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Grim: Reaper

15/15HP

LVL: 1

Souls: 0/3

Weapon:

Symia’ (Grim’s Signature Scythe, 2d6, cannot be unequipped)

Equipment: (Note: you cannot equip any equipment)

Symith’ (Grim’s Signature Cloak, you can go invisible for 2 turns, attacking will make you visible, once
per combat, cannot be unequipped or upgraded)

Symiti’ (Grim’s Signature Boots, you hover meaning surfaces can’t hurt you, cannot be unequipped
or upgraded)

Syihem’ (Grim’s Signature Gloves, you get to attack again if you kill someone, cannot be unequipped
or upgraded)

Items:

Skills:

Absorb (Expend souls to deal extra DMG, each soul is worth 2DMG, this will only buff your next
attack)

Sharper Scythe (Deal an extra 1d6: Passive) OR

Better Grips (+2 to hit: Passive) OR

Better Cloak (Attacking won’t make you visible: Passive)

LVL: 2

Souls: 0/5

+5HP

Discharge (Discharge all stored souls to cause an explosion, every 2 souls are worth 3DMG)

Even Sharper Scythe (Deal an extra 1d6: Passive) OR

Black Fire (Your Scythe now deals area DMG and now does 7DMG for 1 turn: Passive) OR

Cursed Gloves (You now get a second attack every second turn on top of the extra turns you get for
killing someone: Passive)

LVL: 3

Souls: 0/9

+15HP

Dark Healing (Expend souls to heal, every soul is worth 2HP)


Black Aura (Enemy’s that are in melee range attack with disadvantage: Passive) OR

Advanced Collection Gloves (You collect double the number of souls: Passive) OR

Hollow Points (You gain holes in the side of your scythe that cut organs easier, you now have
bleeding dealing 5DMG for 2 turns and an extra 1d10, this also will also count towards the extra
attack if the enemy dies: Passive)

LVL: 4

Souls: 0/16

+15HP

Soul Shield (Expend Souls to gain MAXHP, every 4 souls are 1MAXHP)

Toothed Blade (Your Scythe now has sharp points on the bottom making it cut faster, you gain
+1d20: Passive) OR

Cursed Boots (Your boots are now glowing black; you can now fly for 2 turns before having to hover
again: Passive) OR

Incorporeal Cloak (Now when you cloak you turn incorporeal, if you had the Better Cloak passive,
you get to go incorporeal for 3 turns instead of 2: Passive)

LVL: 5

Souls: 0/24

+25HP

Repurpose (Exchange souls into Mana for your allies, every 2 souls are 1Mana)

Blood Reaper (You may only take this if you have all 4 extra damage passives, these are, Sharper
Scythe, Even Sharper Scythe, Hollow Points and Toothed Blade. Your Scythe now gain an extra +8d10
and a +10 to hit, you also get area DMG: Passive)

Cursed Collector (You may only take this if you have at least 4 out of the 6 equipment
upgrades/passives, these are, Cursed Boots, Incorporeal Cloak, Advanced Collection Gloves, Cursed
Gloves, Better Cloak, Better Grips. You now gain whatever equipment upgrades you were missing,
and you now collect 3 times the number of souls, additionally if an enemy rolls a 1, they die unless
they are a boss, instead they take 20d20, and every enemy in combat roles with an -5: Passive)

Shadow Soul (You may only take this if you have both Black Passives, these are, Black Aura and Black
fire. You now gain Black Gloves giving you an extra attack every turn, you also gain a Black cloak
causing any enemy who attacks you or your allies to have to roll a dc14 or go mad for 2 turns causing
them to attack whoever is closest to them: Passive)

The Skilled One (You gain 4d6 and a +3 to hit: Passive)

LVL: 6

Mana: 0/32

+10HP
All for us (Expend 20 souls to instantly revive all your teammates and heal them for 3d6, any
teammates who weren’t downed instead gain 5d10HP)

Pain Scythe (You may only take this is if you have Blood Reaper. Your scythe now deals 10DMG for 4
turns and you gain another 1d20: Passive)

Healthy Reaper (Soul Shield is now 2 souls for 1MAXHP: Passive)

Efficient Absorb (Absorb now gives 4DMG for 1 soul: Passive)

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