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LESSON 5: SUGGESTED GAMES AND ACTIVITIES FOR

DIFFERENT GRADE LEVELS AND QUARTERSEDUCATION

Objectives
At the end of the lesson, the student should be able to:
• Get familiar with variant of games and activities for different grade levels
• Perform these games and activities for different grade levels

Physical Education Games permeate every aspect


of school PE and can be used as warm-ups or
modified instructional tools, as well as taught as
complex activities. They enable students of all ages
and abilities to achieve a range of core competencies
of a quality Health and Physical Education program.
Through games students can:

• Actively participate in sustained moderate to vigorous physical activity according


their abilities and readiness level.

• Demonstrate responsibility for their own safety and the safety of others.
• Develop a range of movement skills (e.g., stability, locomotion and manipulative),
concepts (e.g., body and spatial awareness) and strategies (e.g., rules and
boundaries, conventions of fair play) to acquire movement competence and
increased physical literacy

• Develop personal, interpersonal skills and use critical thinking and problem-solving
skills.

Physical Activity is a broad term referring to all bodily movement that uses energy. It
includes all forms of physical education, sports and dance activities. However, it is wider
than this, as it also includes indoor and outdoor play, work-related activity, outdoor and
adventurous activities, active travel (e. g. walking, cycling, rollerblading, scooting) and
routine, habitual activities such as using the stairs, doing housework and gardening.

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Examples of Games and Activities for Grade 1-6 in Different Quarters

Grade
Games and Activities For each Quarter
Level
• Let the pupils stand, walk; use arms to carry, lift, push, and
pull; hold object and release object.
• With the use of music, let pupils move around without
bumping each other, picking up things, releasing it, etc.
They should stop when the music stops and listen to your
instruction (whether to move in clockwise or
Q1: Body Awareness
counterclockwise, diagonal, etc.
• In their own personal space, ask pupils to create shapes
using their whole body.
• Action Songs (e.g., Kung Ikaw ay Masaya, Ako ay May
Lobo, Ten Little Indian Boys etc..)
• Movement Imitation (e.g., butterfly, kangaroo, bamboo etc.)
Grade 1 • Play simple games like Piko, Tag game (Habulan),
Q2: Space Hula- hoop, Hide and Seek (Taguan) etc.
Exploration/Awareness • Running Races
• Map or direction games (e.g., Treasure hunting)

• With the use of music, let pupils dance/move following


Q3: Qualities of effort the rhythm of the music.
• Action Songs (e.g., Magtanim ay Di Biro)
• Show simple pictures/flash cards of symbols and let pupils
identify their meaning
Q4: Relationships • Play games in pairing or grouping (Pasahang Bola sa Itaas at
Ibaba, Lumukso sa Patpat at Hula-Hoop etc.)
• Singing Games (e.g., Sawsaw Suka, Mahuli ay Taya etc.)

Grade 2 • Pair up pupils and let them describe their partner’s


postures while standing, sitting, and walking.
• Let pupils practice standing, sitting, and walking properly.
• Playing mass body-involving games
Q1: Body Shapes and
Body Actions • Demonstrate Locomotor and Non-Locomotor movements
(Running, Leaping, Jumping, Sliding, Turning etc)
• With the use of Music, let pupils use locomotor and
non- locomotor movements in dancing

Q2: Locations, • Play relay and races games e.g., Jump and Gallop
Directions, Levels, Relay, Sack race etc.)
Pathways and Planes • Games involving following of directions (e.g., Teacher
reads specific directions and let pupil do it)
• With the use of music, let pupils perform specific simple

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movement combinations

Q3: Time, Force • Using a volleyball ball, let pupils perform the passing and
and Flow catching skills (overhead pass, Chest level pass, below waist
pass, single-handed catch, two-hand catch)
• With the use of music, let pupils perform routines (swing
step, touch step, point step, close step, hop step) while using
implements like ball, hoops, and hats.
• Let pupils create their own dance using rhythmic
combinations
• Play catch and throw relay games (e.g., Catch, Dribble,
Throw)

Q4: Person, Objects, • Practice performing movements with tambourine


Sound and • Let pupils play games involving hitting skills (e.g.,
Environment Tamaan ng Bola)
• Pair-up pupils and let them perform different skills using
a ball (Overhead pass and catch, underhand pass and
catch, kicking, spiking, and hitting the ball)
• With the use of book, let pupils walk with book on their
head to test their balance and posture.

Grade 3 Q1: Body Shapes and • Perform basic warm-up exercises (e.g., Jog in place, head
Body Actions bend and twist, Shoulder circle, trunk twist, knee
stretching,
and ankle circle)
• Play the POPCORN game wherein teacher will show body
positions and pupils will imitate it as fast as they can.
• Play the game MERRY GO ROUND game wherein
there will be four stations, each station requires specific
body movement before moving to the next one.
• CHINESE GET UP game to test pupils’ bending
and stretching skills
• Let pupil perform flexibility exercises (e.g., backward arm
circle, lateral trunk flexion etc.)
• Using action song like “Sit down, you’re rocking the boat”
let pupils demonstrate sitting positions.

Q2: Locations, • Perform non-locomotor movements to emphasize the use of


Directions, Levels, personal space and level of movement (Use lively song to
Pathways and Planes make it more fun)
• Perform locomotor movement to emphasize use of general
space and level of movement. (Use lively song t make it
more fun)
• Perform ‘Tiklos’ (Mastering the dance steps, step pattern,
rhythmic pattern and counting)
• Play games that improve locomotor and non-locomotor skills
(e.g., Catch and pass relay, Passing and catching by rows)
• Play Bamboo Stilt Race

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Q3: Time, Force • Imitation of animal and object movement indicating their
and Flow speed (e.g., worm, crab, rabbit, airplane, train, motorcycle
etc.)
• Practice and perform the dance ‘Kundaay-kunday’
• Perform rhythmic routines while using different
implements like hoop or ring, ball, ribbons, wands etc.
which helps in
developing body coordination, balance and flexibility
• Play games involving dribbling and shooting (e.g.,
basketball)
• Play ‘Tumbang Preso’ and ‘Hilahang Lubid’
Q4: Person, Objects, • Perform Exercises with music and song accompaniment
Sound and • Practice and perform dance mixers (e.g., Kamayan, Kaibigan
Environment etc.)
• Perform playing Maracas by group and individual to test how
well body moves with music
• Play lead-up games (Fan the Ball relay, Shuttle relay,
Luksong Tinik, Chinese Garter,

Q1: Health-Enhancing • Role playing: perform different activities in the


Fitness 1 Physical Activity Pyramid Guide
• Let Pupils perform different Physical fitness Test (pre
and post) (3-minute step test, curl up, push up etc.)

Q2: Health-Enhancing • Play Games (Bring me, Tapikan ng Tuhod, Circle Chase
Fitness 1 etc.) that helps in enhancing speed
• Play traditional and Invasion games (Patintero, Agawang
Panyo, Agawang base, Lawin at Sisiw etc.) that helps in
enhancing different components of physical fitness

Q3: Health-Enhancing • Let Pupils record their Weekly Physical Activities


Fitness 1 • Perform body-coordination enhancing activities (e.g.,
Grade 4 coordinated walk, hula-hoop)
• Let pupils create their rhythmic interpretation
• Practice and perform the dance ‘Liki’ (or any kakatubong
sayaw)

Q4: Health-Enhancing • Divide pupils into groups and give each a component of skills
Fitness 2 related component. Let them think and perform any activity
that can enhance or develop the given component.
• Let pupils perform the ‘Balance backward hop’ to enhance
body balance
• Perform ‘Coin Catch’ which helps in enhancing reaction time
• Practice and perform taught dance movements
• Apply the acquired dance movements in contemporary music

Q1: Health-Enhancing • Play ‘Fitness Station Game’ where in pupils will be grouped
Grade 5 Fitness 2 and each member will be assigned to a station which they

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will need to perform a specific activity
• Complete Physical Fitness Test (3-minute step test, Sit
and Reach, Push-up, Basic plank, Standing Long jump,
Stork balance, 4o-meter sprint, Juggling, stick-drop test,
Zipper
test, Hexagon ability)
• Perform Pinoy Aerobics
• Play ‘Larong Pinoy’ (Tumbang preso, Banderitas Challenge,
kickball, Batuhang Bola, Syato, ) which helps in enhancing
cardio-vascular endurance and power
Q2: Health-Enhancing • Play Games involving carrying heavy and light weight
Fitness 2 objects (e.g., sack of sand relay etc.)
• Play Games enhancing agility (e.g., Relays, Obstacle course
race, Talunin ang Sapa etc.)
• Play Games enhancing speed (e.g., Bring me, Tapikan
ng Tuhod, Circle chase,
• Play Traditional and invasion games to further enhance
power, speed and agility (e.g., Patintero, Agawang
Panyo, Agawang base, Lawin at Sisiw,

Q3: Health-Enhancing • Perform different flexibility-enhancing activities (e.g.,


Fitness 2 Reaching heights, stretching, dancing ballet, gymnastics,
Karate, basketball etc.)
• Perform single and double stunts (Pretzel, Tanglefoot,
Bear Dance, The angel, etc.)
• Perform Group stunts (Tandem bicycle, Ferris Wheel,)
• Play ‘Dance Step Challenge’ to test and enhance Rhythmic
movements in 2/4 and ¾ time signature

Q4: Health-Enhancing • Let pupils perform activities showing different health


Fitness 2 components
• Perform Backward Hop to enhance balance
• Perform Coin Catch to enhance reaction time
• Practice and perform Cariñosa
• Practice and perform Polka sa Nayon

Grade 6 Q1: Health-Enhancing • Play Physical Pyramid Circuit Station


Fitness 3 • Let pupils perform activities that test physical related
components and evaluate themselves with their weakness and
strength
• Play “Movement Charades”
• Play Traditional Target games (e.g., Tumbang Preso,
Tatsing, Tamaang Tao etc.)
• Play Traditinal Striking Games (e.g., Basagang Palayok,
Syato etc.)

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Q2: Health-Enhancing • Play Invasion games ‘Agawan Base’
Fitness 3 • Play Invasion games ‘Lawin at Sisiw
• Play Invasion games ‘Agawang Panyo’
• Other invasion games can be played

Q3: Health-Enhancing
Fitness 3

• Practice and perform folk dance (Itik-itik for girls and


Maglalatik for boys
Q4: Health-Enhancing • Practice and perform specific ethnic dance
Fitness 3 • Practice and perform specific creative dance

1. You will be assigned to a particular Grade level/ choose your own grade level.

2. (2-3 members in each level)


3. Then, select two games or activities from your assigned grade level.
4. Introduce the games or activities and put it on a word file.

Content:
-1st Page Title: Suggested Games in Grade Level ____ Quarter_____
-2nd Page: Introduction of the games or activity
-3rd Page: Rules or Mechanics/How to play the game
-4th Page : Pictures of the game
-5th Page: Importance of the game you choose or purpose of the game.
Benefits of the game on the motor learning development of the child.
-Last Page: Copy the Reference link
: List of Members/Section

Grade level assignment:


1. Grade 6
2. Grade 5
3. Grade 4
4. Grade 3
5. Grade 2
6. Grade 1

Note: The medium to be used per grade level


A. Grade 1- 3 = Ilocano
B. Grade 4 – 6 = English

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