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Shadow Hound
Shadow Hound
that stalked through the Plane of Shadow. The sound of a pack of shadow mastiffs baying caused all
but the bravest individuals to tremble.
SHADOW HOUND
PL6
OPL: 6;SPL: -; DPL: 6; FWPL: 5; HP: 1
SKILLS: Athletics 4 (+7), Deception (-2), Insight (+2), Intimidation (-2), Perception 5 (+7), Persuasion (-
2), Stealth 5 (+7)
ADVANTAGES: Chokehold, Favored Environment (Shadows), Improved Initiative (1), Improved Trip,
Move-by Action
POWERS:
Baneful Bay: Burst Area Affliction 5 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd:
Defenses and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Concentration, Extra Condition,
Flaw: Limited to two degrees, Sense-dependent [Auditory]); 15 pts
Tough Hide: Protection 2; 2 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 8 (Darkvision, Normal Hearing [Extended], Ultrahearing, Scent [Acute,
Ranged, Extended, Tracking]); 8 pts
Bite: Piercing Strength-based Damage 1 (Extra: Dangerous); 2 pts
Outsider Traits: Immunity 3 (Aging, Cold, Sleep); 3 pts
Shadow Blending: Concealment 4 (All Visual, Flaw: Limited to shadows); 4 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Bite +4, Critical 19-20]
Ranged Attack +0
Special Attack [Baneful Bay Affliction +5, Burst Area]
DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +6, Fortitude +6, Will +3
COMPLICATIONS:
Disability: While they can understand the Common tongue, Shadow hounds cannot speak nor use
their paws to easily manipulate objects.
Vulnerable: Shadow Mastiff's do not like bright light and are vulnerable to light based Afflictions.
BUILD COMMENTS: I only faced these guys once in D&D and we got our asses kicked. Half of us
failed that save against the Howl and we all ended up having to retreat from the pack. They're no
kobolds but they're nothing to be trifled with at low levels.