You are on page 1of 4

<p>Wikipedia: “Kaiju (Japanese: 怪獣, Hepburn: Kaijū, lit.

 'Strange Beast') is a Japanese media genre


involving giant monsters. The word kaiju can also refer to the giant monsters themselves, which are
usually depicted attacking major cities and battling either the military or other monsters.” Well if
Wikipedia says it, it must be true!

<p>”Kaiju” is now commonly used in English vernacular to mean “giant monster”, with the special
emphasis on “giant”, as in, 100 or more feet tall and frequently <i>hundreds</i> of feet tall.

<p>Kaiju make Fantastic enemies to fight in a game. They could also in some games be played as a
hero as long as the physical requirements of coping with a titanic monster on the superhero team
are met.

<p>FASERIP is an Excellent system. However for very large creatures, characters and effects it begins
to break down. No great sin, comics and movies themselves almost always lose sight of physics or
just handwave physics away when it comes to giants and kaiju. However, adding more oomph to
giant characters may be desirable, to make them into the kind of threat they are in monster movies
and shows rather than being somewhat ineffectual. The classic Silver Age stories of demigods
fighting trolls, dragons and gigantic supervillains depicted a fair amount of property damage so this
is something worth putting back into FASERIP games. It also makes it more appealing to run a kaiju-
centric game, since the monsters who are the stars of the story actually pose a devastating long term
threat if not stopped!

<p>The rules provided here are for KAIJU. It is not known if for example a “normal” giant-sized
human with Growth power would automatically manifest the physical damage powers of a Kaiju.
Perhaps there is something unique about Kaiju that gives them their earth-shaking awesomeness!

<p>Kaiju can be Ground Kaiju meaning they walk, crawl or slither on the ground, Water Kaiju,
meaning that they swim and perhaps crawl on to land as well, or Sky Kaiju, meaning that they float
or fly whether with wings or through sheer awesomeness. A Kaiju has a primary type. It may also be
able to move in one or both of the other ways, for a example a Ground Kaiju might have fins and
wings meaning when it wishes to it can fly and swim as well. However, whatever form of movement
is the most common and typical for the Kaiju defines it. Use common sense, if common sense applies
to monsters hundreds of feet tall…

<p><strong>KAIJU PHYSICAL POWERS</strong><br>

<p>Kaiju range in size (ground to top of head or equivalent or for long or snake like creatures from
head tip to tail tip) from Single Shift to Triple Shift. 50% of all Kaiju are Single Shift in size. 25% of all
Kaiju are Double Shift in size. 20% of all Kaiju are Triple Shift in size. 5% of all Kaiju are technically
“Triple Shift” in size but in fact are larger, for example by having masses of tentacles, multiple heads,
enormous wings, or a swarm of smaller monsters living on their body symbiotically.

<p>Kaiju Strength is usually in proportion to their size, with Single Shift size Kaiju having Astounding
Strength, Double Shift size Kaiju having Wondrous Strength and Triple Shift and above size Kaiju
having Phenomenal Strength.

<p>There is no hard and fast rule for the other attributes of a Kaiju and the other attributes can be
chosen or randomized. Not all Kaiju will be godlike in every category nor should they be.
<p>Unless a Power says otherwise or they have some other effect in play, all Ground Kaiju move at
Bad land speed. All Water Kaiju move at Decent water speed and Terrible land speed. All Sky Kaiju
move at World Class air speed, Terrible ground speed and if they can swim at all (25% chance of not
know or decided already) swim at Terrible water speed.

<p>All Kaiju have at least ONE Life Support power.

<p>All Kaiju have Armour at a random Rank. This Armour is their outer skin or shell and cannot be
removed or improved. Kaiju with complicated forms resembling turtles, insects like beetles, sea
creatures and so on maybe this Armour as their AVERAGE rating with no more than half their body
having a +1CS Armour rating and the other half of their body having a -1CS Armour rating.

<p>All Kaiju have at least ONE random super power. If the Kaiju belongs to a race or species, this is
the innate power that all members of the race or species are born with. If the Kaiju is an atomic
mutant, laboratory accident or growth formula product then the power is a one-off accident as well.

<p>All Kaiju have at least one Limitation. The nature of this Limitation is such that if used correctly
against the Kaiju it will either kill it or neutralize it as a threat “permanently”.

<p>Kaiju are immense and immensely heavy as a result. Ground Kaiju moving on land or wading
through water will tear up the ground beneath their feet, creating footsteps of a depth of up to 30
feet and in proportion to the size of their feet or paws. The more legs or tentacles a Kaiju has, the
less deep these footprints will be. A multi-legged crawling Kaiju or a Kaiju that moves using
numerous tentacles will only tear up the ground beneath it to a depth of 5 feet or not disturb the
ground at all when it is actively trying not to. A Kaiju that is boneless, such as an octopus, shark or
insect, does not tear up the ground at all.

<p>Kaiju can destroy physical structure such as buildings, aircraft, ships, spaceships and physical
defences such as walls or other barriers using their Blunt Melee attack. Because Kaiju are so
enormous, in addition to inflicting their actual damage they also create a local physical effect
equivalent to a weather based storm doing damage to an area around them equal to World Class
Rank (7 Areas). Everything and everyone in this radius is subject to damage. This area effect damage
for the Kaiju is equal to its normal Blunt Melee damage -2CS so for example if the Kaiju normally
does Fantastic Blunt Melee damage within the area of effect it is inflicting Great damage. This area
effect is not able to be switched off, it is a natural side effect of a gigantic creature directing its
physical force. All applicable rolls and powers can be used by anyone affected in the area to
minimize damage, save others, and so on.

<p>Kaiju can deadlift enormous weights, far beyond what the Rank of their Strength would indicate.
This is a function of an elemental natural form of martial arts all Kaiju manifest. The deadlifting
allows them to pick up and lift over their heads any object or character of Triple Shift weight or less
for one round. At the end of the round the Kaiju must either Throw the lifted object or character, or
Drop them. Dropping a lifted object or person inflicts Great damage for every 10 feet the lifted
object or character from the lifted position to the ground, to a maximum of total Triple Shift damage.
All powers that can apply to reduce this damage do so.

<p>Depending on the type of Kaiju, the creature may have a Power in addition to its immense size
and strength. This Power is always linked to the nature and origin of the Kaiju in some way. This
might mean that an atomic mutant has a radiation breath Blast power or that a living machine Kaiju
can somehow use other technology to build itself into an even bigger monster using Growth power
and so on.

<p>Standard bonuses to hit Kaiju apply. Their gigantic size makes it very easy to hit them in fact.
Most Kaiju don’t trouble themselves to avoid attacks and at the decision of the gamemaster if the
Kaiju is so arrogant as to not even attempt to avoid being struck a further +3CS bonus can be given
to an attacker.

<p><b>Accidents of Science</b> are unique Kaiju created by science run amok. Experiments
sometimes with good intentions nonetheless end up with a Kaiju forming in the wreckage. It could
be something as simple as the Boomfood experiments to create a superfood, or as unpredictable as
an octopus being bitten by a radioactive skyscraper to become a gigantic octopus with the
proportional fire suppression, architectural design and wiring of a skyscraper.

<p><b>Atomic Mutants</b> are unique gigantic monsters formed by the sudden Lamarckian
transformation of an ordinary animal (or plant) into a Kaiju. After an radiation spill, a toxic waste
dumping or an atomic weapon test, some small and usually overlooked living thing is forever
changed, transformed into a gigantic destructive Kaiju! 33% of all Atomic Mutant Kaiju can eat
radioactive waste and absorb nuclear radiation to heal themselves or even temporarily boost their
size or powers.

<p><b>Boomfood Kaiju</b> are descendants of experiments in the late nineteenth century. An


attempt was made to create a super food that would end world hunger. Instead, it made whatever it
was fed to turn into a giant. The children of the first affected animals (and people) were even more
enormous, until the final stable forms are Kaiju sized. Boomfood Kaiju are literally –Shift sized
versions of the “normal” animal or person, uniquely UN-monstrous in appearance other than their
size.

<p><b>Living Machine</b> Kaiju are a Device that someone has Invented – or possibly a member of
an alien machine race. They are formed from an enormous and complicated robot body, but
somehow their sentience, be it an Artificial Intelligence (AI) or otherwise, is so sophisticated that the
Living Machine Kaiju may be treated as “alive” or “having a soul.”

<p>There were once <b>Planetary Kaiju</b>, each of whom has a permanent Growth power effect
on their physical forms. These Kaiju were not merely hundreds of feet tall but in some case
thousands of feet tall. Fortunately all of these creatures are either dead or Asleep, easily mistaken
for mountains, islands and glaciers. The Sleeping Giants hills of Fiji, certain mountains in Scandinavia,
various “protrusions” on the ocean floor and other apparently natural features are the last resting
places of these Jotunn, Trolls, Elder Gods and Old Ones.

<p><b>Prehistoric Kaiju</b> were once a part of the natural ecology of the world. However when
the atmosphere changed a few of these giants went to sleep on the sea floor, in enormous cave
systems, deep under the soil under forests, or buried in damp layers far below a desert. In a form of
suspended animation, nothing awakens these awesome creatures now other than the most
powerful of magic spells, atomic blasts or widespread pollution of their local area.
<p><b>Totems</b> are powerful magical Kaiju. Some are animated unliving objects given a strange
form of “life” by legendary magic. Others are unique monsters brought into being long ago and
enduring ever since in suspended animation until needed. Others still are simply magnificent gigantic
animals of a kind not scene for tens or hundreds of thousands of year. Totems have a special Power
of Regeneration with the Flexibility of limb and body regrowth. Totems can also be healed and
strengthened by worship or by the casting of magic spells.

<p><b>Venusian Kaiju</b> arrive on earth as meteorites. These small meteorites contain what
resembles a geode which when it breaks open on cooling releases a rubbery egg-like spore. This
spore hatches within 1d10 minutes into a baby Kaiju. Ravenous, it will attack and kill anything it can
to provide it with meat, growing rapidly as long as it can feed. If it is prevented from feeding for a full
Earth-day (24 hours) it will die. If not, it will grow to Single Shift (120 feet) height. Venusian Kaiju
usually resemble humanoid reptilians with a long tail half the length of their body with several large
scales on the end. In addition to being able to walk, Venusian Kaiju can also swim at Phenomenal
water speed.

You might also like