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11/12

Media and
Information
Literacy
Quarter 2 – Module 11:
Evaluating Creative
Multimedia Form
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Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 2 – Module 11: Evaluating Creative Multimedia Form
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.

Development Team of the Module


Writer: Jenelyn A. Abico
Editors: Latreia Estabillo, Jenerose Castillo, Camille B. Sabado
Reviewers: Evelyn C. Frusa, PhD, Rolex I. Lotilla, Arvin Tejada
Illustrator:
Layout Artist: Karl Edward B. Panceles
Cover Art Designer: Reggie D. Galindez
Management Team: Allan G. Farnazo, CESO IV – Regional Director
Fiel Y. Almendra, CESO V – Assistant Regional Director
Crispin A. Soliven, Jr., CESE - Schools Division Superintendent
Roberto J. Montero, Ed.D, CESE - ASDS
Gilbert B. Barrera – Chief, CLMD
Arturo D. Tingson Jr. – REPS, LRMS
Peter Van C. Ang-ug – REPS, ADM
Gilda A. Orendain - REPS – Subject Area Supervisor
Belen Fajemolin, PhD - CID Chief
Evelyn C. Frusa, PhD - Division EPS In Charge of LRMS/
Subject Area Supervisor- ICT
Bernardita M. Villano - Division ADM Coordinator
Carlo S. Melendres, PhD - EPS – Senior High School Coordinator
Subject Area Supervisor- ICT

Printed in the Philippines by Department of Education – SOCCSKSARGEN Region

Office Address: Regional Center, Brgy. Carpenter Hill, City of Koronadal


Telefax: (083) 2288825/ (083) 2281893
E-mail Address: region12@deped.gov.ph\
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11/12
Media and
Information
Literacy
Quarter 2 – Module 11:

Evaluating Creative Multimedia


Form

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Introductory Message
For the facilitator:

Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Evaluating Creative Multimedia Form !

This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.

In addition to the material in the main text, you will also see this box in the body of
the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.

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For the learner:

Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module
(SLM) on Evaluating Creative Multimedia Form !

The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of the


lesson. This aims to help you discover and
understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to process
what you learned from the lesson.

What I Can Do This section provides an activity which will


help you transfer your new knowledge or skill
into real life situations or concerns.

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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.

Additional Activities In this portion, another activity will be given


to you to enrich your knowledge or skill of the
lesson learned. This also tends retention of
learned concepts.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in developing


this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.

We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!

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What I Need to Know

This module was designed and written with you in mind. It is here to help you master
the Evaluating Creative Multimedia Form . The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.

The module focus on learning outcome, namely:


LO 1 – Evaluate a creative multimedia form. (MIL-11/12MM-IVij-26)

After going through this module, you are expected to:


a) Determine the use of media in creative way; and
b) Assess how meaning is strengthen in creative multimedia
Form.

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Definition of Terms

Archives

A place in which public records or historical materials are kept.

Digital Library
A special library with a focused collection of digital objects that can include text,
visual material, audio material, stored as electronic media formats along with means
for organizing, storing and retrieving the files and media contained in the library
collection.

Digital museum

A collection of digitally recorded images, sounds files, text documents, and other data
of historical, scientific, or cultural interest that are accessed through electronic
media.

Electronic Portfolio

A record of things that the owner has done over a period of time in an electronic
format.

Museum

A building in which interesting and valuable things are collected and shown to the
public.

Theatre

A building or outdoor area in which plays and other dramatic performances are given.

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What I Know

Activity 1: Describe the following concepts below based on your own understanding
by providing their differences. Do it in your activity notebook.

Traditional Museum Digital Museum


vs

Traditional Library Online Library

vs

Traditional portfolio Electronic Portfolio (ePortfolio)

vs

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Lesson
Evaluating Creative
20 Multimedia Form
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.

What’s In

Being literate with the use of media is an important skill that needs to be developed
in order to evaluate the reliability, validity, usability and accuracy of an information
retrieved from various media sources. Each media source presents, produces, and
distributes information in either formal or informal way.

In addition, evaluating information coming from a more creative form brings critical
thinking skills into a higher level.

To learn more of the lesson, let us take a look on the next activity.

Notes to the Teacher


Stress to the students how media innovations bridge learning in a
creative way.

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What’s New

Activity: Answer the following questions briefly. Write your answer in your activity
notebook.

1. How will you define creative multimedia?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. What differentiate traditional museum from digital museum?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. Construct own definition on electronic portfolio (ePortfolio)

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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What is It

MULTIMEDIA FORM

As defined, multimedia is a combination of text, graphic, audio, animation and video


that is delivered interactively to the user by electronic or digitally manipulated means.
However, other forms can also be used to present an information such as museums,
theatre and electronic portfolio. The above mentioned forms were first used in the
20th century as a platform of information delivered in a creative way. As time passed
by, bringing technology allows people to experience first-hand information.
Electronic portfolio (E-portfolio) is a record of things that the owner has done over
a period of time. (UNESCO, 2011). CLEMSON University published an article titled
“The What, Why and How of ePortfolios” (2020), which states the following:
An ePortfolio is a collection of work (evidence) in an electronic format that showcases
learning over time.

An ePortfoloio may contain all or some of the following:

Files of various formats (text, pictures, video, etc.)


Evidence related to courses taken, programs of study, etc.
Writing samples (which might include several drafts to show development and
improvement)
Projects prepared for class or extracurricular activities
Evidence of creativity and performance
Evidence of extracurricular or co-curricular activities, including examples of
leadership
Evaluations, analysis and recommendations

Types of ePortfolios

Showcase/Professional ePortfolios — These ePortfolios are primarily a way to


demonstrate (showcase) the highlights of a student’s academic career.

Learning ePortfolios — These portfolios are typically created by a student as part


of a course as a way to demonstrate learning and the learning process. These
portfolios are often shared with other students to elicit peer feedback. Learning
portfolios support the idea of formative feedback as an essential part of the learning
process.

Another creative media form in today’s time is the Digital museum, a platform that
utilizes computer and information technology on which cultural relics and historical
collections can be preserved and displayed in digital format.

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An article titled “Media Technology and Museum Display: A Century of Accommodation
and Conflict” (n.d) by Alison Griffiths included the following information on digital
museums.

Since the mid-1980s, electronic media have assumed an ever greater presence in
museums of science, technology, natural history, and art.[1] For the most part,
museum directors and curators have embraced new interactive technologies for their
promise to democratize knowledge, to offer contextual information on exhibits, and
to boost museum attendance. Corporate sponsors and donors of museum technology
are interested in new media for their own reasons; with their logos emblazoned on
interactives kiosks and published gallery guides, corporations have been increasingly
active in sponsoring shows, specific gallery spaces, or donating equipment.[2]
Museum visitors, especially children and young adults,[3] have frequently responded
enthusiastically to interactive exhibits, even coming to expect them as an integral
part of the museum experience.[4] Curators supporting the new technology argue
that interactive CD-ROM stations offers flexibility and new solutions to the problem
of representing complex ideas and processes; as Kathleen McLean argues: "They can
activate an otherwise static exhibition with sound and moving images; provide a
variety of view points; engage visitors in multi-layered activities; and encourage and
support interaction among people in an exhibition."[5]

Digital technologies have found a home in the modern museum in the forms of
interactive touch-screen kiosks, CD-ROMs, computer games, large-screen
installations and videowalls with multiple images, digital orientation centers, "smart
badge" information systems, 3-D animation, virtual reality, and increasingly
sophisticated museum web sites.[6] Such technologies have changed the physical
character of the museum, frequently creating striking juxtapositions between
nineteenth-century monumental architecture and the electronic glow of the twenty-
first-century computer screen. Via the World Wide Web, the museum now transcends
the fixities of time and place, allowing virtual visitors to wander through its
perpetually deserted galleries and interact with objects in ways previously
unimagined.

Tokyo Museum Animal Museum (Australia)

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Source:https://www.smithsonianmag.com/smart Source:https://museumsvictoria.com.au/m
-news/interactive-digital-art-museum-opens- elbournemuseum/whats-on/wild/
tokyo-180969439

ePortfolio Motion Theatre

Source:https://www.pinterest.ph/amp/pin Source:https://www.franzandfriends.tw/en
/IMT.html415738609325364208

The images above depict how media integrate into different platform in
disseminating information.

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What’s More

Activity 1. Answer the following questions concisely. Write your answer in your
activity notebook.

1. What differentiates Digital museum and ePortfolio from other media platforms as
information source?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. How will you describe an information presented through a creative multimedia


form?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. How will you describe the emerging trend of presenting information today?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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Activity 2. Using the chart below, describe how the given concepts present an
information in a creative way. Do it in your activity notebook.

Digital Museum

ePortfolio Digital Theatre

Multimedia Form

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What I Have Learned

Activity 1: Answer the following concisely. Write your answer in your activity
notebook.

1. Digital museums and ePortfolio present information through?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. What advantages and limitations are offered by the new form of media in
information dissemination?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. Current trend in media promotes learning by…

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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Activity 2: Using the Venn Diagram below, compare and contrast the concepts of
Digital museum and eportfolio as to their roles in presenting information. Write your
answer in your activity notebook.

Digital museum eportfolio

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What I Can Do

Activity 1: Using the images below, describe how information is clearly conveyed
towards the audience. Write your answer in your activity notebook.

Image Source: https://www.ibcworldnews.com/1l-books-from- 272-libraries-govt-launches-digi-


library/

1.

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

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Image Source: https://www.smithsonianmag.co/innovation/cleaveland-museum-art-wants-you-to-


play-with-its-art-180968007/

2.
___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

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Assessment

Activity 1: Instruction. Answer the following questions concisely. Write your


answer in your activity notebook.

1. What makes information effective when presented creatively?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. Do you think old museum and libraries should be replaced by digital ones?
Why/why not?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. List down two conflicts you visualize with the use of creative multimedia form
and provide solutions for each.

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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Activity 2: Read each statement carefully. Write True if the statement is correct,
and False if not. Write your answer in your activity notebook.

______________1. Multimedia refers to the combination of text, graphic, audio,


animation and video that is delivered interactively to the user
electronically.

______________2. Digital technologies have found a home in the modern forms of


digital orientation.

______________3. Digital theatre is a collection of work in an electronic format that


showcases learning over time.

______________4. Museum refers to evidence related to courses taken, programs of


study, etc.

______________5. Electronic media have assumed an ever greater presence in


museums of science, technology, natural history, and art.

______________6. Traditional media offers flexibility and new solutions to the


problem of representing complex ideas and processes.

______________7. Learning ePortfolios refers to portfolios which are typically created


by a student as part of a course as a way to demonstrate learning
and the learning process.

______________8. Digital museum presents evidence of creativity and performance.

______________9. Digital museum is a platform that utilizes computer and


information technology on which cultural relics and historical
collections can be preserved and displayed in digital format.

______________10. As time passed by, bringing technology allows people to


experience first-hand information.

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Additional Activities

Write a short reflection about your learning in this module.

_________________________________________________

__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________

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Assessment
1. True
2. False
3. False
4. False
5. True
6. False
7. True
8. False
9. True
10. True
Answer Key
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References

Commission on higher Education, 2016. Teaching Guide for Senior High


School MEDIA AND INFORMATION LITERACY CORE SUBJECT.
Griffiths, A. (n.d) Media Technology and Museum Display: A Century of
Accommodation and Conflict. Retrieved from http://web.mit.edu/comm-
forum/legacy/papers/griffiths.html (June 30, 2020)

Media and Information Literacy Curriculum Guide by DepEd


“The What, Why and How of ePortfolios” (2020). CLEMSON University.
Retrieve from https://www.clemson.edu/academics/programs/
eportfolio/information.html (June 30, 2020)

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EDITOR’S NOTE
This Self-Learning Module (SLM) was developed by DepEd
SOCCSKSARGEN with the primary objective of preparing for and addressing
the new normal. Contents of this module were based on DepEd’s Most
Essential Competencies (MELC). This is a supplementary material to be used
by all learners of SOCCSKSARGEN Region in all public schools beginning SY
2020-2021. The process of LR development was observed in the production of
this module. This is Version 1.0. We highly encourage feedback, comments,
and recommendations’.

For inquiries or feedback, please write or call:


Department of Education – SOCCSKSARGEN
Learning Resource Management System (LRMS)

Regional Center, Brgy. Carpenter Hill, City of Koronadal


Telefax No.: (083) 228 8825 / (083) 228 1893
Email Address: region12@deped.gov.ph

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