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MAPEH 8

SECOND QUARTER (PHYSICAL EDUCATION) FACILITIES AND EQUIPMENT OF BASKETBALL

TEAM SPORTS - A sport played by two competing teams in which players work together to 1. COURT - It is a rectangle with dimensions of 28 meters long and 15 meters wide as measured
accomplish an ultimate goal. from the edge of the boundary line. In a basketball court, there are several dividing lines such as
the three-point zone semicircle line and the free-throw line. The size of each line can be seen in
the image above.
BASKETBALL - is a game played by two teams of five players each on a rectangular court, by tossing
a ball through opponent’s basket to score.
2. BALL - is a tool that must be in the game of basketball. Imagine what
would happen if the game of basketball was played without a ball,
Objective of the game: strange isn’t it? Of course. Based on the provisions made by FIBA, the
To shoot the ball in the opponent’s basket and to prevent the other team from basketball criteria that meet the standards include:
securing the ball for scoring.  The size of the ball must match the conditions of the game. The
sizes of basketball that suit the class are:
HISTORY OF BASKETBALL a. Ball size 7 for ages 14 up to boy seniors
Basketball invented in 1891 at Springfield, Massachusetts, USA; by a 31 year old Canadian b. Ball size 6 for ages 14 up to girl seniors
c. Ball size 5 for boys and girls aged 13 and under
Physical Education instructor named Dr. James Naismith as a less injury-prone sport than football.
 The ball material is made of rubber and covered by synthetic leather or it can be rubber.
Naismith created the indoor sport by the tasked given to him by his superior Dr. Luther Gulick to  Ball weights are in the range of 600 grams to 650 grams.
create a game to keep athletes in shape in cold weather and stay indoor while having winter. He  The pressure on the ball ranges from 4.26 to 4.61 psi and if it is bounced from a height of
experimented, to hang a peach fruit basket nailed to the lower railing of the gym balcony and a soccer 180 cm to the floor then the ball will bounce to a height of 120 cm to 140 cm (not to exceed
140 cm).
ball to shoot it on the fruit basket. Every time a point was scored, the game was halted so the janitor
could bring out a ladder and retrieve the ball. After a while, they made a hole at the bottoms of the fruit 3. BASKET NET - The nets shall be of white
basket so the ball could go through. The first public basketball game was played in Springfield, cord suspended from the rings and
Massachusetts, on March 11, 1892. constructed so that they check the ball
momentarily as it passes through the basket.
They shall be no less than 400 mm and no
more than 450 mm in length. The net shall
have 12 loops to attach it to the ring. The
upper section of the net shall be semi-rigid to
prevent: The net from rebounding up through
the ring, creating possible entanglement. The
ball from becoming trapped in the net or
rebounding back out of the net.
.
4. BACKBOARD AND RIM - It is a raised vertical
board with a basket attached. It is made of a
flat, rigid piece of material, often plexi glass. It
is rectangular as used in NBA, NCAA and
international basketball.

Size of the backboard  Size of a basketball rim
a) Width: 6 ft.(72 in.)  a) Diameter: 18”
b) Height: 3.5 ft. (42 in.)
5. PADDING – The backboard and controlled time system used by the officials to stop the game clock may be used provided that this
backboard support structure must be system is used in all games of a given competition.
padded. The minimum thickness of 7. SCOREBOARD - must be clearly visible to everyone involved in the game including the spectators.
the padding shall be 50 mm For FIBA competitions levels 1 and 2, there shall be two (2) large scoreboards, one at each end of
unless otherwise stated. The lower the court and, if so desired, a scoreboard (cube) placed above the center of the playing court. A
edge of both the front and the back scoreboard (cube) placed above the center of the playing court does not exclude the necessity for
the two scoreboards as described above. A control panel for the game clock shall be provided for
surface of the backboards shall be
the time keeper and a separate control panel for the scoreboard shall be provided for the assistant
padded to a minimum height of 20
scorer. The display of the scoreboard shall be in bright contrasting colors. The background of the
mm from the bottom edge of the display shall be antiglare. The display numbers of the game clock and game score shall have a
backboard. The minimum thickness minimum height of 300 mm and a minimum width of 150 mm. The display numbers of the team
of the padding shall be 20 mm. The fouls and periods shall have a minimum height of 250 mm and a minimum width of 125 mm. The
vertical edges on each side of the scoreboard must not have any sharp edges or burrs. The scoreboard must be able to withstand
backboard shall be padded to a severe impact from any ball. The scoreboard must be mounted securely. The scoreboard shall
minimum height of 350 mm from the bottom edge of the backboard. The minimum thickness of the contain a digital countdown game clock. The scoreboard shall indicate: The game clock as
padding shall be 20 mm. The vertical sides of the backboard support structure shall be padded to specified above. The points scored by each team and, preferably, the points scored by each
a minimum height of 2,150mm from the floor upwards. The minimum thickness of the individual player.
padding shall be 100 mm.
8. 24-SECOND DEVICE – shall have a separate control
The bottom and side surfaces of the supporting arm of the backboard shall be padded from the unit to operate it and display units with the following
back surface of the backboard over a length of 1,200 mm along the arm. The specifications: Digital countdown, indicating the time in
minimum thickness of the padding shall be 25 mm. Free standing advertising boards shall be seconds. The ability to be started from 24 seconds.
padded around the top. The minimum thickness of the padding shall be20 mm. All padding shall The ability to be stopped with the display indicating the
be constructed in such a way as to prevent limbs from becoming trapped. It shall have a maximum seconds remaining. The ability to be restarted from the
indentation factor of 50%. This means that when a force is applied suddenly to the padding, the time it was stopped. The ability to have no display on
the device. Be clearly visible to everyone involved in
indentation in the padding does not
the game including the spectators. The numbers of the
exceed 50% of its original thickness display units shall have a minimum height of 250 mm
6. GAME CLOCK – Shows how much time and a minimum width of 125 mm. The device shall
remains in the game. Give and go: A have a very loud automatic signal sounding to indicate the end of the 24-second period. The signal
fundamental offensive play in which a shall sound as soon as the display shows zero (0). The electromagnetic compatibility of the 24-
player passes to a teammate, then second device shall be in accordance with the statutory requirements of the respective country.
cuts to the basket and receive a quasi- The display units shall pass the test of protection against damage by balls according to DIN 18
immediate return pass for an open lay- 032-3. For FIBA competitions levels 1 and 2, the display unit of the 24-second device, together
up or dunk. Regulation play in the NBA with an additional game clock and a bright red electric light, shall be located both above and
is divided into 12 minutes quarter. behind each backboard at a distance of between 300 mm and500 mm. The colors of the numbers
College games are split into 20 of the 24-second device and the game clock shall be different. The device may be mounted onto
minutes halves. Give and go. The game clock shall be placed so that it is clearly visible to the backboard structure or hung from the ceiling. It is recommended to have 3display surfaces per
everyone involved in the game including the spectators. The main game clock shall be a digital unit to make it visible from all sides. The additional game clock shall meet all the specifications
countdown clock, with an automatic signal sounding at the end of each period or extra period. The outlined in 8.1 - 8.4 above. For all other competitions (level3): If there are four (4) display units,
signal shall sound as soon as the display shows zeros (0:00). The game clocks shall be they shall be placed in all four (4) corners of the playing court, 2,000 mm behind each end line. If
synchronized and display the playing time remaining throughout the game. At least during the last there are only two (2) display units, they shall be placed in diagonal corners of the playing court,
60 seconds of each period or extra period, the playing time remaining shall be indicated to the 2,000 mm behind each end line. In addition, the display on the left-hand side when sitting at the
one-tenth (1/10) of a second. If the main game clock is placed above the center of the playing scorer's table shall be 2,000 mm in from the sideline extended. The 24-second devices shall be
court, there shall be a synchronized duplicate game clock at each end of the playing court high connected to the main game clock so that: When the main clock stops, the devices shall also stop.
enough so that it can be seen by everyone involved in the game including the spectators. Each When the main clock starts, it shall be possible to start the device manually. When the24-second
duplicate game clock shall indicate both the score and the playing time remaining. A whistle- device stops and sounds, the main clock shall also stop. The electric light on the display unit
above the backboard shall: Be bright red. Be synchronized with the game clocks to light up when
the signal sounds for the end of playing time for each period or extra period. Be synchronized with 5. JUMPING - Jumping is another skill that can define how good a basketball player is. Jumping is
the 24-second device to light up when the signal sounds for the end of a 24-second period. The involved in offense during the jump ball in the beginning, while taking shots, fighting for an
24-second display units shall pass the test of protection against damage by balls according to DIN offensive rebound off of missed shots, and sometimes while trying to catch a pass.
18 032-3 On defense, you will need the ability to jump when trying to block a shot or a pass. Being able to
out jump your opponent for a rebound also is important.
9. CLOTHING - Players each team should wear same
outfits which must not clash with the opposing team
and wear a numbered shirt and no two players in the 9. CLOTHING - Players each team should wear same
same team should wear the same number. Loose- outfits which must not clash with the opposing team
fitting shorts are recommended for mobility, and and wear a numbered shirt and no two players in the
sleeveless vests are the standard attire. Basketball same team should wear the same number. Loose-
shoes must be rubber-soled and with protected fitting shorts are recommended for mobility, and
ankle supports, although these are not necessary. sleeveless vests are the standard attire. Basketball
Most important of all, make sure your clothing is shoes must be rubber-soled and with protected
comfortable. It is important to wear toweled socks ankle supports, although these are not necessary.
Most important of all, make sure your clothing is
10. SPECTATOR AREAS - The specifications in this section are recommendations only. Spectator comfortable. It is important to wear toweled socks
areas shall allow the free movement of the public, including persons with a disability, and shall
enable spectators to have a comfortable view of the event. There may be provisions for variable 10. SPECTATOR AREAS - The specifications in this section are recommendations only. Spectator
seating capacity, however, the visibility from all seats shall always be unobstructed areas shall allow the free movement of the public, including persons with a disability, and shall
enable spectators to have a comfortable view of the event. There may be provisions for variable
BASIC SKILL IN PLAYING BASKETBALL seating capacity, however, the visibility from all seats shall always be unobstructed
1. DRIBBLING – This offensive skill will allow you to move up and down the court, maneuver past
defenders and execute plays. As players move up in level, dribbling requires ball-handling skills BASIC SKILL IN PLAYING BASKETBALL
with both hands and the ability to perform a variety of crossovers. 1. DRIBBLING – This offensive skill will allow you to move up and down the court, maneuver past
defenders and execute plays. As players move up in level, dribbling requires ball-handling skills
2. SHOOTING – In order to score points and be an effective offensive player in the game of with both hands and the ability to perform a variety of crossovers.
basketball, you need to be able to shoot the ball into the hoop. A proper shot requires precise
aiming, arm extension, lift from the legs, and a strong follow through. There are different types of 2. SHOOTING – In order to score points and be an effective offensive player in the game of
shots you need to learn, including layups, free throws, and three-pointers. basketball, you need to be able to shoot the ball into the hoop. A proper shot requires precise
aiming, arm extension, lift from the legs, and a strong follow through. There are different types of
3. RUNNING - is an understandably important skill of basketball. In a full-court game, you will find shots you need to learn, including layups, free throws, and three-pointers.
yourself running back and forth as the game quickly transitions between offense and defense.
When you have the ball, running will help you to avoid defenders and get to the basket quicker. As 3. RUNNING - is an understandably important skill of basketball. In a full-court game, you will find
a defensive player, you often will find yourself needing to run after the opponent, especially during yourself running back and forth as the game quickly transitions between offense and defense.
fast breaks, to prevent an easy layup or dunk. When you have the ball, running will help you to avoid defenders and get to the basket quicker. As
a defensive player, you often will find yourself needing to run after the opponent, especially during
4. PASSING – Because you are on the court with four other players from your team at all times, it is fast breaks, to prevent an easy layup or dunk.
incredibly important to be able to effectively pass the ball, even if you are not a point guard trying
to accumulate assists. 4. PASSING – Because you are on the court with four other players from your team at all times, it is
1) Bounce pass 6) Chest pass incredibly important to be able to effectively pass the ball, even if you are not a point guard trying
2) Overhead pass 7) Baseball pass to accumulate assists.
3) Hand-in pass 8) Hook pass 1) Bounce pass 6) Chest pass
4) Blind pass 2) Overhead pass 7) Baseball pass
5) Roll pass 3) Hand-in pass 8) Hook pass
4) Blind pass
5) Roll pass
5. JUMPING - Jumping is another skill that can define how good a basketball player is. Jumping is
involved in offense during the jump ball in the beginning, while taking shots, fighting for an
offensive rebound off of missed shots, and sometimes while trying to catch a pass.
On defense, you will need the ability to jump when trying to block a shot or a pass. Being able to
out jump your opponent for a rebound also is important.

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