Professional Documents
Culture Documents
1 Characteristics of Technology
LESSON
1 Based Production Arts
The elements of art help you identify and interpret an artwork easily. These are line,
shape, color, value, form, texture, and space. These are incorporated in any
artwork- traditional or technology-based/digital art.
ELEMENTS DEFINITION SAMPLE
A figure of a particular
Shape condition that outlines
anything that you can see
Quality of a surface or
the way any work of art
Texture is represented.
He created this brilliant Morrissey illustration for Rolling Stone Magazine. He also
created work for clients including Wired and GQ.
A versatile fantasy artist who created digital arts from Great Britain. Drawing
dragons were her favorite thing to make.
Venus,https://www.cuded.com/vector-digital-art-by-
vincent-rhafael-aseo/
Bros, and became a storyboard artist for Batman: The Animated Series.
MODULE 2
Lesson
Modern Technology: Its Role
1 and Function on Artworks
Modern Technology: A Tool for Empowerment
c. Wider range of artforms to produce- With the different applications and software
available in making digital artworks, artists have many choices to the kind of
artwork they want to produce. At the comfort of making their masterpieces, they
can explore and develop their skills, talents and self-confidence further.
More productive and practical- Creating digital artworks uses limited
materials unlike the traditional way of making art. It is also easier to
manipulate these modern art gadgets by simply undoing committed
mistakes in the art piece. In terms of the productivity, digital artworks are
easier to create and sell.
There are two (2) roles/functions of art - the Non-motivated and Motivated.
This means that art is based on one’s perspective and does not fulfill a specific
external purpose. In this manner, art as creativity is something humans must do by
their very nature and is therefore beyond utility. The following are its functions:
These arts are intentional, and they are used by the artist or creator. They can
function to bring about political change, to comment or to convey specific idea.
Further, they can be used for medical purposes, entertainment and communication.
4. Art as a “free zone”. Contemporary art has enhanced its tolerance toward
cultural differences, as well as critical and liberating functions (social inquiry,
activism, subversion, deconstruction, etc.). It paves the way to a wider place for
exploration and experimentation.
5. Art for Social Causes. Art can be used to raise awareness in the different issues
in the surrounding. For an instance, the conduct of art exhibits that aims to
raise awareness of autism, cancer, human trafficking and other issues.
Lesson
The Use of Technology-Based Art
2 to Derive Traditions and History
7. Art for propaganda or commercialism. Art is often utilized as propaganda to
influence popular conception or mood. In the same way, it is also used to sell
products. In this case, art subtly manipulates the viewer into a particular
emotion or psychological response to an idea or object.
The history behind artworks at different times helps us learn and understand
people and their cultures. It has also helped in a lot of cases to learn the transition of
human time in his social, political, and economic stages. Art in this sense is
communication; it allows people from different cultures and different times to
communicate with each other via images, sounds and stories.
To understand fully the use of technology-based art in deriving the traditions and
history, we can simply look, understand, and analyze the relationship of the digital
artworks produced in terms of culture and history.
The functions of technology-based art in deriving history, culture, and traditions are
as follows:
The beginning of the 21st century has expanded the world of artists as they are
taking advantage of endless options technology can offer them. On the other hand,
younger generations are more engaged in arts because they can create their own
artworks using technologies that are more interactive.
The rise of technology-based arts like digital arts using desktop PC, laptops, phones,
and tablets has created new styles and expressions. In fact, you can be a digital artist
in your own simple way by editing using your phone. Just so, you are already creating
your own style of manipulating and producing an artwork.
Process
Artists of different generations have one thing in common and that is to express their
personal experiences, beliefs and to make a change. However, from generation to
generation, the processes or ways of creating artworks totally differ. Artists of the
Classical Period produced masterpieces using materials that were available at that
specific time like paints from natural materials. But with the advancement of
technology, artists in the 21st century developed new processes of creating art
compositions. The integration of technology became so popular and a new norm of
“do-it-yourself artworks” has invaded the mainstream of arts. Desktop computers,
laptops, and smartphone have emerged as powerful tools over paints and brushes in
making artworks.
Visual Arts
Visual arts are basically art forms which are visual in nature, like drawing, painting,
design, photography, videography, architecture, and movie making. During the 20th
century, visual arts were only used to describe fine arts like sculpture and paintings.
But today’s usage, they also include applied arts such as the forms. Image and media
are the two distinct elements of visual arts. Artists use these to send messages and to
create communications about specific subjects such as gender, human rights,
political beliefs and ideology, culture, poverty, and other contemporary issues.
Furthermore, the emergence of technology gave the rise of computer arts or digital
arts. Computer arts, together with film making, became the mainstream of art that it
expanded to a very vast discipline. People have new ways of appreciating and looking
at arts in a different perspective.
Some Artworks of the 21st Century
Image: www.cuded.com
By: Vincent Rhafael Aseo)
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What’s More
ENVIRONMENT IMPACT
With the new normal, artists and gallery owners have an open access to the
buyers of art pieces that saves costs and modes of transportation. They can easily
deliver or send their products online through apps like ArtMatch which permits the
clients to choose the piece they like.
ACCESSIBILITY
Technology is making art more accessible to the public, especially to those who
have limited knowledge of art or who cannot afford either time or money to visit
galleries or museums. There are various applications that can help clients in
choosing or buying arts of their personal tastes such as Google Art Project,
Artsy.com, Amazon Art, Article and various photoshop applications.
Security is an important area in technology that has a big impact in the arts
world. Museums, galleries, auction houses and even the pieces themselves are at risk
with threats such as theft, forgeries and even a simple touch. Security scanners and
sensors are developed in order to help, preserve and secure the most precious and
valuable works from theft and other forms of illegal actions.
Lesson
Some of the Image Manipulation Programs and applications that run on today’s
android devices are the following:
Photo Grid – a downloadable application for android phones that allows you
to make collages out of images from your photo gallery.
Source: PhotoGridapp/logo https://www.techforpc.com/photo-grid-online-for-
pcmac-windows-7-8-10-free-download/
Photo Booth – an application for taking photos and videos using an iPad or
iPad mini (a version for the iPhone, called SimpleBooth, is also available).
Source: Photo booth logo https://www.pngitem.com/middle/iJRhJho_photobooth-
logo-png-transparent-png/
Photo taken and edited by Charley R. Barcelona (Original Work)
Instagram – a fast and fun way to share images with others; snap a photo,
choose from the available filters, and share via Facebook, Twitter, Tumbler,
and more.
Source: Instagram Logo
https://www.pngitem.com/middle/iJRhJho_photobooth-logo-png-transparent-png/
FaceApp is a photo and video editing application for iOS and Android
developed by Wireless Lab, a company based in Russia. This is an
application that generates highly realistic transformations of human faces in
photographs by using neutral networks based on artificial intelligence This app can
transform a face to make it smile, look younger, look older, or change gender.
Source: FaceApp Description/logo Wikimedia/Wireless Lab
https://en.wikipedia.org/wiki/FaceApp
Pic Monkey –a free online photo editing tool that provides filters, frames, text, and
effects to manipulate your images.
Source: PicMonkey Logo https://en.wikipedia.org/wiki/PicMonkey
Magic Mirror Booth –an iPhone application that allows you to take
amusing, distorted images, simulating camera effects.
Source: Magic Mirror Booth logo Magic Mirror Booth/Guillaume Fleury
https://apps.apple.com/us/app/magic-mirror-booth/id550805725
5. Ibis Paint- This is a free application tool which is meant for animé and
manga enthusiasts. The in-app sharing feature lets users view other works for
references and upload their own for feedback. This is also called by experts as
Photoshop Lite used for mobile phones which gives extensive brush options, full
RGB and HBG palettes and other advance editing tools. This app is best used
with stylus for greater detailing and accuracy.
Lesson
Twine is a free and open-source tool created by Chris Klimas for making
interactive fiction in the form of web pages. It is available on Mac OS X,
Windows, and Linux.
Twine emphasizes the visual structure of hypertext and does not require
knowledge of a programming language as many other game development
tools do. It is regarded as a tool which can be used by anyone interested in
interactive fiction and experimental games.
Source: Twine/ Chris Klimas https://en.wikipedia.org/wiki/Twine_(software)
Game Maker is a computer program for the Windows operating system. It was first
made by Mark Overmars, but it is now made by the company
YoYo Games. Game Maker lets people make computer games without knowing a
computer programming language.
Source: Wikipedia https://en.wikipedia.org/wiki/Game-Maker