Professional Documents
Culture Documents
Andrei D. Espina
A thesis submitted
in partial fulfillment of the requirements for the degree of
Bachelor of Science in Information Technology
Biographical Sketch
For the audience keen on understanding my trajectory, the pivotal events that have
shaped my life revolve around my educational pursuits, varied work experiences, and the
amalgamation of technology, finance, and customer service. While I might not have held
substantial leadership positions or received grand awards, my dedication, adaptability, and
commitment to learning and contributing make me a candidate poised to make a significant
impact in the chosen field.
ANDREI D. ESPINA
Executive Summary
Gunita Board Game Café is an establishment that fosters a relaxing environment, offering
a unique cultural experience through games and culinary delights. Positioned in Intramuros, it
The Café’s Mission is to allow patrons to immerse themselves in Filipino heritage while
enjoying an array of activities. Besides offering games and reading materials, it serves comfort
drinks, including locally sourced coffee and along with a variety of pastries from the Philippines.
Targeting a diverse demographic encompassing children, teenagers, and adults. Gunita Board
Game Café acknowledges the presence of competitors in Metro Manila but aims to stand out
through exceptional service. Anticipating potential challenges, especially in financial aspects, the
café is committed to addressing these hurdles, ensuring the delivery of top-quality service and
experiences to its customers. Gunita Board Game Café's unique features include a variety of
games, a café design reflecting traditional yet modern Filipino vibes, free limited Wi-Fi access,
and an exclusive range of Filipino pastries. The centerpiece is the Baybayin Game Collection,
consisting of three innovative board games tailored to Filipino culture and tradition, such as
addressing a diverse customer base, navigating competitive challenges, and employing a unique
Business Description
Business Opportunity
Gunita Board Game Café, Gunitá - which denotes memory or reminiscence in the
Filipino language - embraces the essence of promoting Philippine culture and traditions through
Business Model
Located at the crossroads of Postigo St. and Arzobispo St. in Intramuros, Gunita Board
Game Café offers an experiential haven where patrons can relish a relaxing atmosphere. The café
houses a diverse collection of board games, including the Baybayin game collection, fostering an
environment that promotes and preserves Filipino culture. Complementing the games, an open
shelf offers books for customers to peruse while enjoying their beverages. Emphasizing the local
roots, the café sources its coffee beans and grounds locally and offers a variety of pastries from
Mission
- A venue where Filipinos can savor products while embracing their cultural heritage.
Vision
To become the premier café in Metro Manila, setting the standard for cultural
Gunita Board Game Café aims to establish itself as the go-to place for cultural
immersion and leisure in Metro Manila. The location in Intramuros, a historically rich area,
serves as a strategic entry point. The timeline involves a phased approach, commencing with a
meticulous setup of the café ambiance, procurement of gaming collections, and a phased
The creation of the Baybayin game collection and the curated selection of books aim to
introduce customers to the rich heritage of the Philippines. The sourcing of local coffee beans
and producing quality comfort drinks aligns with the cafe's mission to intertwine cultural
experiences with a relaxing environment. The business opportunity offered by Gunita Board
Game Café not only caters to entertainment but also positions itself as a cultural ambassador. Its
unique selling proposition of merging leisure, cultural exploration, and quality refreshments sets
it apart in a competitive market. The cafe anticipates challenges, particularly in the financial
realm, but is committed to overcoming such hurdles while maintaining its dedication to quality
Research Methodology
to achieving success. A key component in this process involves the application of formulaic
One prevalent formula used is the Problem-Solving Formula, commonly known as the
PDCA (Plan-Do-Check-Act) cycle. This model provides a structured framework for identifying,
addressing, and rectifying issues within a business setting. The cycle begins with planning,
followed by the implementation or execution phase (Do), then the critical evaluation and analysis
(Check), and finally, the adjustments and improvements (Act). Entrepreneurs who effectively
risks, and optimize operations. By systematically diagnosing issues and applying these structured
underscores the entrepreneur's readiness to address challenges but also demonstrates a proactive
entrepreneurship.
IV
Questionares
1. Do you want to visit a café that supports and promotes Filipino culture through
2. Would you go to a café that provides a selection of board games based on Filipino
3. Do you prefer the concept of drinking comfort drinks such as locally produced coffee
4. Are you likely to visit a café that serves pastries from the Philippines as well as other
countries?
6. Would you consider visiting a café that interior design seeks to convey a classic yet
7. Do you want to try the Baybayin Game Collection, which includes creative board
8. Do you like the idea of a café that caters to a wide range of customers, including
9. Are you drawn to the concept of a café focused to providing outstanding service in
10. Would you like to go to Gunita Board Game Café when it opens in Intramuros,
Manila?
Survey Analysis
Market and Industry Analysis
Market Analysis
Based on demographic factors including age, income, and occupation, the target market
is divided into segments. The Gunita Board Game Café aims to bring in customers with average
to considerable income levels who are primarily between the ages of 18 and 40. Young adults,
who currently comprise barely 4% of the US population, are the only age group whose self-
definition as middle class has declined since 2008. Additionally, in 2012 (39%), these young
adults are more likely to identify as belonging to the lower class than they were in 2008 (25%).
revised definition of the middle class, we find that an important percentage of Filipinos are
middle class in 2015. The middle class comprises around 40% of the total population.
This information could influence pricing tactics, service offerings, and marketing
approaches in both contexts to cater to the identified target market's financial inclinations and
desires. Understanding the different socioeconomic backgrounds and views of various age
groups will be important when developing the Gunita Board Game Café's business strategy to fit
Historical Demand
Comprehending the change in defining oneself among young adults in the United States,
particularly about the decreasing self-definition as middle class and the increasing identification
as lower class, offers valuable insights into the changing financial situations and views of this
demographic. This information can help evaluate this age group's historical desire for ways to
spend time as well as their ability to spend. It helps forecast possible shifts in customer
preferences and behaviors and provides crucial background for demand analysis of prior periods.
Projected Demand
Future buyer preferences can be determined through statistics on their identity, changes
in financial situation among young adults in the country, and the demography of the Filipino
community. It helps in planning the need for the goods and services that the Gunita Board Game
Café provides. The specified target market's spending capacity and future demands can be
predicted by analyzing the ways in which income views are shifting among various age groups.
Market Share Identification
The market share potential for the café may be determined with the help of data on the
percentage of the population in the Philippines that falls into the middle class and the shifting
socioeconomic status of young adults in the United States. It assists in determining the
percentage of the market that, given their income levels and age demographics, would be made
to the café's services. Understanding the possible market share that the café might achieve in
Industry Analysis
The growing demand for unique coffees and reasonably priced convenience has caused
the coffee shop industry to expand more quickly than most other industries. Operators will
probably also keep stimulating customers' attention by adapting their menu selections to suit
Starbucks is one of the most prosperous franchises worldwide, both directly and
indirectly. Starbucks is a competitor. A coffee lover can profit from their scalability, franchise
assistance, and multiple locations. Each of their locations has a drive-thru and several staff
members who can provide prompt and cordial customer service. Located in the university area is
Honey Bee, another local Austin coffee business. They have a large variety of teas and tea
products in addition to a cuisine that is mostly unchanged. Additionally, there are several local
cafés throughout the Philippines that competitor the Gunita Board Cafe. Lavinsky, D. (2023,
Cultural Experience and Differentiation: The café's focus on games tailored to Filipino
culture, a café design reflecting traditional yet modern Filipino vibes, and an exclusive
range of Filipino pastries. This distinct cultural aspect differentiates Gunita Board Game
indigenous references and folklore, creating an exclusive offering that cannot be easily
replicated by competitors. This not only enriches the cultural experience but also
Limited Free Wi-Fi Access: The café provides free Wi-Fi for a limited time,
usage is intentional, as the primary focus is on promoting social interaction through board
games and quality time spent with loved ones, distinguishing it from cafes primarily
Target Market
The target market is segmented based on demographic factors such as age, income, and
occupation. The café, Gunita Board Game Café, aims to attract customers predominantly aged
between 18 to 40 with moderate to higher income levels. This age group generally has a
propensity for board games and social gatherings. The café targets the local market in Manila,
Philippines. This geographic focus allows for a concentrated approach in a specific area to
establish a local customer base. The café aims to attract individuals interested in board games,
community engagement, and an experience that reflects Filipino culture and traditions. This
psychographic focus is directed towards individuals seeking social interaction and unique
cultural experiences.
Positioning Strategy
The positioning strategy is to create a unique, culturally immersive board game café
experience in Manila. By infusing elements of the Philippines' culture into the café environment
and offerings, it aims to distinguish itself from typical cafes and board game venues.
Marketing Objective
The increase the number of customers visiting the café by 30% within the upcoming year.
Specifically, the aim is to achieve a 15% increase in the first 6 months by using different
marketing plans to attract the specific group of people we have identified as our main customers.
Product
The café offers a variety of board game selections that are intermingled with particular
traditions of the Philippines. Furthermore, the café serves three cup sizes—Nuno, Diwata, and
Kapre—as well as a variety of pastries. Pandesal, Ensaymada, Pan de Coco, Monay, Kababayan,
Price
The café offers three cup sizes (Nuno, Diwata, Kapre) priced at 50, 75, and 100
Philippine pesos. With along with pastries, the pricing policy below is designed to cater to