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The Enemy Within

Item Cost Damage Weight Properties


Martial Ranged
Weapons
Pistol 4 gp 1d10 piercing 3 lb. Ammunition (range 30/90), loading
Ammunition (range 20/60), loading, two-
Blunderbuss 2 gp 1d12 piercing 10 lb.
handed
Ammunition (range 100/300), loading, two-
Long Rifle 100 gp 2d12 piercing 10 lb.
handed, cannot explode
Ammunition
Bullets (10) 3 silver — 2 lb. —

Expense Price
Bowl of soup/Bread and cheese 3 brass pennies
Small pot of beef stew/Sizeable pie 6 brass
Full plate of daily roast, sausages, vegetables 1 silver shilling
Locally brewed mug of beer 2 brass
Imported bottle of wine 2-6 silver
Cold bath 2 brass
Hot bath 2 silver
Comfortable lodging 1 gold crown
Coach ride 4 silver
Doctor consultation 4 silver

Animal Price
Chicken 5 brass pennies
Sheep 3 silver shillings
Pig 4 silver
Dog 2 gold crowns
Donkey/Mule 5 gold
Pony 10 gold
Draught Horse 4 gold
Heavy Draught Horse 8 gold
Ox 15 gold
Riding Horse (Palfry) 15 gold
Light Warhorse (Hobby)* 70 gold
Heavy Warhorse (Destrier)* 230 gold
*Double or triple in times of war
Weapon Price
Dagger 16 silver shillings
Shield 2 gold crowns
Spear 15 silver
Lance 1 gold
Rapier 5 gold
Flail 2 gold
Halberd 2 gold
Pike 18 silver
Quarterstaff 3 silver
Greatsword 8 gold
Greataxe 4 gold
War Pick 9 silver
Warhammer 3 gold
Blunderbuss 2 gold
Pistol 4 gold
Hochland Long Rifle 100 gold
Shortbow 3 gold
Longbow 5 gold
Light Crossbow 5 gold
Hand Crossbow 6 gold
Heavy Crossbow 7 gold
Whip 5 silver
Sling 1 silver
Dart 2 silver
Javelin 10 silver
Handaxe 1 gold
Bullet 3 silver

Armor Price
Leather Armor 5 gold crowns
Hide Armor 5 gold
Studded Leather 7 gold
Chain Mail 8 gold
Breastplate 10 gold
Splint Armor 21 gold
Half-Plate 27 gold
Plate Armor 33 gold

Expense: https://roll20.net/compendium/dnd5e/Expenses#content

- Encounters should be a minimum of easy difficulty (in a string of encounters), minimum of 7


sessions per level
- For “big” encounters, they should be minimum hard
- For a tough encounter, Deadly 37.5% minimum
After Kuftsos’ death, Dorflinger (from the Companion) will pick up the trail sometime after the party
reaches Bogenhafen

- The Watch: 1 bandit captain, 5 guards CR ¼

Chapter 6-7 (Level 7)


- Magritte von Wittgenstein (warlock of the fiend), 6 undead soldiers
o Items: ring of cool, wand of the war mage (uncommon)
 Ring of Cool: Grants resistance to fire damage
o At will: alter self, false life, levitate (self only), mage armor (self only), silent image,
eldritch blast, fire bolt, friends, blade ward, light, rot (see WFRP), shocking grasp
o 1/day each: horrid wilting, finger of death, plane shift
o 1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, animate dead,
enervation, scorching ray, wall of light, fear, spiritual weapon, danse macabre
- 23 undead soldiers remaining, Kratz (vampire spawn)
- Beneath the Castle
 4 giant cranium rats (swarm of cranium rats, CR 2): 3,600 XP
 Monstrous leech (young purple worm, CR 8): 3,900 XP
 3 undead soldiers
- Outer Bailey
o Sergeant Klinger or Anderer (vampire spawn)
1. –
2. 4 undead soldiers
3. -
d. 1 undead soldier
e. 4 undead soldiers
6. Hans Shumacher (chardalyn berserker)
7. Otto (troll) and Dolf (werewolf)
11. 4 undead soldiers
18. 1 swarm of cranium rats, CR 6
19. 3 undead soldiers
20. Kratz (vampire spawn), superior potion of healing
22. Shif Doppler (blood drinker vampire): 3,900 XP
23. 3 mummies: 4,200 XP
26. 3 mummies: 4,200 XP
27. Georg Hegel (eye of fear and flame): 5,000 XP
30. 4 undead soldiers
31. 22 blood-toll harpies, 2 harpy
32. 1 myconid sovereign, 50 awakened shrubs
33. 1 zombie clot, CR 8
38. 1 daemonette (succubus, CR 8): 3,900 XP
39. Organ (hoard mimic)
41. 2 servants (werewolves)
42. Boris (reaper of Bhaal), Grundar (chardalyn berserker)
44. 1 swarm of hellwasps
47. Slurd the Butler (half-red dragon veteran)
49. Kurt von Wittgenstein (five-armed troll)
53. Ulfhednar (war priest, CR 10): hard
54. Crakatz (Torogar Steelfist, CR 10): hard
57. 13 gremishkas (CR ¼), 2 mutant ravens (anvilwrought raptors), Lady Ingrid (acolyte, CR ½)
58. Ghost (sword wraith commander)
62. Magritte von Wittgenstein (warlock of the fiend), 1 flesh golem: hard
- The Dungeons
1. Slagdarg (sunder shaman): hard
- 3 clanrat skaven with shields (gnoll pack lords, CR 3, AC 16)
- 3,500 XP for completing chapter 7

Chapter 8 (Level 8)
- 2,600 XP for completing chapter 8

Oldenhaller Contract (Level 8)


- Episode 2: 5 thugs, 1 veteran
-

Power Behind the Throne, 1-2 (Level 8)


- Sons of Ulric: 1 berserker, 3 spies: 2,900 XP
- Bandits: 20 bandits, the Black Arrow (bandit captain): 3,800 XP
- Beastmen: 6 ungors (minotaur, CR 2, medium), 1 gors (minotaur, medium): 8,500 XP
- Witch Hunter: Hanniver Tol witch hunter (assassin), 4 bandit captains: 11,400 XP
- Road Wardens: 1 bandit captain, 4 spies: 2,500 XP
- Ambush: 1 illusionist, 4 spies, 3 berserkers
- The Carnival
o Glugnar (gladiator, CR 6)
o The Thugs: 2 veterans, CR 4
o Minotaur, CR 4
o Dieter Schmiedehammer (champion)
- Skaven attack: Snikkit (stormvermin, gnoll fang), 4 clanrats (gnoll pack lords), 2 shielded clanrats
(gnoll pack lords, CR 3)
- Brunhilde Klaglich (swashbuckler), Dagmar Mitschuldige (knight), Hultz Fleischer (gladiator),
Anton Hundisch (warlock of the archfey)
- Hoflich (doppelganger, yagnoloth)
o Spells
 At will: darkness, detect magic, disguise self, invisibility (self only), suggestion
 3/day: lightning bolt, fly
- Wasmeier’s Cottage
o Kitchen: Swelt Tunger (assassin, CR 9)
o Stable: Hawk (house captain, no magic)
o Strong Room: Lurk (champion, AC 16)
o Lounge: Wasmeier (abjurer) and Gaston (swashbuckler, CR 4)

Chapter XP per session (each)


Death on the Reik: 1 220 XP
2 240 XP
3 260 XP
4 280 XP
5 300 XP
6 320 XP
7 340 XP
8 360 XP
Power Behind the Throne: 1 380 XP
XP per chapter is multiplied by number of party members

Player Class Worst Subclass Level XP XP Bounty Sessions


Save Needed
Pale Linde Schillinger Cleric DEX Grave 7 32,925 34,000 18 gp 4
Hartwin Lindenbaum Warlock STR/DEX Celestial 7 32,925 34,000 25 gp 4
Garr Dinor Sorcerer WIS Clockwork 7 32,925 34,000 18 gp 4
Skrakkle Whip-Eater Fighter INT/CHA Rune Knight 7 32,925 34,000 18 gp 4
Walter Hoffman Fighter/ WIS Samurai 7 32,925 34,000 8 gp 4
Rogue

Hartwin’s patron is the Celestant Prime, Linde’s god is Morr

Walter's criminal contact, alias Darien Ashbrow. A fence in Altdorf, and a Dawi-Zharr, associate of the
Hooks Gang

Overarching villains

- Magnus the Red, Vizier of Tzeentch’s vast plan


- Kairos Fateweaver, the architect of the Bogenhafen portal, Gideon’s first master
- Sheerargetru, Lord of Change, Gideon’s second master
- Gideon, and the various cults he has been manipulating
o Vigilant Eye (Bogenhafen)
 Cult Magus Volker Drauchen
o Withering Eye (Altdorf)
o Wandering Eye (Middenheim)
- Purple Hand Cult
- Egrimm van Horstmann, greatest of Tzeentch’s mortal champions

Thanquol (Halaster, CR 21), Boneripper (Borborygmos)


- Boneripper fires a warpfire cannon in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or
half as much damage on a successful one.
o Recharge 5-6

High-Level Endings

- Azhag the Slaughterer


- Tamurkhan: Throne of Chaos
- Age of Sigmar, Plane-Hopping (40k?)
o Starter’s Set (Faltering Light)
o Crash and Burn
o Reap and Sow
- The Thousand Thrones
- Doomstones Campaign
- Something Rotten in Kislev
o Realm of the Ice Queen
o Kattarin the Bloody
- Lichemaster
- Castle Drachenfels
- The Art of Waaagh!
- Ashes of Middenheim/Spires of Altdorf/Forges of Nuln
- MacDeath

For tougher monsters, use Flee Monsters, Monster Manual Expanded or Level Up Monsters

Riverboats move 20 miles per day.

On May 19, a bounty hunter Anke Dorflinger will pick up the party’s trail. By May 22, she will have set a
trap at Unterbaum. She was hired by Emmanuelle Nacht, who is the de-facto ruler of Ubersreik, but has
connections within Nuln. (See Ubersreik Adventures, Heart of Glass).

SCALE THINGS DOWN

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