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38 C H A PT E R 1 I C H A RACTER OPTIONS
nous arrow that targets one creature within 60 TW IN KLING C ON STE LLATIONS
feet of you. On a hit, the attack deals radiant dam 10th-level Circle of the Stars feature
age equal to ld8 + your Wisdom modifier.
The constellations of your Starry Form improve.
Chalice. A constellation of a life-giving goblet ap
The ld8 of the Archer and the Chalice becomes
pears on you. Whenever you cast a spell using
2d8, and while the Dragon is active, you have a fly
a spell slot that restores hit points to a creature,
ing speed of 20 feet and can hover.
you or another creature within 30 feet of you
Moreover, at the start of each of your turns while
can regain hit points equal to ld8 + your Wis
in your Starry Form, you can change which constel
dom modifier.
lation glimmers on your body.
Dragon. A constellation of a wise dragon appears
on you. When you make an Intelligence or a Wis FULL OF STA RS
dom check or a Constitution saving throw to main 14th-level Circle ofthe Stars feature
tain concentration on a spell, you can treat a roll
While in your Starry Form, you become partially
of 9 or lower on the d20 as a 10.
incorporeal, giving you resistance to bludgeoning,
C O SMIC O M E N piercing, and slashing damage.
6th-level Circle of the Stars feature
CIRCLE OF WILDFIRE
Whenever you fi nish a long rest, you can consult
your Star Map for omens. When you do so, roll a I CA�'+ tell you how MA�Y· tiMe\ I've bur�e& every!hi��
die. Until you finish your next long rest, you gain to the �rou�& A�& 1tArtd over.
access to a special reaction based on whether you
rolled an even or an odd number on the die:
TASHA
Weal (even). Whenever a creature you can see Druids within the Circle of Wildfire understand that
within 30 feet of you is about to make an attack destruction is sometimes the precursor of creation,
roll, a saving throw, or an ability check, you can such as when a forest fire promotes later growth.
use your reaction to roll a d6 and add the number These druids bond with a primal spirit that harbors
rolled to the total. both destructive and creative power, allowing the
Woe (odd). Whenever a creature you can see within druids to create controlled flames that burn away
30 feet of you is about to make an attack roll, a one thing but give life to another.
saving throw, or an ability check, you can use
C I RCLE SPELLS
your reaction to roll a d6 and subtract the number
2nd-level Circle of Wildfire feature
rolled from the total.
You have formed a bond with a wildfire spirit, a
You can use this reaction a number of times equal primal being of creation and destruction. Your link
to your proficiency bonus, and you regain all ex with this spirit grants you access to some spells
pended uses when you finish a long rest. when you reach certain levels in this class, as
shown on the Circle of Wildfire Spells table.
Once you gain access to one of these spells, you
always have it prepared, and it doesn't count against
the number of spells you can prepare each day. If
you gain access to a spell that doesn't appear on
the druid spell list, the spell is nonetheless a druid
spell for you.
DWARF D R U I D
OF WILDF IRE
C H A PT E R 1 I C H A R ACT E R OPTIONS 39