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Ò¿³»æ Jimjar

Companion ο½»æ Svirfneblin spy Ù»²¼»®æ male ß¹»æ


Ø»·¹¸¬æ 3 ft É»·¹¸¬æ 90 æ Small

2
10 0 0 16 п­­·ª» л®½»°¬·±²
ÍÌÎÛÒÙÌØ

Deception +5, Insight +4


15 +2 +2 Investigation +5, Perception +6
ÜÛÈÌÛÎ×ÌÇ
Persuasion +5, Stealth +4
Slight of Hand +4
10 0 0
ÝÑÒÍÌ×ÌËÌ×ÑÒ

12 +1 +1 25 feet

14 +2 +2
É×ÍÜÑÓ

16
ÝØßÎ×ÍÓß
+3 +3 12
27
6 8 0

2 +2

Languages: Gnomish, Undercommon


darkvision 120 ft.

Advantage on Dexterity (Stealth) check to hide in rocky terrain


Advantage on Int, Wis, Cha saves against magic
Sneak attack 1/turn 2d6
Cunning action: Bonus action to Dash, Disengage or Hide

Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession
with betting on virtually anything. He will offer the other character bets regularly on things
from their own efforts ("bet you 10 gold you can't sneak past that guard without being seen").
Sometimes he does this to goad others into doing things. He keeps exact track of his bets, and
pays up or demands payment as soon as practical.

He does his best to get along with everyone.

He'd like to return home (Blingdenstone) eventually, but is fine with visiting other interesting
places first, and especially with getting Stool home.

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