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Cleric

Character: __________________________________________ Class: ____________________ 1


Level: _____ NG
Alignment: _____

Dwarf
Race: ___________ Sex: _____ Age: ______ Height: _______ Weight: ________ Hair: ____________ Eyes: __________
Character Record
The Traveller
Patron God(s): _______________________________ (Anointed? Y 

N  ) Handedness: _________
Right
EXPERIENCE FOR NEXT LEVEL:
2ND = 400
3RD = 1200 Quick References
4TH = 2200
5TH = 3400 Observation Check: 11
DMG. FEAT LIFT CARRY DRAG
10 / 42 % STR MOD. 0 OF STR.
0 (LBS) 194 (LBS) 11 (LBS) 485 6TH = 4850 Listening Check: 11
7TH = 6600
ATTACK 8TH = 8700 Feat of Strength: 0
12 / 03 % INT MOD.
1 9TH = 11,200
Turn Undead:
10TH = 14,150
INIT DEFENSE MENTAL SAVING
11 / 27 % WIS MOD. 2 MOD. 0 THROW BONUS 0
10 / 10 DEX
INIT
2 ATTACK
0 DEFENSE
0 DODGE SAVING
0 FEAT OF
0 13 5 10 4
ABILITIES

% MOD. MOD. MOD. THROW BONUS AGILITY 1 0


12 / 03 CON
PHYSICAL SAVING 0
% THROW BONUS -1 3
11 / 51 % LKS
2d6+3 d4+d6
8 6
10 / 48 % CHA TURNING MOD. MORALE MOD.

HON HON PENALTY combat profile for: combat profile for:


WINDOW WINDOW Ranseur Sling

PREVIOUS Luck Threshold Accumulated


HONOR BONUSES OR PENALTIES:
Honor HIT POINT ROLL Points of Pain Building Points
CATEGORY OF FAME:
3
7.75 2
Fame Morale:  Hero  Fearless  Brave  Steady  Nervous  Cowardly Armor Worn Fatigue Factor
Leather
Body: ______________ (damage reduction = ___2 )
COMBAT PROFILE WITH MELEE WEAPON: _______________________
Ranseur Shield: _____________ (+ ___ defense, absorbs ___ hp)

DAMAGE TRACKER   -1  


S
N

NU
IO
AT

-2   -3  


BO
LIZ
S

S
IE

OR
NT

AL

LD
IA

IC
IT
L
VE

EC

LE

CI

M
IL

IE

AG
AB

AR
RA

TOTAL
SH
TA
SP
LE

0 1 0 Attack Bonus 1
25
0
HIT POINTS: ___________
0 Speed
1 4 Initiative 5
POINTS DAYS TO HEAL POINTS DAYS TO HEAL
0 1 -2 Defense -1
Wound #1 Wound #6
0 0 Damage 0
Wound #2 Wound #7
13
Base Weapon Speed: __________ 2d6p+3
Base Weapon Damage: _____________ 8
Reach: __________ Wound #3 Wound #8
Specialization +1 +2 +3 +4 +5 Wound #4 Wound #9
Attack  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP) Wound #5 Wound #10
Speed  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP)
Defense  (x BP)
✔  (2x BP)  (3x BP)  (4x BP)  (5x BP)
SPELLS*
?
ED

Damage  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP)
IZ
OR

LEVEL SPELL(S) Base BP Range Area Speed Duration Damage


EM
M

Notes: ______________________________________________________________________________________
APPRENTICE  ____________________________________________________________
Sling
JOURNEYMAN  ____________________________________________________________
COMBAT PROFILE WITH MISSILE WEAPON: _______________________
1  Cure Trivial Wound
____________________________________________________________
S
N


NU
IO

2 ____________________________________________________________
AT

BO
LIZ
S

S
IE


OR
NT

AL

LD
IA

IC
IT
L

3 ____________________________________________________________
VE

EC

LE

CI

M
IL

IE

AG
AB

AR
RA

TOTAL
SH
TA
SP
LE

0 1 0 -1 Attack Bonus 0 4  ____________________________________________________________


0 Speed 0 5  ____________________________________________________________
1 4 Initiative 5 6  ____________________________________________________________
0 Damage 0 7  ____________________________________________________________
10
Base Weapon Speed: __________ d4+d6
Base Weapon Damage: _____________ Reach: __________ 8  ____________________________________________________________
Specialization +1 +2 +3 +4 +5 9  ____________________________________________________________
Attack  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP) 10  ____________________________________________________________
Rate of Fire  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP) TOTAL SPELL POINTS ________________
Damage  (x BP)  (2x BP)  (3x BP)  (4x BP)  (5x BP) SPELL POINT TRACKER

Missile Distance (ft) Attack Die HUNDREDS           


Weapon 5 - 40 d20p TENS                         
Ranges     
41-80 d20p-4
SINGLES         
81-120 d20p-6
121-160 d20p-8 *Clerics do not have Apprentice or Journeyman level spells nor do they employ Spell Points. Deal with it.
TREASURE STOWED (in packs, bags, etc.) PROFICIENCIES
TRADE COINS CP SP GP LOCATION Light Armor, Staff, Laborer, Ranseur, Sling
________________________________________________________
4 6 35 Hiking/Road Marching
________________________________________________________
Glersee, Maintenance/Upkeep
________________________________________________________

GEMS: QUIRKS & FLAWS


________________________ (-1 per additional 20 feet)
Myopia (-1 Ranged at >40 feet) ________________________ ________________________
Nervous Tic (-1 Ranged)
________________________ ________________________ ________________________
JEWELRY:
TALENTS & RACIAL ABILTIES BENEFITS:
No Accent
_____________________________ _________________________________________
OTHER VALUABLES: Physical Conditioning
_____________________________ _________________________________________
Tough Hide (+1 DR)
_____________________________ _________________________________________
Polyglot
_____________________________ _________________________________________
Immune to Disease
_____________________________ _________________________________________
Long Distance Running
_____________________________ _________________________________________
LANGUAGES MASTERY LEVEL LITERACY MASTERY
Dwarven
_________________ 73
____________ 18
____________ _____________________________ _________________________________________
Kalamaran
_________________ 23
____________ ____________ _____________________________ _________________________________________
Svimohzian
_________________ 18
____________ ____________
Brandobian
_________________ 20
____________ ____________
Mundane Item Location Enc. Mundane Item Location Enc.
Reanaarian
_________________ 15
____________ ____________ Leather Armor
____________________________________ Wool Blanket
____________________________________
Ranseur
____________________________________ Small Tent
____________________________________
Magic Items or Spell Component(s) Effects/Notes
Sling
____________________________________ ____________________________________
____________________________________________________
20 Sling Bullets
____________________________________ ____________________________________
____________________________________________________
Torches x6
____________________________________ ____________________________________
____________________________________________________
Honey Brew x3 (d4-2 healing, no penetration)
____________________________________ ____________________________________
____________________________________________________
Signet Ring (of "Dragonslayer")
____________________________________ ____________________________________
____________________________________________________
Trail Rations x3
____________________________________ ____________________________________
____________________________________________________
Wool Cloak
____________________________________ ____________________________________
____________________________________________________
Divine Icon of Church of Everlasting Hope
____________________________________ ____________________________________
____________________________________________________
Surgeons Kit
____________________________________ ____________________________________
____________________________________________________
50' Silk Rope
____________________________________ ____________________________________
____________________________________________________
Wineskin (2 Quart Capacity)
____________________________________ ____________________________________
____________________________________________________

12
S Universal Skills Mastery† Law (Int) _______% Other Skills Mastery
Acting (Lks, Cha) _______%
10 Listening (Wis) _______%
11 Astrology (Int)
_______________________ 24
______%
K Animal Husbandry (Wis) _______%
11 Observation (Wis) _______%
11
Direction Sense (Wis) 13
_______________________ ______%
I Animal Mimicry (Wis) _______%
11 Oration (Cha) _______%
10
Religion (Everlasting Hope)(Wis) 19
_______________________ ______%
L Boating (Wis) _______%
11 Persuasion (Cha) _______%
10

_______% Pick Pocket (Dex) _______%


12 Divine Lore (Wis)
_______________________ 14
______%
L Cartography* (Int) 12

Climbing/Rappelling (Str, Dex) _______%


11 Reading Lips (Int) _______%
12
Swimming (Str, Con)
_______________________ 19
______%
S Current Affairs (Wis) _______%
11 Recruiting (Cha) _______%
10
Survival (Urban) (Wis,Dex) 14
Diplomacy (Cha) _______%
10 Resist Persuasion (Wis) _______%
11 _______________________ ______%
Disguise (Int, Cha) _______%
11 Rope Use (Dex) _______%
12 Riding (Equine)(Wis,Dex)
_______________________ 12
______%
Distraction (Cha) _______%
10 Salesmanship (Int, Wis, Cha) _______%
10 Weather Sense (Wis)
_______________________ 22
______%
Escape Artist (Int, Dex) _______%
12 Scrutiny (Wis) _______%
11
First Aid (Wis) 18
_______________________ ______%
Fire-Building (Wis) _______%
11 Seduction, Art of (Cha, Lks) _______%
10
Glean Info. (Int, Wis, Cha) _______%
11 Skilled Liar (Cha) _______%
10 _______________________ ______%
Hiding (Int, Dex) _______%
12
Sneaking (Dex) _______%
12 _______________________ ______%
Interrogation (Wis, Cha) _______%
10
Survival (Wis, Con) _______%
11
_______________________ ______%
Intimidation (Str, Cha) _______%
10
Torture (Int) _______%
12
Jumping (Str) _______%
10 _______________________ ______%
Tracking (Wis) _______%
11
* Cartography is Universal for those with the Literacy skill † Mastery is equal to lowest relevant ability unless additional BP spent

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