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FS 2 Ep 13 1
FS 2 Ep 13 1
FS2
Utilizing Applications (Apps) for Teaching and Learning
BSED SCIENCES
FIELD STUDY
THE K TO 12 GRADING SYSTEM
FS 2
Participation and
Teaching Assistantship
Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
Utilizing
Applications (Apps) for
Teaching and Learning
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
An app, (a shorter way of saying application) is a kind of software which can be installed
in various gadgets – a desktop, laptop, smartphone, and tablet. There are thousands of apps,
each with specific functions. A wide range of functions among others includes, ordering food,
getting a ride, getting a date, doing a bank transaction and even praying and meditating. Now,
there are those that are directly useful for teaching and learning which can be referred to as
educational apps. Whether the class is face-to-face, blended, or fully online, a vast number of
apps can truly enhance the teaching-learning process.
The judicious use of apps can make the teaching-learning process more effective,
efficient, and equally important, more fun and satisfying for both the teacher and the students.
The teacher can use apps in the different stages of planning, preparation, implementation and
assessment. Teachers use apps to prepare high-impact presentations that help them deliver
content. Teachers also use apps to motivate students to participate, resulting in greater and
more enjoyable engagement. Apps are also used to assess, document and report performance
and achievement.
Your task in this episode is to demonstrate your skills in choosing and using
appropriate applications, enhancing both the delivery of content and the learning and
mastery of students. You will accomplish this as you participate and assist in your resource
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
Explore!
You can use the links to access the Pedagogy Wheel for both Android or Apple apps.
Once you open PDF, you will see that all the apps are already linked. You can readily explore by
clicking on the icons. For Android, they connect to the Google Play site. For Apple iOS they
connect to the web pages and will open your iTunes.
https://designingoutcomes.com/assets/PadWheelV5/PW_ENG_V5.0_Android_SCREEN.pdf
https://designingoutcomes.com/assets/PadWheelV5/PW_ENG_V5.0_Apple_iOS_SCREEN.pdf
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
How does this connect with what you know about selecting apps?
Notice
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
Analyze
Reflect
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
3. What can I do to learn more about and practice the use of educational apps?
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This part allows you to synthesize or put together what you noticed, analyzed, and reflected on
to come up with a possible topic to explore for an action research.
OBSERVE
1. What problematic situation/ challenges/ area of improvement prevailed in using apps?
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List at least three sources that you have read about this problem/ challenge/area of
improvement
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
FS2
Selecting Non – digital or Conventional Resources and Instructional
Materials
Episode 13
Work on my Artifacts