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Title: Concept:

Player: Caste: Mark

Attributes
Strength ● Charisma ● Perception ●
Dexterity ● Manipulation ● Intelligence ●
Stamina ● Appearance ● Wits ●

Abilities
Dusk Midnight Daybreak
Archery Integrity Craft
Martial Arts Performance Investigation
Melee Presence Lore
Thrown Resistance Medicine
War Survival Occult
Day Moonshadow Other
Athletics Bureaucracy
Awareness Linguistics
Dodge Ride
Larceny Sail
Stealth Socialize

Essence
Anima Effects Write
Anima Banner Levels
● 1 – 3 motes: Prominent caste mark
4 – 7 motes: Bleeding caste mark
Personal: / Calculate
8 – 10 motes: Dark aura

Peripheral: / 11 – 15 motes: Bonfire dark aura

Anima Banner 16+: Iconic cold aura

Advanced
Health Levels Specialties
-0i Bruised ■■■■ ■
-1i Hurt ■■■ ■
■■■■■ ■
-2i Wounded ■■■ ■
■■■■■ ■
-4i Crippled
Incapacitated
Dying ■■■■

Healing Times, for each health level


Bashing:
Lethal and Aggravated:

Dying:

1
Calculate Social Traits
Dodge MDV: Join Combat:
(Wp + Integrity + Essence + spe.) / 2 Wits + Awareness

Willpower: ●

Social Attacks
Calculate
Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes
Investigation 5 2
Performance 6 1 Attacks a whole area
Presence 4 2

In Debate
Action Options (Speed / DV modifier) Additional
Attack (weapon/-2): Attack supporting/against an Intimacy:
Coordinated Attack (5/-2): Attack according to/opposed to dominating Virtue (rate 3+):
Attack aligned with/violates Motivation:
Dash (3/-3): Appearance:

Flurry (longest action/sum of defense penalties): If the attack violates Motivation:


Natural persuasion:
Guard (3/none):
Inactive (3/special):
Miscellaneous Action (5/-1 to -3): Unnatural persuasion:
Monologue/Study (3/-2):

Move (0/none): Consent to the attack:

Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies:
Compelling Behavior:
Betray Motivation:

Virtues
Compassion Temperance Conditions (roll Essence / dice points) Resonance points
● ●  Build or maintain positive Intimacies with the living or
living as one Resonan  Using your forsaken name

Conviction Valor
 Disobeying the Neverborn
ce
Creating a new life or give birth to one  Using Flawed Virtue (only 1 point)
 Reverence to a divine power other than the Neverborn
● ●  Protecting a living being from harm or Oblivion
 Resist unnatural mental influence ( only 1 point per scene) Flawed Virtue:
Intimacies

Motivation

2
Calculate Soak and Defense
Bashing Soak: Lethal Soak: Aggravated Soak:
Calculate

Dodge DV: Join Combat: Move / Dash:

Weapons
Calculate
Weapon Speed Acc Damage PDV Rate Range Tags Notes
Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Clinch 6 +0 +0B - 1 - C, N, P Martial Arts

Kick 5 +0 +3B -2 2 - N Martial Arts

Punch 5 +1 +0B +2 3 - N Martial Arts

Armor
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

In Combat
Grappling (Clinch Attack) Effects Special Attacks
If clinch is successful victim is Inactive, Bleeding: Coup de Grace (-1e):
attacker can choose to: Difficulty:
Knock back: Disarming (-2e close or -4e range):
Break hold:
Knockdown: Fierce Blows (-1e):

Pulling Blows (-1e):


Crush: Difficulty:
Stunned: Showing Off (-1e to -4e):
Hold:
Difficulty: Sweeping (-1e):
On additional actions:

Action Options (Speed / DV modifier)


Aim (3/-1): Guard (3/none):
Attack (weapon/-1): Inactive (5/special):
Block Movement (5/-1): Join Battle (varies/-0):
Speed:
Change Weapon(s) (weapon/-1): Jump (5/-1): Up: Ahead:
Climb, Swim (3/-2): Miscellaneous Action (5/-1 to -3):
Coordinated Attack (5/-0): Move (0/none):
Read Strategy (5/-0):
Dash(3/-2): Sprint:
Defend Another (5/-1): Range: Rising from prone (5/-1):
Range shooting (varies e):
Flurry (longest action/sum of defense penalties): Range:
3
Languages

Charms
Charm Cost Duration Type Keywords Effect

Combos
Combo Cost Charms

Sorcery
Sorcery Cost Duration Type Target Effect

4
Languages

Artifacts
Rating Name Description

Manse & Hearthstones


Rating Name Description

Backgrounds

Familiar
Familiar’s Name: Spd/Acc/Dmg/Rate: Health Levels
Creature: Dodge/Soak (L/B): -0
Str/Dex/Sta: Abilities: -1
Cha/Man/App: -2
Per/Int/Wits: -4
Willpower: Notes: Inc.

5
Possessions

Experience Description
Total: Age, actual: Age, apparent:
Height: Weight:
Total spent: Gender:
Dark Master:
Spent on: Eyes:

Hair:

Homeland:

Skin:

Picture

History

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