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Describing Motion:

Kinematics in One Dimension

© 2014 Pearson Education, Inc.


Table of Contents
• Definition of Kinematics and motion
• Types of motion in physics
• Dimensions of Motion
• Reference Frames
• Distance and Displacement
• Speed and Velocity
• Acceleration
• Motion at Constant Acceleration
• Solving Problems
• Freely Falling Objects
• Graphical Analysis of Linear Motion
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KINEMATICS
• The general study of the relationships between
motion, forces, and energy is called mechanics. It can
be divided into the subdisciplines of kinematics,
statics, and, dynamics.
• Motion is a change in position of an object over time.
• The study of motion without regard to the forces or
energies that may be involved is called kinematics.
• The branch of mechanics that deals with both motion
and forces together is called dynamics and
• the study of forces in the absence of changes in
motion or energy is called statics.

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KINEMATICS
• Kinematics is the simplest branch of mechanics. It
describes the motion of an object with relationships
between position, velocity, acceleration, and time
without giving attention to the causes of the motion.
• Motion is a change in position of an object over time.

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Types of motion in physics
• Everything in the universe is in motion. However,
different objects move differently. Some objects move
along a straight line, some move in a curved path, and
some move in some other way.
There are five types of motion. Which are:
• Translational or linear motion
• Random motion
• oscillatory or vibratory motion
• Rotational motion
• circular motion

© 2014 Pearson Education, Inc.


Types of motion in physics
• Translational or linear motion: It is the movement of an
object in a straight line. E.g. (1) A moving car.
(2)A person pushing trolley in a supermarket from one
point to another along a straight line.
(3) A boy going to school.
• Random motion: it is the movement of an object with no
specific direction or it is a zig-zag motion. E.g.
(1) The movement of an insect.
(2) the movement of gas molecules.
(3) the movement of woman in the market.

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Types of motion in physics
• Oscillatory or Vibratory motion: it is the movement of a
body about a fixed point repeating itself in an equal
interval of time along the same path. E.g.
(1) The to and fro movement of a swinging pendulum bob.
(2) The to and fro movement of the wings of a flying bird.
(3) The motion of a plucked guitar spring or violin.
• Rotational motion (rotate): it is the movement of an object
or body that moves in a circle or ellipse and rotates about
an axis. E.g.
1. The rotation of a fan blades about a fixed point.
2. The motion of wheel about its axis.

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Types of motion in physics

• Circular motion (circle): it is the movement of a body


or an object in a circle at a constant speed. E.g.
1. Motion of electron around the nucleus
• The difference between rotation and circular motion is :
• In circular motion the distance between the body’s
centre mass and axis of rotation is fixed.
• In rotational motion distance between the body’s centre
mass and axis of rotation is not fixed. So it changes.
• in circular motion, the body rotates around a fixed axis
that is outside the body, but in rotational motion, the
body's rotating axes are inside the body.
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Dimensions of Motion
• One dimension
• Two dimensions
• Three dimensions

• One dimension: it refers to the motion of a body


(object, particle) in a straight line along the x, y or z
axis.
• Two dimensions: it refers to the motion of a body
(object, particle) in the x , y plane
• Three dimensions: it refers to the motion of a body
(object, particle) in the x, y and z plane
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Distance and Displacement.
• Distance is how far an object travel from its initial
position. It is the length of the path travelled by a body.
• It is a scalar quantity. Measured in meters (m)

• Displacement is how far the object is from its starting


point, regardless of how it got there.
• It is change in position. i.e. change in final position and
initial position.
• it is the distance travelled in a specified direction.
• It is a vector quantity. Measured in meters (m)

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Distance and Displacement.

© 2014 Pearson Education, Inc.


Displacement
One general way of locating a particle (or particle-like object) is with a position
vector r, which is a vector that extends from a reference point (usually the origin) to the
particle. In the unit-vector notation

If a particle change it position from one point r1 to another r2. the


displacement ∆r is given by

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Speed and Velocity
• Speed:
• The rate of change of distance with time is called the
speed of the body.
s
• Mathematically, speed (v) =
Distance(s)
 v =
Time(t) t
• It is a scalar quantity. It unit is m/s.
• Uniform Speed:
A body is said to move with uniform speed if it covers
equal distances in equal intervals of time throughout its
motion.
• Non-Uniform or Variable Speed:
A body is said to move at a non-uniform speed if it covers
unequal distances in the same intervals of time.
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Speed and Velocity
• There are two ways to measure the speed of an object
1. average speed
2. instantaneous speed
• Average Speed: The ratio of the total distance travelled by
the body to the total time of the journey is called average
speed. Total distance travelled
Average speed =
• Instantaneous Speed: total time taken
When the speed of a body changes continuously with time,
its speed at any instant is known as instantaneous speed.
(limit of average speed at time interval tends to zero)
s ds(t)
v(t) = lim = =
t→0 t dt
• When a body is moving with uniform speed, then the
instantaneous speed and average speed are equal.
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Speed and Velocity
• Velocity: The rate of change of displacement of a body
with respect to time is called the velocity of the body.
• Mathematically, velocity(v) = Displacement(s)  v=
s
Time taken(t) t
• It is a vector quantity, its S.I. unit is m/s
• Uniform Velocity:
• When the magnitude and direction of the velocity of a body
remain the same at any instant, then the body is said to have
uniform velocity. For uniform velocity acceleration a = 0.
• Non-Uniform Velocity: When the magnitude of velocity or
the direction of velocity or both changes at any instant the
body is said to have non-uniform velocity or variable
velocity. When a body has variable velocity, then it has
acceleration. (graph rep.)
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Speed and Velocity
• There are two ways to measure the velocity of an object
1. average velocity 2. instantaneous velocity
• Average Velocity: If the velocity of a body moving in
particular direction changes with time, then the ratio of
displacement to total time is called average velocity. or
if the initial and final velocities are known at a constant
s −s v +v
= =
f i f i
acceleration. v
t −t
av
2f i

• Instantaneous Velocity: For body moving with non-


uniform velocity, the velocity of the body at an instant is
called instantaneous velocity. v(t) = lim s = ds(t)
t→0 t dt
• in unit-vector notation

• where v = dx/dt, v = dy/dt, v =dz/dt.


x y z

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Difference between instantaneous speed and
velocities

instantaneous speed measures how fast a particle is


moving at a particular time while instantaneous
velocity measures how fast a particle is moving in a
specific direction at a particular time
Acceleration
• The rate of change of velocity with respect to time is called
acceleration. changeinvelocity(v) v
acceleration(a) =  a=
timetaken(t) t
• It is vector quantity its S.I. unit is m/s2
• Uniform Acceleration: When equal changes take place in
velocity of a body in equal interval of time, then the
acceleration is called uniform acceleration. e.g. the motion
under gravity.
• Non-uniform or Variable Acceleration: When The
change in the velocity of a body in equal interval of time is
not constant, then the acceleration is called non-uniform
acceleration.
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Acceleration
• Average Acceleration: Average acceleration is defined as
the ratio of change in velocity to the change in time for a
given interval. v f − vi
aav =
t f − ti
• where, aav is the average velocity, vi is the initial velocity,
vf is the final velocity, ti is the initial time and tf is the
final time.
• Also, if the object shows different velocities, such as v , v , v ....v 1 2 3 n

for different time intervals such as t ,t ,t ...t respectively, the


1 2 3 n

average acceleration is calculated using the following


formula, v + v + v + .... + vn
a = 1 2 3
av
t1 + t2 + t3 + ... + tn

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Acceleration
• Instantaneous Acceleration:
The instantaneous acceleration is the average acceleration in
the limit as the time interval becomes infinitesimally short.
v d v(t) d 2 s(t)
a(t) = lim = =
t→0 t dt dt 2

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TUTORIAL

• A rabbit runs across a parking lot on which a set of


coordinate axes has been drawn. The coordinates
(meters) of the rabbit’s position as functions of time t
(seconds) are given by

(a)At t = 15 s, what is the rabbit’s position vector in unit vector


notation and in magnitude-angle notation?

(b) find the velocity at time t =15 s.

(c) find the acceleration at time t =15 s.

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SOLUTION

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Tutorial
•For the rabbit in the preceding sample problem, find the
velocity at time t =15 s.

© 2014 Pearson Education, Inc.


Tutorial
• For the rabbit in the preceding two sample problems,
find the acceleration at time t =15 s.

© 2014 Pearson Education, Inc.


EXERCISE 1

• A train changes its position (x) as a function of time (t)


as follows: x = 10 +3t2, with x m.
• (a) find the displacement of the train between t1 = 1.0 s
and t2 = 3.0 s.
• (b) find the average velocity during the same interval.
• (c) find the instantaneous velocity at the time t1 = 3.0 s
• (d) find the acceleration of the train.
EXERCISE 2

• The position of a projectile travelling in 2D space is


given by x(t)= (2t2 + 4t + 3)m and y(t) = (3t2 – 5t + 2)m.
calculate the magnitude and direction of the projectile’s
displacement and the average velocity between time
interval t =2 s and t = 5 s.
Motion at Constant Acceleration
The average velocity of an object during a time interval t is

if the initial and final velocities are known at a


v f + vi
constant acceleration. vav =
2
A particle is said to undergo a constant acceleration
motion if the rate of change of velocity is constant
throughout the motion.
The acceleration is

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Motion at Constant Acceleration

In addition, as the velocity is increasing at a constant


rate, we know that
(2-8)

Combining these last three equations, we find:

(2-9)
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Motion at Constant Acceleration

We can also combine these equations so as to


eliminate t:
(2-10)

We now have all the equations we need to solve


constant-acceleration problems.

(2-11a) (2-11c)

(2-11b) (2-11d)

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Freely Falling Objects

Near the surface of the Earth, all objects experience


approximately the same acceleration due to gravity.

This is one of the most common


examples of motion with constant
acceleration.

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FREE FALL
• fall: when something falls straight down from a top and
when something is thrown up and it comes straight down.
• in both cases there is no motion in the x-direction, it is only
in the y-direction.
• in free fall there is no air resistance and the a= g= -9.8 m/s
• When something is dropped from a height vi = 0 m/s
• when something is thrown up vf = 0 m/s (at the top)
• the velocity at which an object is thrown upward is +v m/s
• the velocity at which an object thrown up comes back is -v
m/s.
• the time it takes for an object thrown to the top = the time
taken for the object to return to the position where it was
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Freely Falling Objects

In the absence of
air resistance, all
objects fall with
the same
acceleration,
although this may
be hard to tell by
testing in an
environment
where there is air
resistance.
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Kinematics for the VERTICAL Direction
All 3 kinematics can be used to analyze one dimensional
motion in either the X direction OR the y direction.

v =vo +at →vy =voy + gt


x = xo +voxt + at → y = yo +voyt + gt
1 2 1 2
2 2
v =v +2a(x−x ) →v =v +2g(y− y )
2 2 2 2
ox o y oy o
“g” or ag – The Acceleration due to gravity
The acceleration due to gravity is a special constant that exists in a
VACUUM, meaning without air resistance. If an object is in FREE
FALL, gravity will CHANGE an objects velocity by 9.8 m/s every
second.
2
g = a g = −9.8 m / s

The acceleration due to gravity:


•ALWAYS ACTS DOWNWARD
•IS ALWAYS CONSTANT near the
surface of Earth
WORKED EXAMPLES

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WORKED EXAMPLES

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© 2014 Pearson Education, Inc.
WORKED EXAMPLES

© 2014 Pearson Education, Inc.


Examples
A stone is dropped at rest from the top of a cliff. It is
observed to hit the ground 5.78 s later. How high is the
cliff?
What do I What do I Which variable is NOT given and
know? want? NOT asked for?
Final Velocity!
v = 0 m/s
oy y=?
g = -9.8 m/s2 y = yo + voyt + 1 gt 2
2
yo=0 m
y = (0)(5.78) − 4.9(5.78) 2
t = 5.78 s
y = -163.7 m
H =163.7m
Examples
A pitcher throws a fastball with a velocity of 43.5 m/s. It is determined that
during the windup and delivery the ball covers a displacement of 2.5
meters. This is from the point behind the body when the ball is at rest to
the point of release. Calculate the acceleration during his throwing
motion.

What do I What do I Which variable is NOT given and


NOT asked for?
know? want? TIME
vo= 0 m/s a=? v 2 = v 2 + 2a(x − x )
o o
x = 2.5 m
v = 43.5 m/s 43.52 = 0 2 + 2a(2.5 − 0)
a= 378.5 m/s/s
Examples
How long does it take a car at rest to cross a 35.0 m intersection after
the light turns green, if the acceleration of the car is a constant
2.00 m/s/s?

What do I What do I Which variable is NOT given and


know? want? NOT asked for?
Final Velocity
vo= 0 m/s t=?
x = 35 m x = xo + voxt + 1 at 2
2
a = 2.00 m/s/s
35 = 0 + (0) + 1 2 (2)t 2
t = 5.92 s
Examples
A car accelerates from 12.5 m/s to 25 m/s in 6.0 seconds.
What was the acceleration?
What do I What do I Which variable is NOT given and
know? want? NOT asked for?

vo= 12.5 m/s a=? DISPLACEMENT

v = 25 m/s
t = 6s
v = vo + at
25 = 12.5 + a(6)
a= 2.08 m/s/s
Kinematics and Calculus
Let’s take the “derivative” of
kinematic #2 assuming the
object started at x = 0.
x = voxt + 1 at 2
2
dx d (v t + 1 at 2 )
v= =
ox 2
dt dt
v = vo + at
dv d (v0 + at)
a= = =a
dt dt
Projectile Motion
Projectile: Any object which is projected by some means
and continues to move due to its own inertia (mass).
A projectile is an object moving in two dimensions under
the influence of Earth’s gravity; its path is a parabola.

Projectile motion can be understood by analyzing the


horizontal and vertical motions separately.
Projectiles move in TWO dimensions

Since a projectile moves


in 2-dimensions, it
therefore has 2
components just like
a resultant vector.
• Horizontal and
Vertical
Horizontally Launched Projectiles
To analyze a projectile in 2 dimensions we need 2
equations. One for the “x” direction and one for the “y”
direction. And for this we use kinematic #2.

x = vox t + 1 at 2
2
x = voxt y = 1 2 gt 2

Remember, the velocity Remember that since the


is CONSTANT projectile is launched
horizontally, so that horizontally, the INITIAL
means the acceleration VERTICAL VELOCITY is
is ZERO! equal to ZERO.
Horizontally Launched Projectiles

Example: A plane traveling with a What do I What I want to


horizontal velocity of 100 m/s is know? know?
500 m above the ground. At
some point the pilot decides to vox=100 m/s t=?
drop some supplies to designated
target below. (a) How long is the y = 500 m x=?
drop in the air? (b) How far
away from point where it was voy= 0 m/s
launched will it land?
g = -9.8 m/s/s

y = 1 2 gt 2 → −500 = 1 2 (−9.8)t 2
x = vox t = (100)(10.1) = 1010 m
102.04 = t → t = 10.1 seconds
2
Vertically Launched Projectiles
• For the horizontal
motion x-direction
vx = vox
x = voxt
• For the vertical motion
y-direction
vy = voy − gt
1 2
y = voy t − gt
2
Vertically Launched Projectiles
You will still use kinematic #2, but YOU MUST use
COMPONENTS in the equation.

vo voy x =voxt y =voyt + 1 gt2


2

vox vox = vo cos 
voy = vo sin
Vertically Launched Projectiles
• At the highest point
v = vx = vy = 0

• Hence,
vy = voy − gt becomes

0 = vo sin− gt
vo sin
t=
g
• This is the time to reach the maximum height, H.
• The time taken for the projectile to return to the x-axis,
is know as the time of flight T = 2t.
Vertically Launched Projectiles
• To find an expression for the maximum height, H
1
y = vot − gt 2
2
 vo sin
2
vo sin 1
H = vo sin − g  
g 2  g 
vo2 sin 2  vo2 sin 2  vo2 sin 2   1 1 
H= − = : 1 − = 
g 2g 2g  2 2
vo 2 sin 2 
H=
2g
Vertically Launched Projectiles
• To find an expression for the maximum horizontal
distance covered, referred to as the Range, R
x = voxt T = 2t
v o s in  v o2 2 s in c o s 
R = vo cos 2 =
g g
• Applying Trig. Double angle identity sin 2= 2sincos
• vo 2 sin 2
R=
g
Vertically Launched Projectiles
• The trajectory; the path taken by the projectile motion
can also be derive by using the equation
1
y = v oy t − gt 2
2
• The expression shows how y and x are related
x 
2
x 1 
y = vo sin − g  
vo cos 2  vo cos 
g
y = tanx − x2
2vo2 cos 2 
• The equation of parabola is given as
y = bx − ax 2
Example
A goalkeeper kicks a football with a velocity of 20.0 m/s and at
an angle of 53 degrees.
(a) How long is the ball in the air?
(b) How far away does it land?
(c) How high does it travel?

vox = vo cos
vox = 20 cos 53 = 12.04 m / s
voy = vo sin
 = 
voy = 20sin 53 = 15.97 m / s
Example
A goalkeeper kicks a What I know What I want
football with a velocity of to know
20.0 m/s and at an angle vox=12.04 m/s t=?
of 53 degrees. voy=15.97 m/s x=?
(a) How long is the ball in
y=0 ymax=?
the air?
g = - 9.8
m/s/s

y = voy t + 1 gt 2 → 0 = (15.97)t − 4.9t 2


2
−15.97t = −4.9t 2 → 15.97 = 4.9t
t = 3.26 s
Example

A goalkeeper kicks a What I know What I want


football with a velocity of to know
20.0 m/s and at an angle vox=12.04 m/s t = 3.26 s
of 53 degrees. voy=15.97 m/s x=?
(b) How far away does it y=0 ymax=?
land? g = - 9.8
m/s/s

x = voxt → (12.04)(3.26) = 39.24 m


Example
What I know What I want
to know
A goalkeeper kicks a football vox=12.04 m/s t = 3.26 s
with a velocity of 20.0 m/s voy=15.97 m/s
and at an angle of 53 x = 39.24 m
degrees. y=0 ymax=?
g = - 9.8
(c) How high does it travel? m/s/s

y = voy t + 1 gt 2
CUT YOUR TIME IN HALF! 2
y = (15.97)(1.63) − 4.9(1.63) 2
y = 13.01 m
EXAMPLE

• 1. A ball is thrown vertically upwards with velocity of 30ms-1.


Calculate:
• (a) Max. height reached,
• (b) the time taken for it to return to the ground.
• Solutions
• (a) Using 𝑣 2 = 𝑢2 + 2𝑎𝑠
• 0 = 900 − 2 × 10 × 𝑠
• 𝑠 = 45𝑚
• (b) using 𝑣 = 𝑢 + 𝑎𝑡
• 30 = −30 + 10𝑡 = 6𝑠

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Object Projected at an angle
• Consider an object projected with velocity u at an
angle A to the horizontal.
• - vertical component of velocity = u sin A
• - horizontal component of velocity = u cos A
• Therefore:
𝑢2
• (a) Range (R) = sin 2𝐴
𝑔
𝑢 2 𝑠𝑖𝑛 2 𝐴
• (b) Max. height reached (H) =
2𝑔

• (c) Time of flight (T)= 2𝑢 𝑆𝑖𝑛 𝐴


𝑔

© 2014 Pearson Education, Inc.


EXERCISE 1

• A train changes its position (x) as a function of time (t)


as follows: x = 10 +3t2, with x m.
• (a) find the displacement of the train between t1 = 1.0 s
and t2 = 3.0 s.
• (b) find the average velocity during the same interval.
• (c) find the instantaneous velocity at the time t1 = 3.0 s
• (d) find the acceleration of the train.
EXERCISE 2

• The position of a projectile travelling in 2D space is


given by x(t)= (2t2 + 4t + 3)m and y(t) = (3t2 – 5t + 2)m.
calculate the magnitude and direction of the projectile’s
displacement and the average velocity between time
interval t =2 s and t = 5 s.
EXERCISE 3

• A stone is projected vertically upwards into the air at


40 m/s. After 3 s another stone is projected vertically
upward and it crosses the first stone at 50 m from the
ground. What is the velocity of projection of the
second stone.
EXERCISE 4

• An object is dropped from a height of 50m.


• (a) What is the velocity before the object hits the
ground.
• (b) what is the time required for the object to reach the
ground.
EXERCISE5
• A stone is projected at an angle of 600 to the
horizontal with a velocity of 30 ms-1. Calculate
• (a) the highest point reached
• (b) the range
• (c) the time taken for the flight.

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EXERCISE 6
• A shot is projected at an angle of 550 to the horizontal
with a velocity of 8 ms-1. Calculate
(a) the highest point reached.
(b) the range
(c) the time taken to return to the ground
(d)the height of the shot when its makes an angle of 300
with the horizontal, and
(e)the velocity of the shot when it it’s the ground.
(Neglect the effects of air resistance)

© 2014 Pearson Education, Inc.

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