You are on page 1of 4

Module Test in Game in Language and Text: A Linguocreative Aspect

for the 4th year students


at the Germanic Philology Faculty
Speciality 035 Philology
Specialization 035.041 Germanic languages and literatures (translation included),
English as a first foreign language
Semester VIII
2021-2022

Student’s Name Hrytsutenko Oleksandr

Group MLa 08-18


Test Date 14.05.2022

Start Time 1:00 p.m.


End Time 2:40 p.m.

Variant 2

Complete the sentences by choosing the correct option: A, B, C, or D. Circle the correct
answer or insert in into the blank space.

1. The use of elements of game-playing in another activity, usually in order to make


that activity more interesting is termed (2 p.):
A. Gamification
B. Ludology
C. Deautomatization
D. Ludic poetics

2. An artistic phenomenon that emerges in literary text due to the unconventional


combinations of various linguistic means is termed (2 p.):
A. Language game
B. Ludic stylistics
C. Stylistic device
D. Foregrounding

3. The _________________ can be defined as the creative, non-standard,


unconventional use of various lingual means that aims either to reveal the heuristic
potential of the language or to illuminate the creative ability of the writer’s
linguistic personality (2 p.).
A. Stylistic device
B. Image
C. Language game
D. Language experiment

4. ___________ is a complex cognitive process of decoding symbols in order to


construct or derive meaning (2 p.).
A. Interpretation
B. Stylistic analysis
C. Reading
D. Writing

5. _____________ is a reading technique which aims not so much at construing various


textual senses, as at probing those features of literary text that slow down the
process of its reading and comprehension thus stimulating the reader’s deep
reflective inferences (2 p.).
A. Critical reading
B. Intensive reading
C. Analytical reading
D. Slow reading

6. It is ___________ that slows down the reading pace of some texts thus engendering a
a detailed and deeply reflexive response by the reader (2 p.).
A. Language mistake
B. Ludic stylistics
C. Vertical context
D. Language anomaly

7. According to L.I. Belekhova, a _____________ of the text results in its multiple


interpretations, leading either to in-depth interpretation, which captures some
marginal hidden senses of the text, or to under-interpretation that ignores the subtle
nuances of semantics (2 p.).
A. Critical reading
B. Slow reading
C. Non-prototypical
D. Unconventional reading

8. _______________is defined as a system of knowledge about the language that is used


by speakers to create new words, transform already existing language units in order
to expand their semantics, attract attention, achieve a particular effect (2 p.).
A. Ludic stylistics
B. Linguistics of creativity
C. General linguistics
D. Stylistics of decoding
9. Ludic (literary) forms are based on the principle of _________________ and trigger
_____________ perception (interpretation, reading) (2 p.).

A. Deconventionalization A. Conventional
B. Deautomatization B. Unnatural
C. Foregrounding C. Non-prototypical
D. Imitation D. Creative

10. The ludic principle of _____________is concerned with problems of selection and
arrangement of various lingual and non-lingual means that ensure the emergence of
ludic stylistics of different types of discourse (2 p.).
A. Selective perception
B. Foregrounding
C. Combination
D. Cognitive dissonance

Practical Assignment

Consider the following examples of language gaming in various types of discourse.


Identify the mechanism(s) of language game creation and the effect(s) achieved.

1. "More sun and air for your sun and heir“Phonetic games

2. John said to Pete at dinner: “Carry on”. But Pete never eat carrion. Phonetic game
3. Riddle: What travels faster – heat or cold?
Answer: Heat. Because you can catch cold easily.
4. It don’t run in our blood. That kind of lux just ain’t for us (Royals)
5. This Place has a Soul, account of life in a fishmonger’s Figurative games
6. Graphical/bear game – literally bear and bear - to move while holding up and
supporting
7. Graphical/phonetic game
8. Graphical game
9. Phonetic game break an egg –break a leg
10 Graphical/Figurative games – coffee break means pause but on picture we see a
broken coffee cup
10.
11.

12. 13.

You might also like