARE
 Refers to copyrighted commercial
FEATURES:
software that is distributed without
 Accounts receivable payment on a trial basis and is limited by
 Accounts payable any combination of functionality,
 General ledger availability, or convenience.
 Billing 3. FREEWARE
 Stock/inventory  Computer software that is available for
use with no cost or for an optional fee.
 Purchase order
 Sales order
Introduction to Computing
 Freeware is different from shareware,
where the user is obliged to pay.

4. OPEN SOURCE SOFTWARE (OSS) TYPES OF SOFTWARE PIRACY


 OSS is also a free software.
 OSS can be defined as computer  COUNTERFEIT SOFTWARE
software for which the human-readable  A type of software piracy that occurs
source code is made available under a when fake copies of software are
copyright license (or arrangement such produced using a CD burner to copy the
as the public domain) that meets the software
Open Source Definition.  Counterfeit software is usually sold at
 This permits users to use, change, and prices well below that of the retail price
improve the software, and to redistribute of the legitimate software
it in modified or unmodified form.  OEM UNBUNDLING
5. ABANDONWARE  Original Equipment Manufacturer (OEM)
 It refers to software that is no longer Unbundling is a type of software piracy
available for purchase or that is at least that occurs when OEM-packaged
a certain amount of years old. software is separated from the hardware
it originally came bundled with, at the
OEM or retail level of sale.
LICENSE KEY  SOFTLIFTING
 A type of software piracy that occurs
 A software license key is a pattern of when users share their software with
numbers and/or letters provided to licensed other users who are not authorized to
users of a software program. have access by the End-User License
 License keys are typically created and Agreement (EULA).
delivered via a license generator once a  The most common type of softlifting
software user has paid for the software and occurs when a person does legitimately
has agreed to the conditions of use and purchase software but installs it onto
distribution as legally specified in the multiple computers which is a violation of
software license. the licensing agreement.
 HARD DISK LOADING
 A type of software piracy that occurs
SOFTWARE PIRACY when hardware dealers install an
 The unauthorized copying of software. unauthorized copy of commercial
 Refers to ways of obtaining software without software onto a computer system.
the permission of the software holder.  In many cases consumers will not
receive any manuals or original CD of
the software but the hardware dealer
may charge for the illegal software in the
total system purchase price.
 INTERNET SOFTWARE PIRACY
 A type of software piracy that occurs
when software, which is illegally
obtained through Internet channels,
usually through peer-to-peer file sharing
systems or downloaded from pirate Web
sites that make software available for
download for free or in exchange for
users who uploaded software.
Introduction to Computing
Introduction to Computing
History of Computer (Group 1)  Invented by Charles Babbage (Father of
Computer) in 1882 and 1834.
Definition of Computer  It is the first mechanical computer.
 A computer is an electronic machine that accepts 10. First computer Programmer
information(Data), process it according to specific  In 1840, Augusta Ada Byron suggested to
instructions, and provides the results as new Babbage the he use the binary system.
information.  She writes programs for the analytical engine.
11. Scheutzian Calculation Engine
 Invented by Per Georg Scheutz in 1843.
Earliest Computer  The first printing calculator.
 Originally calculations were computed by humans, 12. Tabulating Machine
whose job title was computers.  Invented by Herman Hollerith in 1890.
 To assist in summarizing information and
 The first use of the word "computer" was recorded accounting.
in 1613. 13. Harvard Mark 1
 Also known as IBM Automatic Sequence
Controlled Calculator (ASCC).
1. Tally Sticks
 Invented by Howard H. Aiken in 1943.
 A tally stick was an ancient memory aid  The first electro-mechanical computer.
device to record and document numbers, 14. Z1
quantities, or even messages.  The first programmable computer.
2. Abacus  Created by Conrad Zuse in Germany from
1936 to 1938.
 An abacus is a mechanical device used to aid 15. Atanasoff-Berry Computer (ABC)
an individual in performing mathematical  It was the first electronic digital computing
calculations. device.
 Invented in Babylonia in 2400 B.C.  Invented by Professor John Atanasoff and
graduated student Clifford Berry at Iowa State
 To perform basic arithmetic operations.
University between 1939 and 1942.
3. Napier’s Bones 16. Electronic Numerical Integration and Computer
 Invented by John Napier's in 1614. (ENIAC)
 The first electronic general purpose computer.
 Allowed the operator to multiply, divide, and  Developed by John Presper Eckert and John
calculate square and cube roots. W. Mauchly in 1946.
4. Slide Rule 17. Universal Automatic Computer 1 (UNIVAC 1)
 Invented by William Oughtred in 1622.  Designed by J. Presper Eckert and John
Mauchly.
 Used primarily for multiplication, division,  The first commercial computer.
roots, logarithm, and trigonometry. 18. Electronic Discrete Variable Automatic Computer
5. Pascaline (EDVAC)
 The first rage program computer.
 Invented by Blaise Pascal in 1642.  Designed by Von Neumann in 1952.
 It was its limitation to addition and subtraction. 19. Osborne 1
6. Stepped Reckoner  The first portable computer.
 Released in 1981 by the Osborne Computer
 Invented by Gottfried Wilhelm Leibniz in 1672. Corporation.
 The machine that can add, subtract, multiply, 20. The First Computer Company
and divide automatically.  Electronic Controls Company founded in 1949
by J. Presper Eckert and John Mauchly.
7. Jacquard Loom
 Mechanical Loom that invented by Joseph-
Marie Jacquard in 1881.
 It’s an automatic loom controlled by punched
cards.
8. Arithmometer
 Mechanical calculator invented by Thomas de
Colmar in 1820.
 Could perform 4 basic mathematical functions.
9. Difference Engine and Analytical Engine
 An automatic, mechanical calculator designed
to tabulate polynomial function.
Introduction to Computing
Anatomy of Computer (Group 2) 7. Sound Card
 A sound card is an internal expansion card
that provides input and output of audio signals
Computer to and from a computer under the control of
computer programs. The term sound card is
 A computer is a machine or device that performs also applied to external audio interfaces used
processes, calculations and operations based on for professional audio applications.
instructions provided by a software or hardware 8. Floppy Disk
program. It has the ability to accept data (input),  The floppy disk drive, also known as diskette,
process it, and then produce outputs. is a removable magnetic storage medium that
allows recording of data.
9. Hard Disk Drive
Anatomy of Computer  Hard disk drive is a data storage device that
stores and retrieves digital data using
1. Power Supply
magnetic storage with one or more rigid
 A power supply is a hardware component that
rapidly rotating platters coated with magnetic
supplies power to an electrical device. It
material.
receives power from an electrical outlet and
10. Computer Fan
converts the current from AC (alternating
 A fan is a hardware device that keeps the
current) to DC (direct current), which is what
overall computer or a computer device cool by
the computer requires.
circulating air to or from the computer or
2. Motherboard
component.
 The motherboard is the backbone that ties the
computer's components together at one spot
and allows them to talk to each other. Without
it, none of the computer pieces, such as the Computer Devices (Input Devices) (Group 3)
CPU, GPU, or hard drive, could interact. Total
motherboard functionality is necessary for a
computer to work well. Input Devices
3. CPU
1. Keyboard
 The computer's central processing unit (CPU)
 A keyboard is a peripheral device that enables
is the portion of a computer that retrieves and
a user to input text into a computer or any
executes instructions. The CPU is essentially
other electronic machinery.
the brain of a CAD system. It consists of an
 Keyboards are also used to do commands,
arithmetic and logic unit (ALU), a control unit,
shortcuts and control specific movements
and various registers. The CPU is often simply
 This device is patterned after its predecessor,
referred to as the processor.
the typewriter, from which the keyboard
4. Video Card
inherited its layout, although the keys or
 The video card is an expansion card that
letters are arranged to function as electronic
allows the computer to send graphical
switches.
information to a video display device such as
2. Pointing Devices
a monitor, TV, or projector.
 A pointing device is a human interface device
5. RAM
that allows a user to input spatial data to a
 Random Access Memory (RAM) is used to
computer.
store information that needs to be used
 The major pointing device is the mouse for the
quickly. This means that opening many
desktop computer and the touchpad for the
programs, running various processes or
laptop, although many road warriors bring
accessing multiple files simultaneously is
along a mouse. Pointing sticks are available
likely to use a lot of RAM. Particularly
on some laptops, and a small number of users
complexed programs like games or design
prefer trackballs over the mouse. See mouse,
software will use most RAM.
touchpad, trackball and pointing stick.
6. CD-ROM
3. Pick Devices
 CD-ROM (Compact Disc, read-only-memory)
 Pick devices are used for providing input to
is an adaptation of the CD that is designed to
the computer by pointing to a location on the
store computer data in the form of text and
computer monitor. Light pen and touch screen
graphics, as well as hi-fi stereo sound.
are some common pick devices
Introduction to Computing
 Light Pens can be used as input coordinate  A gamepad, also sometimes called joypad,
positions by providing necessary refers to an input device used for gaming
arrangements. If background color or purposes. It is a video game controller that
intensity, a light pen can be used as a locator. can be held with both hands and has multiple
It is used as a standard pick device with many buttons on it to be pressed by the thumbs
graphics system. It can be used as stroke  A game controller is an input device that
input devices. tracks the buttons you press on the control
 A touch screen is an electronic display screen and relays the data to the console. They
that is also an input device. A user interacts typically use a mixture of small joysticks and
with the computer, tablet, smartphone or buttons to capture your input, although
touch-controlled appliance by using hand depending on the device game controllers can
gestures and fingertip movements to tap vary a lot.
pictures, moving elements or type words on  A gamepad is the primary peripheral device
the screen. The screens are pressure- used on console gaming systems, like the
sensitive and can be used or manipulated Xbox, PlayStation, and Nintendo platforms.
using fingers or a stylus.
4. Audio Input
 Two types of Audio Input Devices: Computer Devices (Output Devices) (Group 4)
o MICROPHONE  is used to input a
person's voice or external analog
sound into the Computer. It can also be Output Devices
categorized as Audio signal capturing
or generating device. And it can allow a 1. Monitor
user to send audio info to a computer  A monitor is like a face to the computer by
for processing, recording, or carrying which we can interact with the computer.
out commands.  A monitor is an output device. A computer
o SOUND CARD  translates analog monitor is an electronic device that shows the
audio signals from microphone into picture for computer and took often similarly to
signal codes that the computer can television but they are actually different.
store and process. Sound card also 2. Printer
translate back the digital sound into  A printer is a hardware output device that is
analog signals that can be sent to the used to generate hard copy and print any
speakers. document. A document can be of any type
5. Video Input such as a text file, image, or the combination
o VIDEO CAMERA- a camera that records of both. It accepts input command by users on
moving pictures and often sound on a a computer or on other devices to print the
videotape. documents. For example, if you have to
o DIGITAL CAMERA- is a hardware device that submit a project report at your college, you
takes photographs and stores the image as need to create a soft copy of your report and
data on a memory card. print it with the help of the printer.
6. Optical Input 3. Project
 Optical scanning devices read text or graphics  A projector or image projector is an optical
and convert them into digital input for your device that projects an image (or moving
computer. Thus, optical scanning enables the images) onto a surface, commonly a
direct entry of data from source documents projection screen. Most projectors create an
into a computer system image by shining a light through a small
 A scanner is a digital device that converts transparent lens, but some newer types of
films, documents and photographic prints to projectors can project the image directly, by
digital images. It scans documents, which can using lasers.
be sent to a computer, printer, flash drive or  A projector is an output device that takes
email address. images generated by a computer or Blu-ray
 A barcode reader, also called a price scanner player and reproduce them by projection onto
or point-of-sale (POS) scanner, is a hand-held a screen, wall, or another surface. In most
or stationary input device used to capture and cases, the surface projected onto is large, flat,
read information contained in a bar code. and lightly colored. For example, you could
7. Gamepad Optical Input use a projector to show a presentation on a
large screen so that everyone in the room can
Introduction to Computing
see it. Projectors can produce either still saving money on travel expenditures. They
(slides) or moving images (videos). A can also help with things like online classes
projector is often about the size of a toaster and business or online job interviews.
and weighs only a few pounds.  allow for face-to-face conversation online,
4. Plotter such as in an online class or during a job
 A plotter is a printer that uses one or more interview
automated pens to start making line drawings
on paper using computer commands. A
plotter, apart from a printer, can draw constant
point-to-point lines directly from vector graphic
files or commands. Components of Computer System Unit (Group 5)
Types of Plotters:
 Drum Plotters  The drum plotter is a
specialized output device, as its name Parts of System Unit
suggests. This device operates by moving a
1. Power Supply
pen along a single axis path while moving
2. Microchip
paper along a cylindrical drum. The drum
3. Heatsink and Fan (HSF)
usually moves the paper to the right and left,
4. Video Card
while the pen or pens draw up and down. You
5. Modem Card
can have different colors if you use more than
6. Sound Card
one pen.
7. CD / DVD Drive
 Flat Bed Plotters  Flatbed plotters are 8. Hard Disk Drive
output devices whose name also suggests 9. Motherboard
what they do. They work by placing paper on 10. Power Cord
a level surface and moving pens to draw the 11. Ribbon Cable
image. The pen itself could be connected to
an arm, allowing it to move freely across the
paper. They do not make use of conventional
printing heads, nozzles, or ink cartridges. The Storage Devices (Group 6)
bed is a flat vacuum bed or table designed to
hold the paper still. Flatbed plotters are
available in larger sizes than drum plotters. Storage Device
 Ink Jet Plotters  These inkjet plotters usually  Storage device is a sort of hardware, which is also
print in three or four colors. Three-color inkjet identified as storage, digital storage, storage
printers use cyan, magenta, and yellow inks to medium, or storage media that can collect
create darker shades like black. information like images, video, audio, etc either
5. GPS tentatively or permanently.
 GPS, in full Global Positioning System, space-  It is also available in different form factors; for
based radio-navigation system that example, a computer device comprises different
broadcasts highly accurate navigation pulses storage media such as RAM, hard disk, cache.
to users on or near Earth. In the United They also possess optical disk drives and
States' Navstar GPS, 24 main satellites in 6 externally connected USB drives.
orbits circle Earth every 12 hours.
6. Speaker
 Speaker (commonly referred to as a speaker
Computer Storage Types:
or speaker driver) is an electroacoustic
transducer, that is, a device that converts an 1. Primary Storage
electrical audio signal into a corresponding  Is directly or indirectly related to the central
sound. processing unit (CPU) and the CPU
7. Web Cam continuously reads instructions saved there
 This is intended to record or stream to a and performs them as and when needed.
computer or network.  Primary storage involves only internal
 They are most commonly used in video memory. The RAM (random access memory)
telephony, livestreaming and social media, and cache memory are examples of primary
and security. storage devices.
 Good webcams may help increase workplace 2. Secondary Storage
communication and teamwork while also
Introduction to Computing
 Is devices that are not directly accessible by considered a potential replacement for hard
the CPU. The input and output channels are disk drives (HDDs) in computing systems, but
employed to connect such storage devices to their lack of growth in capacity compared to
the computer and transfer the desired data as both HDDs and later flash-based solid-state
they are mainly external. drives (SSDs) has relegated optical storage
 The examples of secondary storage are hard use mostly to long-term archiving and data
disk, USB drives, optical disk drives, floppy backup. Although optical media is more
disks, etc. durable and less vulnerable to environmental
conditions than tape, HDDs and SSDs, optical
discs are slower than the typical HDD and
3. Tertiary Memory significantly slower than the SSD and offer
 This type of storage typically includes a lower storage capacities than either. Blu-ray
robotic mechanism that will mount/insert and disks are currently the fastest optical media on
dismount removable mass storage media into the market and provide much more capacity
a storage device. this kind of storage is than CDs and DVDs, but they still lag behind
usually not considered to be necessary and is HDDs and SSDs.
commonly not a part of personal computers.  Compact Disk (CD)
 Magnetic Storage Devices  Compact disk (CD). The CD represents the
 Any storage medium that utilizes magnetic first generation of commercial optical storage.
patterns to represent information is After its introduction, it quickly replaced both
considered magnetic media. Good examples vinyl records and cassette tapes as the audio
of a magnetic media and magnetic storage is medium of choice. Originally, CDs were
a tape drive, floppy diskette, and hard drive. available only as prerecorded read-only disks,
 Floppy Disk but it wasn't long before they became
 Alternatively referred to as a floppy or floppy available as recordable discs and rewritable
disk, a floppy diskette is a storage medium discs that could be used for data storage. The
capable of holding electronic data, like a CD can hold up to up 700 megabytes (MBs) of
computer file. The floppy diskette was created data.
in 1967 by IBM as an alternative to buying  Digital Versatile Disk (DVD)
hard drives, which were extremely expensive  Digital versatile disc (DVD). Also referred to
at the time. The original floppy disk was floppy as the digital video disc, the DVD started out
and flimsy in texture. During the evolution of as a read-only medium similar to CDs but with
the floppy disk, they went from 80 kilobytes of the ability to hold enough data to store a full-
storage up to 2880 kilobytes of storage (2.88 length movie. A single-layer DVD can hold 4.7
megabytes). The most known floppy drives gigabytes (GB) of data, and a double-layer
are the 5 1/4-inch 720 kilobyte disk and the 3 disc can hold 8.5 GB. Not long after DVDs
1/2-inch 1.44 megabyte disk. were introduced, recordable and rewritable
 Hard Disk discs became available for data storage.
 Hard Disk, also called Hard Disk Drive (HDD),  Blu-Ray
is a non-volatile memory hardware device.  The Blu-ray disk has emerged as clear leader
Hard disk work is to permanently store and in today's optical storage market. Unlike CDs
retrieve computer data. They are called non- and DVDs, which use a red laser to read and
volatile device, which can store any type of write data, a Blu-ray disk uses a blue laser,
data in the computer for a long time. That is, which dramatically increases capacities and
the computer keeps the data safe even after data transfer rates over CDs and DVDs.
power off. Hard Disk is also called Secondary Today's Blu-ray discs can store up to 128 GB
Storage Device. It exists inside a computer of data and are available as read-only disks
case (CPU) and is connected to the computer that can hold prerecorded high-definition
motherboard using data cables (PATA, SCSI, feature films as well as recordable and
SATA). rewritable disks for data storage.
 Optical Storage Device  Flash Storage Devices
 Optical storage is any storage type in which  Is a solid-state technology that uses flash
data is written and read with a laser. Typically, memory chips for storing data.
data is written to optical media such as  Memory Card
compact discs (CDs) and digital versatile  Is a digital information storage device that
discs (DVDs). At one time, optical discs were uses electronic data.
Introduction to Computing
 USB Flash Drive  used in places like institutes or departments
 Sometimes referred to as a USB stick, a USB for different work (e.g.: billing, accounting,
thumb drive is a plug-and-play portable inventory management)
storage device that employs flash memory  it is smaller than a mainframe computer but
and is small enough to hang from a keychain. larger in comparison to the microcomputer
 SD Card 4. Workstation
 A Secure Digital (SD) card is a small flash  designed for technical or scientific applications
memory card made for high-capacity storage  consists of a fast microprocessor, with a large
and a variety of portable devices, including GPS amount of RAM and a high-speed graphic
navigation systems, cell phones, e-books, adapter
PDAs, smartphones, digital cameras, music  a single-user computer
players, digital video camcorders, and personal  used to perform a specific task with great
computers. accuracy
Types of Computer (Group 8)

5. Microcomputer
 a general-purpose computer and designed for
Computer
individual use.
 A computer is a device that transforms data into  consists of a microprocessor as a central
meaningful information. processing unit (CPU), memory, input unit,
 It processes the input according to the set of and output unit.
instructions provided to it by the user and gives the  suitable for personal work (e.g.: assignments,
desired output. watching movies, office work)
 Computers are of various types and they can be  e.g.: laptops and desktop computers
categorized in two ways the basis of size and the Classified into two:
basis of data handling capabilities.  Desktop PCs  sits on desks, rarely
moved, large and bulky.
 Portable PCs  can be moved from place
Based on Size: to place; weight varies; widely used by
students, scientists, and reporters
1. Supercomputer
 biggest and fastest computers (in terms of
speed of processing data)
Based on Capabilities:
 these are designed such that they can
process a huge amount of data because of 1. Analog Computer
thousands of interconnected processors in  practically designed for analogue data
supercomputers. (e.g.: processing a huge  Analogue data – continuous data that
amount of data in a second) changes continuously and cannot have
2. Mainframe Computer discrete values
 it is designed in such a way that it can support  used where we don’t need an approximate or
hundreds or thousands of users at the same exact value (e.g.: speed, temperature,
time. pressure, etc.)
 Known as enterprise servers  can directly accept the data from the
 supports multiple programs simultaneously. measuring device without first converting it
 They can execute different processes into numbers and codes
simultaneously  measures the continuous changes in physical
 Ideal for big organizations like banking, quantity
telecom sectors, etc. which process a high  gives output as a reading on a dial or scale
volume of data in general  e.g.: speedometer, mercury thermometer, etc.
3. Minicomputer 2. Digital Computer
 a medium size multiprocessing computer  designed so it can easily perform calculations
 also called the minis and logical operations at a high speed
 in this type of computer, there are two or more  takes raw data as an input and processes it
processors with programs stored in its memory to produce
 this supports 4 to 200 users at one time the final output
 it only understands binary input (0 and 1)
Introduction to Computing
 e.g.: modern computers, laptops, desktops,
smartphones
3. Hybrid Computer
 combination of two analogue and digital
computers
 fast like analogue computer and have memory
and accuracy like a digital computer
 has the ability to process both continuous and
discrete data
 it accepts analogue signals as input and then
it converts them into digital form before
processing the input data
 widely used in specialized applications where
both analogue and digital data is required to
be processed.

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