Professional Documents
Culture Documents
Kaliyeva Anel Aibekovna
Kaliyeva Anel Aibekovna
Objectives:
● to create the QR Code Scavenger Hunt game
● to ensure the correspondence to the educational content and learning
objectives of the course
● to conduct the game in educational process of the 8th grade according to
the Syllabus
● to appraise the effectiveness of the game through assessment and
feedback
The procedure:
1. The possibility of applying a QR Code Scavenger Hunt game in FLT.
The material was taken from the Syllabus of 8th grade, namely Unit 7
from a book Solutions, Intermediate level, 3rd edition. The title of the
unit - “Artists”.
2. Scrutinizing some applications such as Loquiz, QR Treasure Hunt
generator and Goosechase. It was revealed that among all of the existing
free applications, the most applicable, convenient and diversified in tasks
is Loquiz.
3. While learning a foreign language, secondary school students have to
scan QR code, perceive the task and get the prompt to find out the
location where the next QR code is placed.
4. This game can be adjusted to teaching all main activities: speaking,
listening, reading and mastering grammar and vocabulary.