Professional Documents
Culture Documents
A Research proposal
In Partial Fulfillment
Practical Research 2
By:
Girwin A. Inocencio
Freddie P. Castor
Freedom S. Delcarmen
Chapter 1
1
Background of the study
have a great concer nowdays at BNHS in Iloilo. With regards to this, certain
components like lack of computer no internet connection and poor air quality
computer equipment of ICT Grade 11 student which greatly affect the academic
performance the student who using computers. This study will provide specific
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2. What challenges do ICT Grade 11 students in their academic
School?
11 students?
Definition of Terms
For the purpose of clarity and understanding, the following terms were
keyboard, CPU, monitor and WIFI that affect the academic performance of ICT
Grade students.
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In this study Computer refers to the equipment there have a mouse, keyboard,
indicate the extent to which a person has accomplished goals that were the
In this study Academic performance refers to the award that is being granted
ICT Grade 11 students – a Senior High School strand that prepares you
n.d).
In this study ICT Grade 11 students refers to the participants of our research
problem.
ICT students.
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The result of this study may benefits the following persons:
use of computer.
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This study would be conducted in Banate National High school, Banate
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Chapter 2
Project, which was implemented in the Public High Schools of Tarlac Province,
study utilized survey questionnaires to collect data from public high school
integrating ICT in education and bridging the digital divide among public
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Castillo, J G., Dumriqu, D O, (2018), Online Gaming: Impact on the
This study was conducted to assess and find out the impact of on-line
between playing on-line games and academic performance and to social behavior
of the students. The study revealed that boys are more of a player compared
to girls who often play games that require three or more players like League
stated that those who play online games are around 14-15 years old who are
believed to be in the Grade 8 level. These students who often play games
have an average weekly allowance of 101 pesos to 500 pesos. Playing online
games do not affect their grades badly for they know how to limit themselves.
They know that they need to control themselves in order to function well in
their class that is why they only play games during vacation and weekends
with a lot of time compared when they have classes. Even though they play
online games; they know how to socialize well and they can perform very well
even for half an hour especially when they are accustomed to it. Therefore,
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Abun,D.,2021,Academic Self-Regulation of STEM of Senior High School
Performance, SSRN
the STEM students of Senior High School students of the Divine Word Colleges
and its effect toward academic performance. There were four aspects of self-
gather the data. The quantitative descriptive research design and explanation
research was used in the study. The findings showed that the academic self-
regulation of the STEM students of the senior high school of Divine Word
Colleges is high which means that they have high external regulation,
academic performance can be caused by other factors that are not considered
in this study.
Fried, C., 2008, In-class laptop use and its effects on student
learning, ScienceDirect
Recently, a debate has begun over whether in-class laptops aid or hinder
students and detract from learning. The current research examines the nature
of in-class laptop use in a large lecture course and how that use is related
use, and aspects of the classroom environment. Results showed that students
who used laptops in class spent considerable time multitasking and that the
laptop use posed a significant distraction to both users and fellow students.
Most importantly, the level of laptop use was negatively related to several
Nwati Munjie, P., 2020, The impact of the lack of ICT resources on
qualitative paper aims to understand how the lack of ICT resources affects
the way learners learn and perform. Semi-structured interviews were utilized
to gather data from six educators in three South African primary schools.
multiple reasons, schools do not use ICT tools in teaching and learning, as
implications for teaching and learning. We suggest that the South African
measures have the potential to ensure that all learners enjoy opportunities
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Chapter 3
Methodology
This chapter consists of five parts: (1) Purpose of the Study (2)
Research Design, (3) Research Population and locale, (4) Sample and Sampling
Technique, (5) Research Instrument, (6) Data Gathering Procedure, (7) Data
Analysis
Research Design
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The dependent variable of this study was effect of insufficient computer
Banate Iloilo.
this study will be the Grade 11 TVL learners under the grade 11 TVL learners
under the Computer, Science, Servicing (CSS) strand. 18 boys and 18 girls
learners.
Research Instrument
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the research will prepare a survey questionnaire with 1 to 5 points
the researchers. Assess their answer and will be based on the rating scale
farewell.
Gathering of Data
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Each questionnaire includes a letter in accordance with ethical
During the conduct of the study, the researchers will take pictures for
Data Analysis
analysis.
to find out how far each response deviates from the mean.
performance.
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