Professional Documents
Culture Documents
This module was designed and written with you in mind. It is here to help
you master the Intellectual Property. The scope of this module permits it to
be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow
the standard sequence of the course. But the order in which you read them
can be changed to correspond with the textbook you are now using.
The module is divided into two learning outcomes, namely:
LO 1 – put into practice their understanding of the intellectual property,
copyright, and fair use guidelines (MIL11/12LESI-IIIg17); and
LO 2 - Cite practical situations when to apply knowledge in intellectual
property, copyright, and fair-use guidelines. (MIL11/12LESI-IIIg20)
After going through this module, you are expected to:
a) Explain intellectual properties;
b) Recognize the different types of intellectual property; and
c) Discuss current issues related to intellectual property.
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Definition of Terms
Copyright
A legal term used to describe the rights that creators have over their literary
and artistic works.
Creative Commons
Fair Use
The use of copyrighted material without a license only for certain purposes.
Infringement
Industrial design
Intellectual Property
Patent
Is an exclusive right granted for an invention.
Plagiarism
An act or instance of using or closely imitating the language and thoughts of
another author without authorization; the representation of that author's
work as one's own, as by not crediting the original author.
Piracy
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Trademark
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Lesson Intellectual Property
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Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
self- expression and creativity. Its huge influence spreads speedily across
the globe. The connection between technological advances and people’s
connectivity created a huge impact on the lives of today’s generation. This
module covers all the above- mentioned concepts.
What’s In
Camera shots and angles are used to tell a story. Through the combination
of the codes and conventions of media, viewers fully understand the content
of the information presented. Codes refer to signs and symbols used in
media and are divided into three categories namely Technical, Symbolic, and
Written.
Convention refers to the acceptable norms in doing something in media.
Categorize the following concepts below as to technical, symbolic or
written code.
Font style, camera frame, sound effects, body language, costume, captions, colors,
headlines, lighting
To understand deeply the concept of Intellectual property, let’s do the next activity.
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What is It
“The legality of these situations, and others, would be dependent upon the
intent and context within which they are produced. The two safest
approaches to take them in regards to these situations is: 1. Avoid them
altogether or 2. confirm the work’s usage permissions and cite them
properly.” (p.org, 2017).
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Violation of intellectual property law is called Infringement and is
punishable by law. Another common problem associated with the violation
of Intellectual property is Piracy. It refers to the unauthorized use, copying,
reproduction or distribution of products that have IP rights protection. It
may include stealing, transmitting, selling, and copying without the express
consent and/or written approval. It may also involve not paying royalties to
the rights owned.
To protect oneself from violating the use of copyrighted works, Fair use and
Creative commons were introduced.
Fair use
It refers to the use of
copyrighted
material without a license only for
certain purposes. These include:
Commentary, Criticism, Reporting,
Source:https:// Research and Teaching.
www.emergingedtech.com/2019/07
/what-does-fair-use-mean-
when-talking-about-
copyrighted-material/
is an American non-profit
organization
Creative Commons devoted to expanding the range of
creative works available for others
to build upon legally and to share.
They released several copyright-
licenses known as Creative
Commons licenses free of charge to
the public.
Source:
https://worldvectorlogo.com/logo/c
reative- commons
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Creative Commons Guidelines:
Attribution: You must credit the
creator.
Non-Commercial: You can't make
a profit.
No Derivative Works: You can't
change the content.
Share Alike: You can change the
content, but you have to let other
people use your new work with the
same license as the original.
Source:
https://creativecommons.org/licen
ses/ [
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References
http://www.plagiarism.org/plagiarism-101/what-is-plagiarism/
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