Professional Documents
Culture Documents
• 1. End systems
• 2. Transmission
• 3. Switching
• 4. Signaling
Subscriber Loop Design Techniques
• The distance D, the loop length, is a critical parameter. The greater the
value of D, the greater the attenuation that the loop suffers, and signal
level drops as a result.
• the greater the wire diameter of the loop pair, the less resistance there
is per unit length; also, the less attenuation there is per unit length.
• When designing a subscriber loop there are two variables that must be
established:
• (1) The maximum loop resistance. One current value that comes to
mind is 2400 .
• (2) The maximum loss or attenuation on the loop. In Europe, 6 dB is
commonly used for this value. This is 6 dB at the reference frequency
of 800 Hz. In North America the reference frequency is 1000 Hz. The
loss value may be as high as 9 dB.
Calculating the Resistance Limit
• To calculate the dc loop resistance for copper conductors, the following formula is
applicable
• where Rdc is the loop resistance in ohms per mile (statute) and d is the diameter of
the conductor (in inches).
Calculating the Loss Limit.
• Attenuation or loop loss is the basis of transmission design of subscriber
loops.
• The attenuation of a wire pair varies with frequency, resistance,
inductance, capacitance, and leakage conductance
• Table 2.4 also gives losses of some common subscriber cable per 1000 ft.
• If we are limited to 6 dB (loss) on a subscriber loop, then by simple
division we can derive the maximum loop length permissible for
transmission design considerations for the wire gauges shown.
Switching and Multiplexing
• Two breakthroughs in telephony were the advent of
automatic crossbar switching and the ability to do
statistical multiplexing on transmission lines.
• The notion of carrying traffic other than voice (data
and video) also began with the automatic crossbar
switches
What is switching?
• On each telephone call, a talking path must be set up between the calling and
the called telephone.
• Switches are devices that cause a connection between two
transmitting/receiving devices.
The number of connections needed is visualized as follows:
# of phones # of connections
2 1 e.g 4 phones
3 3
4 6 1
5 10
N N(N-1)/2
Manual Automatic
Electro
Electronic
Mechanical
Digital Analog
Combinational
Space Switch
Switch
Time Switch
Electronic Switching System (ESS)
• An electronic switching system (ESS) in telecommunications is a
telephone switch which helps in establishing phone calls with the help
of computerized systems capable of interconnecting telephone circuits
and digital electronics.
• The invention of the transistor helped in the development of electronic
switching systems.
• The electronic switching system is capable of troubleshooting on its
own and can identify problems.
Crossbar Switch
• A telephony crossbar switch is an electromechanical
device for switching telephone calls.
• A crossbar switch (also known as cross-point switch, or
matrix switch) is a switch connecting multiple inputs to
multiple outputs in a matrix manner.
• Today many different types of automated switches are
used which make it possible for fast placement of calls.
• A crossbar switch with N input lines and N output lines contains an
N x N array of cross points that connect each input line to one output
line. In modern switches, each cross point is a semiconductor gate.
3-stage switch (Clos Switch) (Space Division
Switch)
• Clos network is a multistage switching network.
• The advantage of such network is that connection between a large number
of input and output ports can be made by using only small-sized switches
• there is exactly one connection between each ingress (input) stage switch
and each middle stage switch.
• And each middle stage switch is connected exactly once to each egress
(output) stage switch.
• Total number of cross points = 2m(n*k)+km2
= 2Nk+k(N/n)2
• E.g: Compare the number of cross points needed if N=20000 when using a
single stage crossbar switch and a 3-stage switch with n=100 and k=200
Single stage : # of cross points = N2 =400*106
3-stage: # of cross points = 2*20000*200+200*(20000/100)2
=16*106
Saving in # of cross points = 400*106- 16*106
=384 *106 cross points
System Signaling (Inter-office Signaling)
f
• Disadvantages:
• precise
synchronization
necessary
t
T-1 line for multiplexing telephone lines
FDM versus TDM
FDM TDM
Synchronous TDM
• In synchronous TDM, each input connection has an allotment in the output even if
it is not sending data.
• In synchronous TDM, the data rate of the link is n times faster, and the unit
duration is n times shorter
Interleaving
TST switch
• Combine Space division and time division switching.
• This results in switches that are optimized both physically (the number of
crosspoints) and temporally (the amount of delay).
• Various types are: time-space-time (TST), time-space-space-time (TSST),
space-time-time-space (STTS), etc.
Empty Slots
• Synchronous TDM is not as efficient as it could be. If a source does not have data to
send, the corresponding slot in the output frame is empty. The following figure
shows a case in which one of the input lines has no data to send and one slot in
another input line has discontinuous data.
•
Example
• In Figure 6.13, the data rate for each input connection is 1 kbps. If 1 bit at a time is
multiplexed (a unit is 1 bit), what is the duration of
• 1. each input slot,
• 2. each output slot, and
• 3. each frame?
• Solution
• 1. The data rate of each input connection is 1 kbps. This means that the bit
duration is 1/1000 s or 1 ms. The duration of the input time slot is 1 ms (same as
bit duration).
• 2. The duration of each output time slot is one-third of the input time slot. This
means that the duration of the output time slot is 1/3 ms.
• 3. Each frame carries three output time slots. So the duration of a frame is 3 * 1/3
ms, or 1 ms. The duration of a frame is the same as the duration of an input unit.
Example
• Figure 6.14 shows synchronous TDM with a data stream for each input and one
data stream for the output. The unit of data is 1 bit. Find
• (1) the input bit duration, (2) the output bit duration,
• (3) the output bit rate, and (4) the output frame rate.
Solution
• 1. The input bit duration is the inverse of the bit rate: 1/1 Mbps
= 1 μs.
• 2. The output bit duration is one-fourth of the input bit duration,
or 1/4 μs.
• 3. The output bit rate is the inverse of the output bit duration, or
1/4 μs or 4 Mbps.
• 4. The frame rate is always the same as any input rate. So the
frame rate is 1,000,000 frames per second.
• Because we are sending 4 bits in each frame, we can verify the
result of the previous question by multiplying the frame rate by
the number of bits per frame.
Example
• Four 1-kbps connections are multiplexed together. A unit is 1 bit. Find
(1) the duration of 1 bit before multiplexing,
(2) the transmission rate of the link,
(3) the duration of a time slot, and
(4) the duration of a frame.
• Solution
• We can answer the questions as follows:
• 1. The duration of 1 bit before multiplexing is 1/1 kbps, or 0.001 s (1 ms).
• 2. The rate of the link is 4 times the rate of a connection, or 4 kbps.
• 3. The duration of each time slot is one-fourth of the duration of each bit before
multiplexing, or 1/4 ms or 250 μs.
• 4. The duration of a frame is always the same as the duration of a unit before
multiplexing, or 1 ms. We can also calculate this in another way. Each frame in this
case has four time slots. So the duration of a frame is 4 times 250 μs, or 1 ms.
• The amount of data that can be transmitted using TDM is given by the
MUX output rate and is defined by
• MUX output rate = N × Maximum input rate
• where N is the number of input channels and the maximum input rate is
the highest data rate in bits/second of the various inputs.
• The bandwidth of the communication channel must be at least equal to
the MUX output rate.
• Another parameter commonly used in describing the information
capacity of a TDM system is the channel-switching rate. This is equal to
the number of inputs visited per second by the MUX and is defined as
• Channel switching rate = Input data rate × Number of channels