1. The document provides rules for surprise and movement in combat, listing different movement rates depending on the type of movement and modifiers for different conditions. It also provides rules for wrestling maneuvers like bear hugs, arm locks, and trips.
2. Combatants roll 1d10 modified by various factors like stealth, lighting conditions, and dexterity to determine if one side surprises the other. Those surprised get no attacks that round while those not surprised get a free attack round.
3. Different wrestling maneuvers like bear hugs, headlocks, and throws are listed with a percentage chance to knock out the opponent from damage or being stunned depending on the maneuver and damage roll.
1. The document provides rules for surprise and movement in combat, listing different movement rates depending on the type of movement and modifiers for different conditions. It also provides rules for wrestling maneuvers like bear hugs, arm locks, and trips.
2. Combatants roll 1d10 modified by various factors like stealth, lighting conditions, and dexterity to determine if one side surprises the other. Those surprised get no attacks that round while those not surprised get a free attack round.
3. Different wrestling maneuvers like bear hugs, headlocks, and throws are listed with a percentage chance to knock out the opponent from damage or being stunned depending on the maneuver and damage roll.
1. The document provides rules for surprise and movement in combat, listing different movement rates depending on the type of movement and modifiers for different conditions. It also provides rules for wrestling maneuvers like bear hugs, arm locks, and trips.
2. Combatants roll 1d10 modified by various factors like stealth, lighting conditions, and dexterity to determine if one side surprises the other. Those surprised get no attacks that round while those not surprised get a free attack round.
3. Different wrestling maneuvers like bear hugs, headlocks, and throws are listed with a percentage chance to knock out the opponent from damage or being stunned depending on the maneuver and damage roll.
Each side rolls 1d10 modified as below 5ft 60ft close and attack 1,2,3 and the roller is surprised 5ft 60ft while firing missiles (fire at ½ ROF) Modifiers 10ft 120ft move They are We are 10ft 120ft flee (opponent attack of opportunity -2 Silenced -4 In darkness 15ft 180ft charge and attack Charging -2 Invisible -2 Fleeing or Panicked Attacker (+2 AT bonus / -2 Init penalty -1 to -3 Camouflaged -1 In poor light -Dex. AC adj. and +1 AC penalty) +2 Odorous +2 Anticipating attack 300ft Shortbow medium range +1 every 10 creatures suspicious 630ft Longbow max range +N Dex reaction adj. 3000ft See stationary figure clear day Conditions -2 Heavy fog -1 Rainy +2 Extremely still Wrestling 4500ft See moving figure clear day %KO Punch Dmg Roll Effect 20 Bear hug* 10 Haymaker 2 20 19 Arm twist Those not surprised get a free round of attack 1 Wild swing 0 19 18 Kick 3 Rabbit punch with AT+1 (but no spell casting) 1 18 17 Trip Those surprised, no attack + lose Dex AC bonus 16 Elbow smash Punching 5 2 Kidney punch Glancing blow 1 1 17 16 15 Arm lock* 6 Jab Lookup attacker armor modifier 14 Leg twist Roll to hit 2 15 Lookup result 8 Uppercut 1 14 (-1 Studded Leather)(-2 Chain, ring, scale) 13 Leg lock 9 Hook 2 13 (-5 Banded, splint, plate) (-8 Field / -10 Full) 12 Throw w/ mod. die roll 5 Kidney punch 1 12 Roll to hit, lookup result with modified die roll 11 Gouge Apply HP dmg 10 Hook 2 11 10 Elbow smash (75% is temporary) 3 Glancing blow Apply 1 HP damage (+Str bonus if desired) 1 10 9 Leg lock* 10 Combination Multi-round holds increase 1HP/R 8 Headlock* Pull punch: 0 HP 1 9 Roll KO% : 9 Uppercut 1 8 7 Throw Overbearing 6 Gouge stunned 1d10 R 10 8 Combination Jab 2 2 7 6 Roll to hit (size difference +4/degree) 5 Kick attackers get AT+4 3 Glancing blow 1 5 4 Arm lock* -2 for every leg over 2 legs 5 Rabbit punch 2 4 3 Gouge 12 Hook multiple overbearers see pg 98 2 3 2 Headlock* 15 Uppercut 2 2 Success, target is pulled down 1 Leg twist 2 Wild swing 0 1 2nd round success, target is pinned <1 Bearhug* 25 Haymaker 2 <1