You are on page 1of 4

Wizard 3 Artmanha999

CLASS & LEVEL PLAYER NAME


Elavor Ford
Reborn Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Strength
ARMOR Max HP Current HP Temp HP
STRENGTH + Dexterity
+ Constitution +3 13 24 24 --
-1 ♦ + Intelligence
CLASS
♦ + Wisdom INITIATIVE HIT POINTS
8
+ Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers Leather (11+Dex)
DEXTERITY
Advantage on saving throws Resistance to poison damage. FAILURES

+2 against disease and being


poisoned, on death saving throws,
and magic can’t put you to sleep
DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
None
CONSTITUTION + Acrobatics DEX
+2 PROFICIENCY BONUS === WEAPONS ===
+2 ♦
+

+
Animal Handling WIS
Arcana INT
Daggers, darts, slings, quarterstaffs, light
crossbows

14 + Athletics STR
=== TOOLS ===
ABILITY SAVE DC
+ Deception CHA Flute, Guitar, Lyre
+ History INT
INTELLIGENCE === LANGUAGES ===
+ Insight WIS Abyssal, Common, Dwarvish, Infernal
30 ft. (Walking)
+1 + Intimidation CHA
♦ + Investigation INT
12 ♦ + Medicine WIS SPEED

+ Nature INT PROFICIENCIES & LANGUAGES

WISDOM
+ Perception WIS
+ Performance CHA === ACTIONS ===
+0 + Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
♦ + Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+ Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+ Stealth DEX === BONUS ACTIONS ===
CHARISMA Bardic Inspiration • 3 / Long Rest
+ Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +4 1d8+2 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 Artmanha999
CLASS & LEVEL PLAYER NAME
Elavor Ford
Reborn Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZZARD FEATURES === ♣ Wizard Tradition • PHB 54 === REBORN RACIAL TRAITS ===

♦ Spellcasting • PHB 52 | School of Necromancy ♦ Ancestral Legacy


You can cast known bard spells using CHA as your You gain proficiency in two skills of your choice.
spellcasting modifier (Spell DC 13, Spell Attack +5) ♦ Poetry in Misery
and known bard spells as rituals if they have the ritual Whenever you or an ally within 30 feet of you rolls a ♦ Deathless Nature
tag. You can use a musical instrument as a 1 on the d20 for an attack roll, an ability check, or a • You have advantage on saving throws against
spellcasting focus. saving throw, you can use your reaction to soliloquize disease and being poisoned, and you have resistance
and regain one expended use of your Bardic to poison damage.
♦ Bardic Inspiration • PHB 53 Inspiration feature. • You have advantage on death saving throws.
As a bonus action, a creature (other than you) within • You don’t need to eat, drink, or breathe.
60 ft. that can hear you gains an inspiration die (1d6). "You learn to harness the beauty in failure, finding • You don’t need to sleep, and magic can’t put you to
For 10 minutes, the creature can add it to one ability inspiration in even the direst twists of fate" sleep. You can finish a long rest in 4 hours if you
check, attack roll, or saving throw. This can be added spend those hours in an inactive, motionless state,
after seeing the roll, but before knowing the outcome. ♦ Sorrowful Fate during which you retain consciousness.
When you or an ally you can see forces a creature to
| 2 / 3 Long Rest • 1 Bonus Action make a saving throw, you can expend one use of your ♦ Knowledge from a Past Life.
Bardic Inspiration to change the type of saving throw to When you make an ability check that uses a skill,
♦ Jack of All Trades • PHB 54 a Charisma save instead. you can roll a d6 immediately after seeing the number
You can add half your proficiency bonus, rounded If the target fails this save, roll a Bardic Inspiration on the d20 and add the number on the d6 to the check.
down ( +1 ), to any ability check you make that doesn’t die. The target takes psychic damage equal to the You can use this feature a number of times equal to
already include it. result, and is plagued with regret for 1 minute. If the your proficiency bonus, and you regain all expended
target is reduced to 0 hit points during this time and uses when you finish a long rest.
♦ Song of Rest • PHB 54 can speak, they are magically compelled to utter darkly
If you or any friendly creatures who can hear your poetic final words before succumbing to their injuries. "You temporarily remember glimpses of the past,
performance regain hit points at the end of the short Once you use this feature, you can't use it again until perhaps faded memories from ages ago or a previous
rest by spending one or more Hit Dice, each of those you finish a short or long rest. life."
creatures regains an extra 1d6 hit points.
"You exploit a foe’s peril to instill deep feelings of
♦ Magical Inspiration (Optional) sorrow and doom."
If a creature has a Bardic Inspiration die from you and
casts a spell that restores hit points or deals damage,
the creature can roll that die and choose a target
affected by the spell. Add the number rolled as a
bonus to the hit points regained or the damage dealt.
The Bardic Inspiration die is then lost.

♦ Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Holy Symbol of the Raven Queen 1 --

Backpack 1 5 lb. Holy Water (flask) 1 1 lb.

SP 5 Bedroll 1 7 lb. Manacles 1 6 lb.

Clothes, Costume 2 8 lb. Mirror, Steel 1 0.5 lb.


EP 0 Candle 5 -- Oil (flask) 1 1 lb.

Rations (1 day) 5 10 lb. Tinderbox 1 1 lb.


GP 0 Waterskin 1 5 lb. Torch 3 3 lb.

Disguise Kit 1 3 lb. Clothes, Common 1 3 lb.


PP 0 13 Stringed Guitar 1 2 lb.

Leather Armor 11 + Dex modifier 1 10 lb.


WEIGHT CARRIED

101.5 lb. Dagger 1 1 lb.

ENCUMBERED Chest 1 25 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

240 lb. Stake (Wooden) 9 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 43 Medium 1,72
GENDER AGE SIZE HEIGHT WEIGHT
Milo "Byron" Ford Chaotic Good Pallid Honey Dark gray
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I like to read and memorize poetry.
Aliados It keeps me calm and brings me
fleeting moments of happiness.
=== Organizations ===

Seita da Rainha Corvo PERSONALITY TRAITS

I have a dark calling that puts me above the law. (Chaotic)


I kill monsters to make the world a safer place, and to
exorcise my own demons. (Good)

IDEALS

I keep my thoughts and discoveries in a


journal. My journal is my legacy.

BONDS

I talk to spirits that no one else can see.


A scandal prevents me from ever going home again.
That kind of trouble seems to follow me around.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Rust desaparecido que lutou na guerra. Minha família tem um histórico de praticar as artes A Rainha Corvo, uma rainha élfica de um reino há
das trevas. Eu me envolvi uma vez e senti algo muito esquecido e perdido me salvou do mesmo
horrível agarrar sua alma, então eu fugi aterrorizado. destino de meu irmão. Ela me deu um novo destino
Minha família sempre teve uma reputação de para seguir, mas para isso, teria que deixar que meu
praticar as artes das trevas, chamados de irmão aceitasse o frio abraço da morte.
necromantes e lunáticos. A grande verdade é que
eles não apenas praticavam, mas eram grandes Dessa forma, deixei minha antiga casa para trás,
adeptoss dessas artes, sendo que muitos buscaram viajando pelo mundo e cantando os sons de tragédia
a imortalidade através da morte-vida. do meu passado para alertar aqueles que buscam
os camminhos escondidos nas sombras.
Seguindo seus passos, eu comecei a me aprofundar
nessa magia, mas meu meio irmão era o verdadeiro
prodígio Elavor era totalmente humano, e tinha uma
aptidão nata para as energias da morte e da vida,
enquanto eu era apenas o filho bastardo de um elfo
que se perdia com encantamentos simples. Elavor
vivia matando pequenos animais perto de casa e
trazendo eles de volta como mortos-vivos, gatos,
cachorros, esquilos, você nomeia e ele
provavelmente já teve um como marionete.

Até que um dia, Elavor foi pego matando o filho de


um dos vizinhos que, em vingança, retaliou e matou
meu irmão. Na época, nossos pais estavam em uma
viagem à negócios importantes, portanto eu tentei
trazer Elavor de volta sozinho. Ao tentar puxar sua
alma do abismo da morte, eu me vi envolto dos
espíritos dos mortos, sque lutavam para manter da
alma de meu irmão. Com minha rasa habilidade
necromântica, me vi afogando em um véu de
escuridão, perdido. Nesse momento, ela me trouxe
de volta para o espaço entre a vida e a morte, entre
trevas e luz.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Faerie Fire <C> Bard DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 2 Slots OO

O Animal Messenger [R] Bard -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Suggestion <C> Bard WIS 13 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like