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Note value

In music notation, a note value indicates


the relative duration of a note, using the
texture or shape of the notehead, the
presence or absence of a stem, and the
presence or absence of
flags/beams/hooks/tails. Unmodified note
values are fractional powers of two, for
example one, one-half, one fourth, etc.
Parts of a note symbol

A rest indicates a silence of an equivalent


duration.
List
Double Triple
American Relat ive Dot t ed
Not e Rest Brit ish name dot t ed dot t ed
name value value
value value

large, duplex longa, or maxima[1][2] 8+4+ 8+4+


8+4
(occasionally octuple note,[3] octuple whole 8 2 2+1
= 12
note,[4] or octuple entire musical note)[5] = 14 = 15

long[2][6][7] or longa[8] 4+2+ 4+2+


4+2
(occasionally quadruple note[9] or quadruple 4 1 1 + 12
=6
whole note)[4] =7 = 7 12

double whole
2+1+ 2+1+
not e,[10] 2+1 1 1
breve 2 2 2
+ 14
double =3
[11][12][13]
= 3 12 = 3 34
not e

1 + 12
1 + 12
1 + 12 + 14 +
whole not e semibreve 1 + 14
= 1 12 1
= 1 34 8
= 1 78
1
1 1 2
+ 14
1 1 2 + 4
1 2 + 4 + 18 +
half not e minim 2 + 18
= 34 1
= 78 16
= 15
16
1 1
1 1 4 + 8
1 1 4 + 8 1
or 1 4 + 8 1 + 16 +
quart er not e crot chet 4 + 16
= 38 7
1
32
= 16
= 15
32
1 1 1 1 1 1 1
eight h not e quaver 8 8 + 16 8 + 16 8 + 16
3 1 1
= 16 + 32 + 32 +
Double Triple
American Relat ive Dot t ed
Not e Rest Brit ish name dot t ed dot t ed
name value value
value value
7 1
= 32 64
= 15
64
1
1 16 +
1 16 + 1
16
+ 1 32
+
sixt eent h 1 1 32
+ 1
semiquaver 16 32 1 64
+
not e 3 1
= 32 64
7 128
= 64 15
= 128
1
1 32
+
1 32
+ 1
32
+ 1 64
+
t hirt y- 1 1 64
+ 1
demisemiquaver 32 64 1 128
+
second not e 3 128 1
= 64 7 256
= 128 15
= 256
1
1 64
+
1 64 + 1
64 + 1 128 +
sixt y-fourt h 1 1 128 + 1
hemidemisemiquaver 64 128 1 256 +
not e 3 256 1
= 128 7 512
= 256 15
= 512
1
1 128 +
1 128 + 1
hundred 128
+ 1 256
+
[14][15] +
semihemidemisemiquaver 1 1 256 1
t went y- 128 256 1 512
+
(rare) 3 512 1
eight h not e = 256 7
= 512 1024
15
= 1024
1
1 256
+
1 256
+ 1
t wo hundred 256
+ 1 512
+
[4] +
demisemihemidemisemiquaver 1 1 512 1
fift y-sixt h 256 512 1 1024
+
(rare) 3 1024 1
not e = 512 7 2048
= 1024 15
= 2048

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