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First Aid Folk Sorcery Rege- Rune Rune Rune

Endurance vs attack Healing


Healing rate Effect (once per Magic neration (con- Heal Heal Rejuven
roll failure skill
injury). Heal centration) Wound Body ate

Restores 1d3
1hp/day (no
Minor NA HP Critical
strenuous Cures all.
Wound 1d6 Fumble
activity)
1hp damage

1hp/week (no Permanently Leg - Drops prone. Arm - restores to


strenuous scarred. Drops whatever on hand partial Regenerates
activity) cannot attack unless strapped. Others functionality. 1d3. Critical Heals all
intensity HP per Heals a
or cast spells - Unconsciousness for a permits 1d3+1. minor and
hour. Can be single
(can parry or number of minutes to the natural Fumble 1hp serious
divided across location
Serious evade) for the damage. First aid / healing. damage wounds
locations
wound next 1d3 healing can help regain Critical 1d3. Stabilize
(<0) turns.Use of consciousness Fumble 1hp
hitloc have damage
one Difficulty
Grade, until Heals a
reduced to a single
Minor Wound. body
Drops prone, Unconsciousness from Stabilizes. First aid to location
unable to the agony. If not treated Critical restor stabilize. whether it
fight. Limb is within a number of es to partial Then is crushed,
Major severed, minutes equal to five functionality healing to mutilatd
wound <= shattered, times his Healing Rate and permits stitch - starts or
neg than ripped off. (CON/6 rounded up), the natural to recover at dismembe
Permanent character dies from healing. normal Stabilize red. Old
original 1hp/month
positive) - after it has injury see pg blood loss and shock Fumble = healing rate. wounds
Limbs been treated 122 1hp damage Critical 1hp. see RQ pg
with Fumble = 274
successful endurance
Healing roll. or die.
If not treated Drops Instant and gratuitous
within unconscious. death (decapitated,
Healing skill If not treated chopped in half, impaled
Major / 20 become within # through the heart, torn
wound <= maimed with combat apart, and so forth).
neg than permanent rounds 2x
original injury Healing Rate NA Stabilize
positive) -
dies from
abdomen,
blood loss and
chest,
shock.
head
Permanent
injury see pg
122
First Aid Folk Sorcery Rege- Rune Rune Rune
Endurance vs attack Healing
Healing rate Effect (once per Magic neration (con- Heal Heal Rejuven
roll failure skill
injury). Heal centration) Wound Body ate

Leaving Impaling item


weapon = 1 is removed
Impaled difficulty grade w/o causing
on skills see pg further
147 damage

NA NA NA

At the end of Stops but


each combat strenuous
Bleeding
round loses one activity
level of fatigue reopens wound

Asphyxiat NA Starts NA
ed breathing

Prior to onset
- counteracts Heals any
POT vs mundane
NA Healing roll poison.
Heals any
After onset - magical
Poison victim gets a NA poison
new roll at whose
one grade roll potency is
Critical two less than
grade easier Devotion
Fumble one skill NA
grade harder
Heals any
mundane
disease.
NA Exorcises
Disease
half its
intensity
disease
spirit

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