Digital self is a mask we put on in the digital world to present ourselves. Spending too much time online can affect one's personality and there may be differences between one's online and real selves. Self-presentation online involves selective presentation and impression management to convey information about oneself. There are multiple aspects of self, including the actual, ideal, and ought selves. Interacting online has impacted how people construct their identity both in the real world and digitally. The boundaries between offline and online selves have blurred as people are more connected digitally.
Digital self is a mask we put on in the digital world to present ourselves. Spending too much time online can affect one's personality and there may be differences between one's online and real selves. Self-presentation online involves selective presentation and impression management to convey information about oneself. There are multiple aspects of self, including the actual, ideal, and ought selves. Interacting online has impacted how people construct their identity both in the real world and digitally. The boundaries between offline and online selves have blurred as people are more connected digitally.
Digital self is a mask we put on in the digital world to present ourselves. Spending too much time online can affect one's personality and there may be differences between one's online and real selves. Self-presentation online involves selective presentation and impression management to convey information about oneself. There are multiple aspects of self, including the actual, ideal, and ought selves. Interacting online has impacted how people construct their identity both in the real world and digitally. The boundaries between offline and online selves have blurred as people are more connected digitally.
Quick Survey Questions to Ponder • Does spending too much time online would affect personality?
• Is there a big difference between self
online and the real self? Self and other in the Cyberspace Digital Self Digital self is a mask we put on to Objects that one’s possess can draw in the innovative world. truly extend the self, as when an With the digital technologies such instrument or weapon enables us as web pages, online games, to get things done of which we virtual worlds, social media, would somehow or another be smart phones, Internet , self unable. Belonging can likewise extension is extensive. emblematically extend self Self and other in the Cyberspace According to Sarte He explained that the reason we want to have something is to enlarge our sense of self and that the only way we can know who we are is by observing what we have. Digital Dimension Self Possession Dematerialization Attachment to and singularization of virtual possessions; almost, but not quite the same Re-embodiment Avatars affect offline self; Attachment to avatars multiplicity of selves Sharing Self revelation; loss of Aggregate possessions; control sense of shared place online Co-construction of self Affirmation of self; building aggregate extended self; “Attachment to Virtual Possessions in Videogames” Distributed memory Narratives of self Digital clutter; digital cues to sense of past Selective Presentation and Impression Management Self-presentation is behavior that attempts to convey some information about oneself or some image of oneself to other people. These behaviors are activated by the evaluative presence of other people and by others' knowledge of one's behavior Two Types of Self-Presentation 1. Pleasing the audience – This type of self- presentation which try to match self to the audience's expectations and preferences.
2. Self-construction – This type of self-
presentation tries to match oneself to one's own ideal self. The expression of the audience-pleasing motive varies across situations Multiple Aspects of the Self
Higgins (1987) argues that 1. Actual self – this refers to the
there are three domains of the attributes an individual possesses. self: the actual self, the ideal 2. Ideal self – this refers to the self and the ought self. attributes an individual would ideally possess. 3. Ought self – this refers to the attributes an individual ought to possess. Impact of Online Interaction on Self Computer-mediated communication encompasses human communication involving several exchange through various platforms such as text, audio, and/or video messages.
A CMC interaction occurs through various types
of networking technology and software, including email, Internet Relay Chat (IRC), instant messaging (IM), Usenet and mailing list servers. Impact of Online Interaction on Self An interesting discussion can stem from a comparison of how we construct our identity in the “real world” versus how we construct it in the online world. Boundaries of Self Online The line between offline and online self has become blurred.
Since people nowadays are becoming more
connected digitally, self-identity is becoming more fashioned in transmedia paradigm.
In the present culture of constant connectivity, the
Internet is coordinated into our lives with the end goal that the experience of being on the web is subjectively not quite the same as before. Boundaries of the Self online Personal Boundaries are the set of guidelines, rules or limits that a person creates to identify reasonable, safe and permissible ways people to behave towards then and how they respond in case someone breaks these rules or overstep the limits.