This document summarizes various songs in Monster Hunter Rise that provide different combat buffs when played. The songs are grouped into categories like self-improvement, attack buffs, defensive buffs, health buffs, immunity buffs, and resiliency buffs. Each song listing includes the duration of the effect and a brief description of what statistical boosts or other combat advantages the song provides.
This document summarizes various songs in Monster Hunter Rise that provide different combat buffs when played. The songs are grouped into categories like self-improvement, attack buffs, defensive buffs, health buffs, immunity buffs, and resiliency buffs. Each song listing includes the duration of the effect and a brief description of what statistical boosts or other combat advantages the song provides.
This document summarizes various songs in Monster Hunter Rise that provide different combat buffs when played. The songs are grouped into categories like self-improvement, attack buffs, defensive buffs, health buffs, immunity buffs, and resiliency buffs. Each song listing includes the duration of the effect and a brief description of what statistical boosts or other combat advantages the song provides.
Increases movement speed and stops attacks from being
Self-Improvement Self Improvement 180s deflected Affinity Up 60s 20% additional Affinity Does not stack with other affinity up songs Attack + Affinity Up 60s 10% additional Raw + 20% additional Affinity Does not stack with other attack up/affinity up songs 10% additional Raw + 10% additional Defense (+ 20 after Attack + Defense Up 60s Does not stack with other attack up/defense up songs Attack Buffs calc) Does not stack with other attack up songs (BoR attack up Attack Up 60s 10% additional Raw song works the same) Elemental Attack Boost 60s 10% Additional Element / 10% Additional Status Raises elemental cap Does not stack with Attack up songs, instead, replaces the Infernal Melody 20s 20% additional Raw current attack up song buff (if any). Defense Up 60s 10% additional Defense + 20 Defense after calc Does not stack Equivalent with other to Divine defense Blessing up songs 3 (stacks with divine blessing Defensive Buffs Divine Protection 40s 50% Damage Reduction with a 25% Proc Chance but only where one effect is applied if that proc chance is met) Stamina Recovery Up 60s 50% faster Stamina Recovery rate (1 roll of 25% chance and 1 roll of DB% chance) Stamina Buffs Equivalent to Latent Power 3. Will stack with Constitution, Stamina Use Reduced 60s 50% reduction to Stamina Cost Dango Fighter, Bubbly Dance Health Recovery (L) 0s Recovers 20 HP Immediate effect Health Recovery (S) 0s Recovers 10 HP Immediate effect Health Buffs Health Recovery (S) + Antidote 0s Recovers 10 HP + Cures Poison Immediate effect Health Regeneration 30s Recovers 1HP/sec, max recovery of 30 health Prevents Elemental Blights, + 10 resistance to all elemental Blight Negated 40s defenses Earplugs (L) 40s Negates the effects of weak and strong monster roars Equivalent to Earplugs Lvl 5, (25-30% reduction in roar time) Earplugs (S) 40s Negates the effect of weak monster roars Equivalent to Earplugs Lvl 3 (can stack with earplugs skill) Environmental Dmg Negated 60s Negates damage taken from environmental hazards Temporarily prevents knockback from enemy and team Immunity Buffs Knockback Negated 40s Gain a barrier that negates getting flinched or knocked back Equivalent to Flinch Free Lvl 3 attacks Sonic Barrier 4s by attacks, getting stunned from roars, wind pressure, and Getting hit within the 4 seconds removes the effect Stun Negated 60s tremor once Prevents Stun Equivalent to Stun Resistance Lvl 3 Tremors Negated 60s Grants protection against ground tremors Equivalent to Tremor Resistance Lvl 3 Wind Pressure Negated 60s Temporarily negates minor and major wind pressure Equivalent to Windproof Lvl 2 Sharpness Loss Reduced 40s 50% chance to not consume sharpness on hit Equivalent to Razor Sharp Lvl 3 Resiliance Buffs Sharpness Regeneration 60s Restores 2 units of sharpness every 5 seconds 0.4 units per second Extends the weapon sharpness gauge. (cannot increase the Shaprness Extention 40s Equivalent to Handicraft Lvl 2 (Stacks with Handicraft) gauge past its maximum) Sonic Attacks Sonic Wave 0 5 MV shockwave, See http://bit.ly/MHRWeaponAttackTables Acts as a sonic bomb