This document summarizes the specialization tree for a Rogue Scout. It lists career skills of Athletics, Medicine, Ranged, and Survival. It then provides descriptions of 15 active abilities including Rapid Recovery, Stalker, Grit, and Shortcut along with their costs and page references in the source material.
This document summarizes the specialization tree for a Rogue Scout. It lists career skills of Athletics, Medicine, Ranged, and Survival. It then provides descriptions of 15 active abilities including Rapid Recovery, Stalker, Grit, and Shortcut along with their costs and page references in the source material.
This document summarizes the specialization tree for a Rogue Scout. It lists career skills of Athletics, Medicine, Ranged, and Survival. It then provides descriptions of 15 active abilities including Rapid Recovery, Stalker, Grit, and Shortcut along with their costs and page references in the source material.
Rapid Recovery Stalker Grit Shortcut When recovering strain Add 1 Boost die per Gain +1 strain threshold During a chase, add 1 after an encounter, re- Boost die per rank in ranks of Stalker to all cover 1 additional strain Shortcut to any check to per rank of Rapid Reco- Stealth and Coor- catch or escape an very dination checks opponent page # page # page # page #
COST 5 COST 5 COST 5 COST 5
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active? active? active? active?
Forager Quick Strike Let's Ride Disorient Remove up to 2 Setback Add 1 Boost die to Once per a round may After hitting with a combat dice from skill checks to combat checks against check, may spend 2 ◆ ◆ mount or dismount a ◆ Adventages to disorient the find food, water or shelter. targets that have not beast as an incidental target for enumber of rounds Survival checks take half acted yet in that en- equal to ranks in Disorient time counter page # page # page # page #
COST 10 COST 10 COST 10 COST 10
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active? active? active? active?
Rapid Recovery Natural Hunter Familiar Skies Shortcut When recovering strain Once per session may perform one During a chase, add 1 Once per session such maneuver. Make a Hard after an encounter, re- Boost die per rank in may reroll any one Knowledge (geography) or cover 1 additional strain Knowledge (nature) check to reveal Shortcut to any check to per rank of Rapid Reco- Perception or the current type of environment catch or escape an and other useful information very Vigilance check opponent page # page # page # page #
COST 15 COST 15 COST 15 COST 15
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active? active? active? active?
Grit Heighened Awareness Toughened Quick Strike Gain +1 strain threshold Allies within close range Gain +2 wound threshold Add 1 Boost die to add 1 Boost die to combat checks against Perception or Vigilance targets that have not checks. Engaged allies acted yet in that en- add 2 Boost dice counter page # page # page # page #
COST 20 COST 20 COST 20 COST 20
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active? active? active? active?
Utility Belt Dedication Stalker Disorient Spend 1 Story Point to Gain +1 to a single After hitting with a combat Add 1 Boost die per check, may spend 2 perform this incidental. characteristic. This cannot ◆ bring a characteristic ◆ ranks of Stalker to all Adventages to disorient the Produce a previously undocumented item or above 6 Stealth and Coor- target for enumber of rounds equal to ranks in Disorient weapon from a belt or bag dination checks page # page # page # page #