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11/12

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Media and
Information
Literacy
Quarter2 – Module7:
Motion Media and Information
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Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 2 – Module 7: Motion Media and Information
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the
Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks,
etc.) included in this module are owned by their respective copyright holders. Every effort
has been exerted to locate and seek permission to use these materials from their respective
copyright owners. The publisher and authors do not represent nor claim ownership over
them.

Development Team of the Module

Writer: Jenelyn A. Abico


Editors: Latreia Estabillo, Jenerose Castillo, Camille B. Sabado
Reviewers: Evelyn C. Frusa, PhD, Rolex I. Lotilla, Arven
Tejada Illustrator:
Layout Artist: John Lester B. Escalera, Karl Edward Panceles, Arnold Pagdato
Cover Art Designer: Reggie D. Galindez
Management Team: Allan G. Farnazo, CESO IV – Regional Director
Fiel Y. Almendra, CESO V – Assistant Regional Director
Crispin A. Soliven, Jr., CESE - Schools Division Superintendent
Roberto J. Montero, Ed.D, CESE - ASDS
Gilbert B. Barrera – Chief, CLMD
Arturo D. Tingson Jr. – REPS, LRMS
Peter Van C. Ang-ug – REPS, ADM
Gilda A. Orendain - REPS – Subject Area Supervisor
Belen Fajemolin, PhD - CID Chief
Evelyn C. Frusa, PhD - Division EPS In Charge of LRMS/
Subject Area Supervisor- ICT
Bernardita M. Villano - Division ADM Coordinator
Carlo S. Melendres, PhD - EPS – Senior High School Coordinator
Subject Area Supervisor- ICT

Printed in the Philippines by Department of Education – SOCCSKSARGEN Region

Office Address: Regional Center, Brgy. Carpenter Hill, City of Koronadal


Telefax: (083) 2288825/ (083) 2281893
E-mail Address: region12@deped.gov.ph\
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11/12
Media and
Information
Literacy
Quarter 2 – Module 7:
Motion Media and Information

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Introductory Message
For the facilitator:

Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Motion Media and Information!

This module was collaboratively designed, developed and reviewed by educators


both from public and private institutions to assist you, the teacher or facilitator in
helping the learners meet the standards set by the K to 12 Curriculum while
overcoming their personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.

In addition to the material in the main text, you will also see this box in the body of
the module:

Notes to the Teacher


This contains helpful tips or strategies that
willhelp you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.

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For the learner:

Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning


Module (SLM) on Motion Media and Information !

The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a
learner is capable and empowered to successfully achieve the relevant
competencies and skills at your own pace and time. Your academic success lies in
your own hands!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the module.

What I Know This part includes an activity that aims to check


what you already know about the lesson to take. If you get all the
answers correct (100%), you may decide to skip this module.

What’s In This is a brief drill or review to help you link the current
lesson with the previous one.
What’s New In this portion, the new lesson will be introduced to you
in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of the lesson.


This aims to help you discover and understand new concepts and
skills.

What’s More This comprises activities for independent practice to


solidify your understanding and skills of the topic. You may check the
answers to the exercises using the Answer Key at the end of the module.

What I Have Learned This includes questions or


blank sentence/paragraph to be filled in to process what you
learned from the lesson.

What I Can Do This section provides an activity which will help you
transfer your new knowledge or skill
into real life situations or concerns.
Assessment This is a task which aims to evaluate your level of
mastery in achieving the learning competency.
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Additional Activities In this portion, another activity will be given to
you to enrich your knowledge or skill of the
lesson learned. This also tends retention of
learned concepts.

Answer Key This contains answers to all activities in the

module.

At the end of this module you will also find:

References This is a list of all sources used in developing


this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of
the module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your
answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.

We hope that through this material, you will experience meaningful learning
and gain deep understanding of the relevant competencies. You can do it!

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What I Need to Know


This module was designed and written with you in mind. It is here to help you
master the Motion Media and Information. The scope of this module permits it to be
used in many different learning situations. The language used recognizes the
diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.

The module is divided into two learning outcomes, namely:

LO 1 – Describes the different dimensions of motion information and media.


(MIL-11/12MIM-IVef-15)
LO 2- Evaluate the reliability/effectiveness and validity/appropriateness of
motion media and information. (MIL11/12MIM-IVef17 )

After going through this module, you are expected to:

a) Define motion media and information and key terms;


b) Determine the importance of understanding the basic steps in
motion media and information; and
c) Create a mini storyboard considering the basics of motion media.

Definition of Terms

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Flip Book

A small book consisting of a series of images in different positions that create


illusion of movement when thumb is placed so pages flip quickly.

Motion

The action or process of moving or being moved.

Motion Information and Media

Refers to materials, programs, applications and the like that teachers and students
use to formulate new information to aid learning through the use, analysis,
evaluation and production of moving text and images.

Storyboard
Is a graphic representation of how your video will unfold, shot by shot.

Video

A recording of moving visual images made digitally or on videotape.

What I Know

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Activity: Read the statements below, write Yes if the statement is correct, and No if
not. Write your answer in your activity notebook.

______________1. In motion media blurring a video is often used to censor


information for security or decency.

______________2. Speed is used to switch between scenes.

______________3. Direction in motion media refers to the route that the object will
take.

______________4. Timing in motion media can be both objective and subjective.

______________5. Learning emotions is possible in motion media.

______________6. Motion media is much cheaper compared to other forms of visual


media.

______________7. Video file is an example of motion media.

______________8. Tampered or fake videos is not an issue of motion media.

______________9. Cartooning your graphic and text provides static movement.

______________10. Speed in motion media connotes meaning.

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Lesson
Motion Media and
16 Information
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created a
huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.

What’s In

Audio media and information is another way in sending information.With the


absence of visuals, sound complement the necessary content to be delivered.

Another concept in a creative information delivery is the use of movement. Motion


Media and Information will help us to fully grasp a message in a more interactive
manner.

To learn more about the lesson, let us take a look at the next activity.

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Notes to the Teacher

Introduce to the class that ome


s examples of motion media and
information are animations, videos, live
streaming, screencasts,
and others.

What’s New

Activity 1: Motion Media and its Elements

Answer the following questions/activities based on your own understanding.

Guide Questions:

1. Formulate/construct your own definition of Motion Media and Information

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. What makes a Motion media and Information effective?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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What is It

MOTION MEDIA

There is no universally adopted definition of motion media. Motion media in


essence is visual media that gives the appearance of movement. It can be a
collection of graphics, footage, videos. It is combined with audio, text and/or
interactive content to create multimedia.

In motion media, each picture is a frame and that motion is created by rendering or
showing consecutively several frames per second. Twenty-four (24) frames per
second makes for a smooth animation. The series of graphics or images follow a
sequence to create a story. This sequence is called a storyboard.

Motion media can be produced formally and informally. Informally produced motion
media are created by individuals often for personal use. Formally produced motion
media are created by professionals.

Motion Media

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Image Source: https://sites.google.com/site/motioninformationandmedia/

It also includes formats, types and sources.

 Animations- animated gifs(Graphic


Interchange Format), Flash, Shockwave,
According to format Dynamic HTML
 Video formats/Video Codecs - motion
media use large resources. Codecs
compresses and decompresses video files.
Examples are
H.26N series, Quicktime, DivX, MPG, MP4
According to purpose  education, entertainment, advertising

According to source  personal, social media, media companies

According to audience  private or public; directed or general

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Basic methods on determining the credibility of motion media:

 Validity of information – Is it peer reviewed and verifiable


 Source - Primary or secondary source? Does the video capture the actual event
or does it simply present information learned about an event
 Relationship of the author to the event – Does he have firsthand knowledge
 Technical methods of detecting tampering/fake video:
• Smoothness of video – This is often detected when movements are not
smooth; when action seems to jump from one position to another, as if some
action was missing
• Lighting coverage matches - One way to detect lighting matches is to look
at the shadows; the source of light determines the size and direction of the
shadow
• Scale and size consistent- scale refers to how the size of the objects in
reference to one another are near the real thing. If the picture is reduced or
enlarged by a certain percent then all of the objects should be resized by that
percent. Objects that are far away are usually smaller than objects that are
nearer.

Advantages of motion media and information:

• It captures motion in a manner that can be viewed repeatedly


• It can show processes in detail and in sequence
• Simulations allow for safe observation
• It can cut across different cultures and groups
• It allows scenes, history, events and phenomenon to be recreated
• It enables learning with emotions

Limitations of motion media and information:

• Compared to other forms of visual media, the viewer cannot always interrupt the
presentation.
• It is often times more costly than other forms of visual media.

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• Other data may be presented best using still images. Examples are graphs,
diagrams, maps.
• It is subject to misinterpretation

Design principles of motion media and information revolve around the following
essential elements:

• Speed can be constant or variable. The tone of the movement can be


highlighted by the speed coupled with music. A fast movement gives vigor and
vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or
sadness.
• Direction can indicate a movement from one direction to another. It can also
refer to the growing or shrinking of an object. As objects move, the background
must remain in scale with the object.
• Motion Path refers to the route that the object will take. It shows the change in
direction of a movement. It is important to note the triggers to the change in
direction of an object. These triggers are often key objects or events in a story.
• Timing can be objective or subjective. Objective timing can be measured in
minutes, seconds, days, etc. Subjective timing is psychological or felt. Objective
timing is used to produce subjective timing. Timing can be used to clarify or
intensify the message or the event. Using a pause can help time the events.

These elements when used with other forms of media and information such as
audio, visual and people media create movement that convey different emotions,
impact and results.

Design principles in creating movement.

• Speed, direction and timing should depict natural laws of physics. This included
trajectories, impact on objects and reactions of the environment.
• Timing affects recall. Fast movement sends much information Slow movement
provides emphasis and lasting recall.
• Transitions are used to switch between scenes. Having a clear start and finish
in your motion path or scenes. Using neutral colors at the start or end of a scene

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is a good method for creating the right mindset.
• Sound and color adds depth and meaning to movement.
• Cartooning your graphic and text provides dynamic movement. This can be
done by using the following movements: stretching, rotating, squashing
• Blurring can be used in different ways. In animation, blurring can provide the
illusion of fast movement. In videos, it is often used to censor information for
security or decency.
• Always review the purpose of the movement. Movement is not added for the
sake of it.

What’s More

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Activity 1. Based from your readings, discuss the following.

1. What makes Motion media an effective means to deliver information?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. How understanding of motion elements and principles help shape meaning to the
information presented in media?
__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. How information is presented in motion media in the field of education?


__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

4. Are design principles and elements of text, visual and audio media can be applied
in motion media? Why/why not?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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What I Have Learned

Activity 1: Answer the following concisely.

1. Define motion media.

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. The things I learned about designing a motion media are…


__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. The purposes of motion media are...

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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Activity 2: Enumerate the Advantages and Limitations of Motion Media and


Information.

Advantages Limitations

Motion
Media

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What I Can Do
Activity 1. Complete the table below using the given scenario.

Scenario: Your teacher assigned you to create a short video campaign on how to
avoid social media addiction. Before you shoot for your video, come up with a plan
of the possible content of your assignment by answering the questions below.

Who are your target audience for your


chosen topic?

How would you present the topic to


your audience using motion media
and information?

What is your message?

What do you need to know about your


message and your audience?

What is the intention of the video?


What emotions are drawn out by the
video?

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Activity 2: Using your accomplished plan in the previous activity, create a


storyboard using the following guide in your activity notebook. Be creative.

Topic: Social media addiction


Audience: Social media users
Message: Social media addiction hinders personal interaction.

1 4

2 5

3 6

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Storyboard
sample:

Image source: https://www.storyboardthat.com/storyboards/haya_uae/how-to-


be-protected-from-cybercrimes

Storyboard Sample Rubric

Criteria 5 4 3 2
Message is Message is Message is not Message is not
clear and clear with clear, has some relevant.
relevant to some confusing relevance.
Message audience. points, has
some
relevance to
audience.

Sequencing Minimal gaps Poor and Little to no


and pacing is are evident. confusing planning at all.
Storyboard smooth. sequencing
and pacing.
Gaps are
present
Motion design Motion design Motion design Motion design
maximizes creates some creates some is
Design audience audience audience inappropriate
impact. impact. impact. and not
helpful.

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Assessment

Instruction. Read each statement carefully. Write True if the statement is correct,
and False if it is not.

______________1. In motion media, object and background should not remain in


scale with each other.

______________2. Audio and visuals add meanings to movement.

______________3. Direction in motion media refers to the route that the object will
take.

______________4. Motion media creates uniform interpretation.

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______________5. Learning emotions is possible in motion media.

______________6. Motion media is much cheaper compared to other forms of visual


media.

______________7. Video file is an example of motion media.

______________8. Tampered or fake videos is not an issue of motion media.

______________9. Social media can be a source of motion media.

______________10. Recreation of historical events is one of the flaws of motion media.

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Additional Activities

Activity: Think of your favorite literary work published in book and channeled in
the big screen, then using the organizer below compare and contrast how
information are presented in books and in the movie. Give at least three similarities
and differences.

______________________________________
Title of the Literary Work

Book Movie
Similarities

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Answer Key

References

Commission on higher Education, 2016. Teaching Guide for Senior High


School MEDIA AND INFORMATION LITERACY CORE SUBJECT.

Media and Information Literacy Curriculum Guide by DepEd

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